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Changing Ideal Setups

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medal 5000
5 years 208 days ago
At the moment, I (and many others) know exactly what suspension level, ride height, and wing level to use for every race of the season because it doesn't change between seasons. I propose that the ideal setup changes between seasons, maybe even just changing it so the values are within +/- 5 points of a certain value, and let it randomly choose for each race.

When I first started using iGPManager, I didn't know what the ideal setups were, so I looked at the track layout (more corners = higher wing level, long straights = lower wing level) and road bumpiness (higher bumpiness = higher ride height) to make a guess at what the ideal setup was. This meant that I would have to take 3-5 practice runs to actually find the ideal setup, but there wasn't a single race where I didn't find the ideal setup in the 5 laps I was given. This gave me a sense of accomplishment, and made it feel much more similar to real life Formula 1. Now that I have a list of the ideal setups, practice is just a formality and a small insight into how fast each tyre will be.

This change would add realism to the game and force players to do some thinking.
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medal 5000
5 years 203 days ago
Good idea
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medal 5000
5 years 202 days ago
Terrible idea, u say u want to add realism n to do that u come up with unrealistic ideas......
Ideal setups dont change for a track. Simply because the track did not change, setups are based on the track, speed on straights n corners, breakingpoints, with minor deviations due2 driverlenght, skill n preferences. If u really want to guess the ideal setup again, i suggest u buy a driver that is a lot taller or smaller than ur current 1.
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I bet teams like williams n ferrari n mclaren also made notes last year. And they also start with a setup close to last years setup.
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medal 4855 Moderator
5 years 200 days ago
Yes, they do take notes, a lot of notes. While the tracks usually remain the same the conditions do change, but that's not that much problem either. The big problem is the car changing, first as the new one is ready and even constantly afterwards and behaving, often significantly, different to setup changes. Trying to understand the car and translate the past experience for the new car is the tricky part.
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medal 5000
5 years 200 days ago
I will agree on minor deviations as the car changes each season, but since we have only 3 choices for suspension, we can all agree thats not going to change. And ride height deviations are also gonna be minimal as that is mostly based on the track being smooth or bumpy.
So whats left are the wing levels...... and even those will still be tailored to the track, so deviations there are, realisticly, still gonna stay within 5mm
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medal 4855 Moderator
5 years 200 days ago
Yes, with the current amount of setup options, and their rather limited range, the results of trying to do varying ideal setups with them would result in quite weird and random setups. It would need an a lot deeper setup system and I'm not sure Jack wants to move the game too far that direction again as it would present a steeper and more intimidating learning curve to players.
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medal 5000
5 years 197 days ago
So how about track changes such resurfacing all or part of a track. We all know that, that changes track conditions and makes for different set ups. OK, maybe not massively different but different enough if you add in changing weather as we saw in UK this year when the kind of temperatures we saw there were unheard of. Even if it was just done to a few tracks, it's enough to throw the complacent off their stride
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medal 5000
5 years 197 days ago

Paul
So how about track changes such resurfacing all or part of a track. We all know that, that changes track conditions and makes for different set ups. OK, maybe not massively different but different enough if you add in changing weather as we saw in UK this year when the kind of temperatures we saw there were unheard of. Even if it was just done to a few tracks, it's enough to throw the complacent off their stride



Objection! Speculation.

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Dont u think ur going a bit far in your search for fabricating reasons to support ideas that are already a bit 'out there' considering the options for setup we have at the moment
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medal 5000
5 years 196 days ago
No ;-) 
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medal 5000
5 years 196 days ago
Lol, ok
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medal 5000
5 years 189 days ago
Randomise weather, that will help a little as you will never know if its dry or raining till set up on race day.

And as far as steep learning curves go this game doesnt have a learning curve,lol
Adding more set up options is a must to keep the game relevant, as it is new players do not stay, why, maybe the game just is not enough.

This game right now is a log on for 5 mins thrn go game, some get on for the race ssome dont but what else is there to do that doesnt take more than 5 mins to do, its why many leagues race evryday or your interest goes.

Its time to add more depth to the game or the player numbers will get even lower
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medal 5000
5 years 189 days ago
Dan, your post has given me an idea. How about we have 3 levels of the game in a similar way to how we have 3 levels in the leagues, each getting progressively harder and more complex. The "Novice" level similar to the game we have now, the "Intermediate" level which would have, maybe a few more set up options and more driver training options, maybe some more emphasis on the financial side. Finally, the "Expert" level, the all singing, all dancing game, the level that has everything and takes a hell of a lot longer than 5 minutes to complete.
Just a thought ;-) 
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medal 5000
5 years 188 days ago
i still say i prefer the old set up system, there were like 8 or 10 (cant remember now been so long) different areas to adjust, it was far better that way because it took you several seasons to even get close to what was ideal. Yes people will complain that its harder, but that's the point, this is a management game so you'd expect to have several seasons to get the perfect set up, not a single team learns in just a few laps in RL F1, they'll have a base line to work from from last year.
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medal 5000
5 years 188 days ago
Mike, that's where the 3 level game idea would work. You've been playing the game for at least a couple of yonks so you'd favour a more complex game but a newcomer would probably find it overwhelming, after all, look at how many people in our league ask for help from us. It's already a game full of subtleties it's not something you can dive straight in and win but yeah, I agree that for experienced players who know what they're doing, a more complex game would work, that's where the 3 level game would work. I'm not sure how hard it would be to create a game with multiple levels of difficulty but I'd say it's worth looking at
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medal 5000
5 years 188 days ago

Paul
Mike, that's where the 3 level game idea would work. You've been playing the game for at least a couple of yonks so you'd favour a more complex game but a newcomer would probably find it overwhelming, after all, look at how many people in our league ask for help from us. It's already a game full of subtleties it's not something you can dive straight in and win but yeah, I agree that for experienced players who know what they're doing, a more complex game would work, that's where the 3 level game would work. I'm not sure how hard it would be to create a game with multiple levels of difficulty but I'd say it's worth looking at


Could be something for the devs to think about but the work implications would be fonominal (spell check that) but certainly would help in the long run, for example rookie could start off with the 3 stats maybe pro expand to say 5 or 6 then the full 10 for elite it could be like going from fixed wing cars to fully functional F1 cars. Though again this could also have an adverse effect on those that join largely inactive leagues just to get to elite Division. 

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medal 4855 Moderator
5 years 187 days ago
I'd love that added extra complexity. Though I think Paul is right that this should be another setting. Not only for the chance of people progressing too fast through the tier system but also for those that just wouldn't be happy having to work with a too complex system even long into a game and, with the other limits in place, limiting yourself to Pro isn't really looking desirable to me. So if going back towards a more full experience racing manager is possible at all it probably would be better to have casual and expert types of leagues then. The tiers still could gradually introduce those settings, especially in Expert, though.

PS: My spell check says: phenomenal ;-)
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medal 5000
5 years 186 days ago
Mike, I think you've not quite caught my drift, or I've not explained it properly. My idea is more along the lines of selection rather than earning the progression  in other words, you join the game and as part of setting yourself up, you select Novice, Pro or Expert, if you select Expert, you dive straight in to a fully immersed game but if you can't handle it or just fancy something a little easier, you just select Pro, on the other hand, if you've selected Novice and think it's far too easy, just go to settings and change to Pro or Expert. The leagues available to you would change according to which level you'd selected. At least, that's what I had in mind, but now you mention it, I also like the idea of progressing thru the levels. Hmmm
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