I've been looking at car setups and discussing them with my fellow managers during the race tonight and it really doesn't make sense or add up to how the cars should perform.
The setup system is 100% tied to either dry or wet and how comfortable the drive is for the driver. Instead you are getting 34 downforce levels for Monza where you really don't need any downforce at all, in the f1 2012 game and McLaren's 'reported' levels were minimal downforce angles, similar for SPA.
With that said, I feel the game simply doesn't follow the physics of the race itself. Instead of a setup to a driver's more comfort, how about race strategy? If you are starting closer to the back of the grid, you'd want Top Speed for overtaking, where nearer to the front you want acceleration for defending and so on. Here I will suggest a way we can accomplish that.
Aerodynamics
[list]
[*]Front Downforce
- Lower Setting: Improved Topspeed, Reduced Hi-Speed Cornering,
- Higher Setting: Reduced Topspeed, Improved Hi-Speed Cornering,
[*]Rear Downforce
- Lower Setting: Improved Topspeed, Reduced Hi-Speed Cornering,
- Higher Setting: Reduced Topspeed, Improved Hi-Speed Cornering.
[/list]
Braking System
[list]
[*]Braking Bias
- Front Setting: Improved Lo-Speed Cornering, reduced Hi-Speed Cornering
- Rear Setting: Improved Hi-Speed Cornering, reduced Lo-Speed Cornering.
[/list]
Suspension System
[list]
[*]Ride Height
- Lower Ride Height: Improved Hi-Speed Cornering, Reduced Top Speed.
- Higher Ride Height: Reduced Hi-Speed Cornering, Improved Top Speed.
[*]Spring Stiffness
- Softer Springs: Improved Low/Med Speed Cornering, Lower Acceleration.
- Sturdier Springs: Reduced Low/Med Speed Cornering, Increased Acceleration.
[/list]
Tire Settings
[list]
[*]Tire Pressure
- Lower Setting: Improved Corner Speed, Reduced Topspeed
- Higher Setting: Reduced Corner Speed, Increased Topspeed
[/list]
Gear Box
[list]
[*]Gear Ratio
-Lower Setting: Improved Acceleration, reduced Top Speed.
-Higher Setting: Reduced Acceleration, improved Top Speed.
[/list]