Frank
Usually I'd like to have this in the game but I heard something like this actually was in the old version and there came a problem with it. Everyone, at least everyone who actually wanted to win, took on a on-off-strategy. First they put everything on the next seasons car, that next season they started with the best possible car and put every development they could on this car to try to win the championship. Because of that they started the following season with the bad car but it didn't matter because they again put everything into the car for the next, good car season and often didn't even bother to try to achieve anything that 'off' season, if attending at all, because the season was meant as a write off with an useless car anyway in the first place. And so on.
So unless there's something more or less forcing the players to try to avoid any (extremely) bad season as good as they can this would harm the game by quite a bit. In other games, with a stronger manager part, this easily could be sponsor money, but in iGP, as long as money can be bought through token, this option wouldn't work. Some other things I can think of, like driver contracts, would work to wide the gap in between teams by making already strong teams even stronger as a side effect and nothing else comes to my mind that might work. So any ideas to solve the on/off-season problem?
What about a part season restriction. You can only start on next seasons car after say 75% of the season is complete?
Or your total research power has a restriction to how much you could put in to the next season car? Say 20% max or somthing on next season increasing the lower you are in the championship to give the les developed teams a chance? And handi cap the higher levels?