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Official
3.44 — Complete Changelog

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medal 4789 Community Manager
4 years 310 days ago (Last edited by Fabian Gmnwsr 4 years 308 days ago)
Added:

Added Quick Races.
Added lights to race start.
Added vibration to start lights.
Added Reconnect message panel
Added new header animation when changing pages.
Added automatic and manual cache clear options to prevent caching of old code (often a source of bugs in the past).
Added nested comment replies.

Improved:

Improved loading times on League Select screen.
Improved strategy panel.
Improved car animations for smoother movements.
Improved chat.
Improved In-App Browser
Improved Camera Panning
Improved timing board.
Improved UI display of driver retirements.
Improved live race connection code and stability during race.

Fixed:

Fixed League Select filters not being applied.
Fixed chat overlapping other UI elements on some screens.
Fixed a bug when translation wasn’t loaded properly.
Fixed a bug when emoji could break the chat
Fixed a bug when chat input field disappeared.
Fixed a bug when info-panel appeared after selected car was retired or finished.
Fixed a bug when cars might be pointing at the wrong direction on a track.
Fixed a bug when it was possible to select retired or finished car.
Fixed a bug when stint buttons were not interactable on the first launch.
Fixed a bug when the store didn’t show local prices.
Fixed a bug when it wasn’t possible to select the same car after deselecting it.
Fixed a bug when pitting emptied strategy window.
Fixed deeplinks
Fixed driver highlights.
Fixed chat scrolling.
Fixed tyre compounds for timing table where all drivers were showing same tyres.
Fixed team colors in chat.
Fixed UI overlap in viewer
Fixed Vibration in the start of Quick Race
Fixed livery uploading.
Fixed iPhone XR notch support.
Fixed livery editor colors changing slightly on save.
Fixed finish line car behavior.
Fixed liveries not showing on standings for some teams.
Fixed race viewer loading in English for some Spanish, Hungarian, Portuguese, Greek and Polish managers.
Fixed tutorial highlights not always cleanly covering the screen

Other:

Balanced sponsors rewards - lower payout from league races to account for many alternative ways to generate cash (daily rewards, quick races and rewarded ads)
Balance XP gains - lower reward from league races to account for ability to gain more XP from quick races
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medal 5000
4 years 309 days ago
How about adding the half hours for the time filter?

Also, if your going to reduce payouts and XP due to the implementation of quick races, how about reducing parts and engine wear and driver health loss during quick races.
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medal 5145 CEO & CTO
4 years 309 days ago
Joshua
Also, if your going to reduce payouts and XP due to the implementation of quick races, how about reducing parts and engine wear and driver health loss during quick races.

That's already the case. In Quick Races, parts, engine and driver health are consumed at half the normal rate. We've tried to keep everything balanced.
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medal 5462
4 years 309 days ago
Jack
Joshua
Also, if your going to reduce payouts and XP due to the implementation of quick races, how about reducing parts and engine wear and driver health loss during quick races.

That's already the case. In Quick Races, parts, engine and driver health are consumed at half the normal rate. We've tried to keep everything balanced.

Having less xp and money for completing a league race due to quick races is not something i am a fan of. I'm not playing quick races right now because of health, parts and engine going down, even if it's only half what it usually is it's still going down. In my perfect world I'd have quick races where no health, parts and engine condition goes down, no driver experience boost, no cash and xp reward. Have league races where the xp and payouts are like they were before. When i heard quick races were being added i didn't expect driver health, parts and engine condition to go down. It'll just stop people from playing it unless they have tons of tokens to heal drivers and car parts.

But everything else is good. Quick races need some sort of change though or I'm not going to be playing quick races

James

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medal 5000
4 years 309 days ago
Does this reconnect really works
I never got connected after clicking that button 😟
md-quotelink
medal 5965 Moderator
4 years 309 days ago

James
Having less xp and money for completing a league race due to quick races is not something i am a fan of. I'm not playing quick races right now because of health, parts and engine going down, even if it's only half what it usually is it's still going down. In my perfect world I'd have quick races where no health, parts and engine condition goes down, no driver experience boost, no cash and xp reward. Have league races where the xp and payouts are like they were before. When i heard quick races were being added i didn't expect driver health, parts and engine condition to go down. It'll just stop people from playing it unless they have tons of tokens to heal drivers and car parts.

But everything else is good. Quick races need some sort of change though or I'm not going to be playing quick races

James



I share you opinion. I won't play quick races because I don't have enough tokens to spend to repair my car.

So, double penalty for players in this case : we won't use new functionality and now we win less XP in the league.
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medal 5145 CEO & CTO
4 years 309 days ago
We're going to close comments on this thread because it should have been that way from the start. There are several good topics discussing the features and making suggestions on balancing with parts etc. I urge you to move your thoughts to those. We always appreciate your feedback though. We are listening and this is only the first release of Quick Races. Our plan is to build on the feature from here.
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