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Driver's training speed

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medal 5000
5 years 291 days ago
At the moment when a driver's level becomes higher than his manager level, each of his trainings gives a 3 "points" improvement. Since drivers' level usually outruns managers' level, in many leagues all drivers are improving at the same pace. Because of this a younger driver has zero hopes of reaching older drivers (unless they max out experience and/or their level). This is a problem since a newer team will have a much harder time in qualifying and it will have to give up completely some seasons to only train its drivers. My suggestion is to make this 3 point per training session dinamic based on manager-driver level difference, for example 4 points if the difference is 1 level, 2 points for 2 level difference and so on.
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medal 5000
5 years 286 days ago
Sorry for bumping this up, but I really think this is a good idea. There is already a system to allow newer managers to catch up on other managers (more xp per race), why not something similar for drivers?
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medal 4992 Moderator
5 years 286 days ago
I'm not sure what's the intention or the point of that change. Until the best drivers hit their training cap this change would apply to all managers. So no chatching up in terms of skills numbers here. Once the best driver(s) finished their training your suggestion would slightly improve training for drivers one level above the manager level (25 vs 33-34 units per skill up) but once that driver now levels again then training would be significantly slowed down (50 units), which would partially negate the boost from before, make training through token healing even more useless and catching up for managers with fewer races than one per day possibly even slower than it's currently. Of course it could be raised to 3 points for 2 levels difference but the effect would be still rather low.

So I doubt that change would help the intention. Plus there are already mechanics in play because the manager XP boost also helps drivers to catch up much more effective, because if the manager levels faster the soft training cap for the driver is also lifted and thus can be trained to the next level a lot quicker. Also lower level manager in effect often do actually catch up further because they often can train more effective skills. Once they can't do that with also starting Mental training they already almost catched up while the top drivers have or are about to finish their training and thus the catching up continues.

In essence I don't see the need to accelerate the lower level driver training, but if the majority disagrees with me I also think a different solution would be needed to actually get the desired effect.
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medal 5000
5 years 286 days ago
That's a fair point, my solution wouldn't work for managers with different levels, as you said it would go in the opposite direction. Still, I think there should be some mechanic to allow to reduce gap between drivers as there is a similar mechanic for managers.
Having a lower level driver will usually lead to slower qualifying laps (Am I right?) and that qualifying gap would mean a lot of boost spent just to recover positions, basically putting you at a disatvantage since the start of the race.
If a manager could actually hope to recover this gap, albeit very slowly, it would make the game more interesting, IMHO.
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medal 4992 Moderator
5 years 286 days ago
Technically yes, the better driver should do better qualify laps but unless one of the manager of the same level has a major headstart into that level, spent a lot more token to healtrain a driver, or went lucky and cought one of the remaining untrained driver from the old version, then the training soft cap makes sure that the difference between drivers, of same potential and same quality of training, is rather small. Statistically a slightly better driver might win slightly more Qualifies but in reality luck and, even more so, other factors have more impact there. If really one of those drivers is noticeably faster then it's usually just because (s)he is the better driver, by where her/his skillpoints are allocated, and/or of course Talent. The fix isn't a game equalizer mechanic then but simply buying, or scouting/training, a better driver.
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medal 5000
5 years 285 days ago
The manager in our league who has a level 18 driver (while being himself a level 14 manager) has a 2 level advantage on every other driver because he has been playing this game for more time than other managers. Since our drivers are all with red stars we can't hope to reach that driver level. Now, it seems like there isn't a big performance difference in qualifying between our league's drivers. So maybe there is no reason for a mechaninc to allow us to catch up to that driver. But then the question is: why a level 18 driver is qualifying as fast as other drivers even when we have maxed out our cars? Yes, maybe his qualifying mean is a bit better, but by how much? Almost nothing I would say, the standard deviation is really a bit too high imo.
People says that point allocation is important but in reality it seems that if you have a red stars driver, the only important factor in qualifying is your car and driver's talent. Yesterday a level 15 driver outqualified this level 18 driver. And it wasn't the only time this driver was outqualified, even though our cars are all maxed out in the important areas and strategies are basically the same. I'll start a new thread where I suggest more difference in performance in qualifying between drivers and a comeback mechanic to allow newer managers to catch up, because at the moment it seems like there is no point in training a driver once he hits manager's level cap.
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medal 5000
5 years 281 days ago
I think i understand. It’s happening in my league at the moment. The level 18 manager who can afford coins to power his driver to 20 everything and pay to keep him long enough to be 20 experience is dominating the league.  

As a level 12 manager I have no hope to catch him. Really so elite leagues boring now. I’m behind in HQ and Drivers. I’m wondering if HQ tech should be less restricted or have less impact instead... 
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