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medal 5000
5 years 169 days ago
I would suggest a reworking of them.

The 4 power stats are still ok but the impact of the others needs increasing otherwise there is no point in them.

Fuel The effect should be higher.  Maybe fuel 100 would equal 25 litres and fuel 0 would equal 50 litres to do the same distance.  Then make it linear.  That will mean significantly weight if you neglect the stat.

Tyre wear.  Again 100 % maybe has wear and tear at 9% but 0 it is 18 or 27%.  That then filters down to other compounds.

These two should be easier.

Reliability would need to relate to retirements.  Link to the percentage chance of it happening as a direct correlation  to the stat. Maybe 0 is 51% and 100 is 1% failure.

Same for cooling so if both are bad then you need to watch push levels 

I think if then you add a temperament to the driver then you can link crashes in races
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medal 5000
5 years 169 days ago
Adam
I would suggest a reworking of them.

The 4 power stats are still ok but the impact of the others needs increasing otherwise there is no point in them.


Same for cooling so if both are bad then you need to watch push levels



 The fuel and tyrewear suggestions are way too much and would only increase distance between top n lower managers
Reliability will turn the game into "lottery" (KB). 
And crashing ..... i dont understand the desire,

So all thats left is cooling... 
Good one
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medal 5000
5 years 168 days ago

Bo
Adam
I would suggest a reworking of them.

The 4 power stats are still ok but the impact of the others needs increasing otherwise there is no point in them.


Same for cooling so if both are bad then you need to watch push levels



 The fuel and tyrewear suggestions are way too much and would only increase distance between top n lower managers
Reliability will turn the game into "lottery" (KB). 
And crashing ..... i dont understand the desire,

So all thats left is cooling... 
Good one

Why have the stats then as they have little to zero affect.  There needs to be a widening gap for fuel and tyres for them to mean anything.  Otherwise we should have 4 stats only.  Answer that......good one
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medal 5000
5 years 168 days ago
The other 4 stats are affecting performance. Just not as much as u might hope.
So they are not completely useless, hence we have 8 stats.

-Answered-
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medal 5000
5 years 167 days ago

Bo
The other 4 stats are affecting performance. Just not as much as u might hope.
So they are not completely useless, hence we have 8 stats.

-Answered-


The impact is so minimal and cooling extra has no real impact


-unanswered-
md-quotelink
medal 5000
5 years 167 days ago
My perspective on this is an increased interaction between the stats. For example;

If accel is significantly higher than handling it increases the chance of a driver oversteering out of a corner.

If braking is significantly less than handling it increases risk of under steering through a corner.

If accel or braking is significantly higher than downforce it can have its own event whether it be chance to lockup or oversteer.

Low downforce and handling creates lower cornering speeds (I’m sure this is probably its current impact)

My personal opinion is we go to a *max* fuel load much like f1 and just pit for tyres; this would make fuel efficiency much easier to integrate as a serious stat.

The PL’s would then just be a multiplier in the algorithm.

Eg 100 acc, 50 handling creates a 5% risk of oversteer on a “fast” designated corner. At PL1 it receives a 0.5x multiplier PL3 receives a 1x at PL5 it receives a 1.5x multiplier.

5% is generated from Stat Difference/10

Eg 100 bra, 75 downforce creates a 2.5% risk of brake lockup into a “fast” corner which is then multiplied by the PL.

This could be extended to allow the driver experience to multiply to reduce the risk, 20 Exp driver divides the risk by 10 so at PL 3 there would be a 0.25% chance of lockup.

At the moment in my league we see a lot of parades as people have mostly identified the best setup and it is a simple case of fastest car with highest level driver wins. The game is starting to lose its sheen. These algorithms wouldn’t affect non participating players all that much as they would have the same risk % that everyone else has. 

It would also force managers to be more thoughtful with stat assignment other than seeing acc go to 100 in the first 3 races; then hand, then bra and so on. It makes stat assignment a strategy based on driver ability and in race tactics used by the manager.

To expand on the designated fuel load; that would also force managers into actually managing something during the race other than tyres; using PL tactically rather than in blocks. 

The risk of crashes would also shake up overall standings as there may not be the same 6 cars across the line every race; it gives lower players a chance to take advantage of failings inside the top ten and challenge for points to make the relegation zone something worth fighting out Based on points rather than just position
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medal 5000
5 years 167 days ago

Adam

Bo
The other 4 stats are affecting performance. Just not as much as u might hope.
So they are not completely useless, hence we have 8 stats.

-Answered-


The impact is so minimal and cooling extra has no real impact


-unanswered-



Cooling affects engine wear.
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medal 5000
5 years 162 days ago
"Raith.

All good points...no doubt.


The effect the current areas have are more less what their tittles suggests. The only one I see little use for is "Fuel Economy".  It's not like we buy fuel separate before races. 

I like its simplicity like approach at what is a very complex industry.  

On the other hand, I'll be lying if I said DNF's wouldn't decrease the gap between teams. It's is after all a fact of racing.   



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medal 5000
5 years 161 days ago
The economy part is not about buying fuel. Its about spending/ using fuel
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medal 5000
5 years 155 days ago

Bo

Adam

Bo
The other 4 stats are affecting performance. Just not as much as u might hope.
So they are not completely useless, hence we have 8 stats.

-Answered-


The impact is so minimal and cooling extra has no real impact


-unanswered-



Cooling affects engine wear.


Read my answer again and come back with something  better.  Your arguments against are weak at best and you really don't understand any points made.  Best hang up answering things if this is anything to go by

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