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Mechanical failures

What do you think about implementing more mechanical failures?

63.77% (44)
Yes
36.23% (25)
No
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medal 5719
5 years 210 days ago (edited 5 years 209 days ago)
Hi everyone,

I've got an idea. What do you think about implementing the mechanical failures (like gearbox issues, engine blown, brakes failures, spins, transmissions, suspensions, etc.....) What do you think about it?


edit by Gert Rose: just to make it clear and not confuse anyone: this is not an official iGP poll, it is a personal suggestion from Gérard.
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medal 5719
5 years 210 days ago (edited 5 years 210 days ago)
Replies
Connor Cooper
"I personally think that is a great idea! Maybe if your reliability is low or engine health is low you are at higher risk."
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Bo Alberti
Add a vote
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Gerard VC JB17
Done


Post your opinions below! Every opinion is welcome, unless if it includes bad words (without expletive), offensive behaviour to another manager, any kind of discrimination or spamming.
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medal 5661 Super Mod
5 years 210 days ago
Having reliability problems would allow smaller teams gain points and get up the development hierachy. 

As I said before the technical problems could be caused by an engine which has not been replaced for X races, a very damaged car or having a low level reliabilty developed car. 
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medal 5000
5 years 210 days ago
I'm for it as long as Connor said it's down to poor management of the player not random.
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medal 5003
5 years 210 days ago (edited 5 years 209 days ago)
Sounds like a lot of coding for the Devs which at the end of the day will have no effect. We already have mechanical failures if you don't repair your car for a few races. If reliability affected cars then all of the top managers would switch their gameplay to remove the risk. As a result it would do nothing to help the lower level teams and there would still be no breakdowns.
I'd prefer the devs to focus their efforts on sorting many of the other bugs that gamers have been reporting for months. E.g. random tyres when weather changes, auto KERS when you're disconnected, uneccesary pit stops for Fuel when you have enough to finish the race, HOF, errors in race viewer, broken promote/relegate design levelling etc.......
When all these have been fixed maybe we can talk about the "nice to haves". 
So in a nutshell, mechanical failures, no thank you.
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medal 5000
5 years 210 days ago

Kevin
Sounds like a lot of coding for the Devs which at the end of the day will have no effect. We already have mechanical failures if you don't repair your car for a few races. If reliability affected cars then all the top managers would switch their gameplay to remove the risk. As a result it would do nothing to help the lower level teams and there would still be no breakdowns.
I'd prefer the devs to focus their efforts on sorting many of the other bugs that gamers have been reporting for months. E.g. random tyres when weather changes, auto KERS when you're disconnected, uneccesary pit stops for Fuel when you have enough to finish the race, HOF, errors in race viewer, broken promote/relegate design levelling etc.......
When all these have been fixed maybe we can talk about the "nice to haves". 
So in a nutshell, mechanical failures, no thank you.



I second the motion!
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medal 4998 Moderator
5 years 209 days ago
As I wrote before, if it's tied to reliability and perhaps cooling and not just random then I'm OK with it, but Kevin has a point and I'd even put other new stuff like new tracks and the friendly races and competitions on that list of more important things to do. So, for now, but also if it's meant to be just random in general, no.
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medal 5000
5 years 209 days ago

Gérard

Gérard
Hi everyone,

I've got an idea. What do you think about implementing the mechanical failures (like gearbox issues, engine blown, brakes failures, spins, transmissions, suspensions, etc.....) What do you think about it?


Obviously,  it should be tied to reliability. (My bad for not  concreting it earlier)


 

I will exaggerate, for this is the best way to explain fatal flaws.
So....
If tied to reliability, i assume the first few races will be full of "mechanical failures" as all reliabilty is below 50. Maybe we can have races were noone will finish, where as, at the end of the season, there should be no more failures (except from inactive accounts) due to upgraded reliability-levels...

Hence, it should not be tied to reliability...
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medal 5003
5 years 209 days ago (edited 5 years 209 days ago)
@Gerard
As I said in a previous thread, if you tie an increased risk of mechanical failures to low reliability the following will happen:

  • There will be many more failures in the early races of the season because of design reset between seasons.

  • Rookie and Pro will suffer more than elite because their design is lower.

  • It will further penalise people moving league because their design is reset when they move.

  • The top managers will reduce the risk of failures by putting a lot of design into Reliability. L20 get 20 DP per race to assign wherever they wish, further handicapping lower level teams who have fewer points to assign.



All this will come at the cost of some serious programming by the small team of developers. I don't think it is a good idea at all to divert the efforts of the Devs to introduce something that would ruin the game of the newer, lower level teams and make the senior high level teams even more dominant.

That's all I'm going to say on the issue because you clearly think this is a good idea. BTW, I just want to make it clear that people reading this should not assume that because you're a Forum Moderator that this is an "Official iGP poll. I don't believe the iGP developers are seriously looking at mechanical breakdowns at the moment.
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medal 5683 Super Mod
5 years 209 days ago

Kevin
BTW, I just want to make it clear that people reading this should not assume that because you're a Forum Moderator that this is an "Official iGP poll. 


Correct, this is a personal opinion and suggestion from Gerard and not an official poll from the iGP staff.

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medal 5003
5 years 209 days ago
@Gert
Thank you for clarifying that. Much appreciated.
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medal 5000
5 years 209 days ago
Gert

Kevin
BTW, I just want to make it clear that people reading this should not assume that because you're a Forum Moderator that this is an "Official iGP poll. 


Correct, this is a personal opinion and suggestion from Gerard and not an official poll from the iGP staff.



The original post was without the poll. He only put a poll there because i said "put a vote".

I thought it be nice to see how many people ..........

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medal 5683 Super Mod
5 years 209 days ago

Bo

The original post was without the poll. He only put a poll there because i said "put a vote".

I thought it be nice to see how many people ..........



yes, sure, and there is no problem with that. Mods are players like any other, so they can also make suggestions and ask opinions from others. But Kevin is right that this is not always clear for everyone, so it was better to clarify that this is not an official iGP poll to not set wrong expectations.

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medal 5148
5 years 208 days ago
could be a great opportunity to make reliability and cooling and important factor, so we would have to Focus our Research on more factors.
You would have then a payoff between pace and reliability at the begin of the Season.

for example if you have both at 100 Points there is no Chance for a defect and with every 10 Points less the probability of a defect increases by 1-2 percent. So you have at a Level of 0: 20-40 % Chance of a defect
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medal 5000
5 years 193 days ago
Tyre puncture will be a good improvement. And when it happens, it should cost +1 fixing part after race. Thanks. ^_^
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medal 5000
5 years 193 days ago

Rahmat
Tyre puncture will be a good improvement. And when it happens, it should cost +1 fixing part after race. Thanks. ^_^



I have seen a few times tyres being punctured during races.  Same concept as running out of fuel.

As for reliability, I have been a victim to this as well, stretching to save parts at the end of the season.  Retiring in Abu Dhabi on lap 53 out of 55 was heartbreaking, but in the end, this was my decision to make so I only have myself to blame.  There is no need for random failures.  In a competitive multiplayer environment, this is just a no go.  This will kill off a lot of interest from managers, doesn't matter if you are seasoned or a rookie manager.  How would you like it when you are heading for your first ever win as a rookie manager after a hard fought race only to let a 'random' mechanical failure prevent you from doing it with a handful of laps to go?  These kind of things are useful in single player managers like Grand Prix Manager 2, Grand Prix World, Motorsport Manager etc when there is only AI involved.     
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medal 5000
5 years 193 days ago
Mike

I have seen a few times tyres being punctured during races.  Same concept as running out of fuel.

As for reliability, I have been a victim to this as well, stretching to save parts at the end of the season.  Retiring in Abu Dhabi on lap 53 out of 55 was heartbreaking, but in the end, this was my decision to make so I only have myself to blame.  There is no need for random failures.  In a competitive multiplayer environment, this is just a no go.  This will kill off a lot of interest from managers, doesn't matter if you are seasoned or a rookie manager.  How would you like it when you are heading for your first ever win as a rookie manager after a hard fought race only to let a 'random' mechanical failure prevent you from doing it with a handful of laps to go?  These kind of things are useful in single player managers like Grand Prix Manager 2, Grand Prix World, Motorsport Manager etc when there is only AI involved.     


I think there is some relation beetween "High temperature in live race", "Tyre Durability", "percentage of Tyre used in live race", "Car's reliability point", "Driver's Driving Style", "Driver's Attacking point", "Driver's Focus point", "Driver's Experience point" and "Driver's Composure point". So, do not take too much risk while your driver's skill/mental ratio and your car are not good enough. This will push the manager to think back to develop more durable car and better mental driver. Not only to developin the car's and driver's performance.

That was just what i though. I think it will make the game a little harder. But, anyway thankyou Mike. Have a great race.
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medal 4998 Moderator
5 years 193 days ago
I'm with Mike here. It would be fine for a game with a distinct focus on team management, even a multiplayer one for me, with a race that mostly plays out according to your previous managing and tactical work where you painstakingly manage risks vs performance vs costs vs time. But iGP has the focus on the live managing. Random events just destroys this, it would be like you're in some game of chess (for a lack of a better game coming to mind) and in the middle of a interesting game one of the players gets the random event 'Your king just died of an heart attack: Game over!'. For both players (ones like me at least) all that would be left is just frustration about having wasted time with that game and feeling robbed the chance to play it out to the end.
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medal 5000
5 years 192 days ago
Think the mechanical failures should be based on the average reliability in the league
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medal 5000
5 years 180 days ago

Richard
Think the mechanical failures should be based on the average reliability in the league

Richard,

I'm sorry.  This is just complete utter nonsense.  Reliability based on external factors on what other people are doing, not based under your own control?  'They' may as well design and do my car development every season as well?  We may as well turn this game into a 'spec' series where all the cars are equal.  Again, I'm sorry, but when I start reading about yellow flags, crashes, collisions, drivers dying, random failures and I don't know what other rubbish, it gets my back up.    If you guys really want this in a multiplayer environment, I suggest you go play BATRACER.  They have all that.    
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