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Kers/battery

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medal 5000
4 years 299 days ago
I think it would be good if this recharged during lap as it does it f1
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medal 5779
4 years 299 days ago
We've had multiple suggestions before and nothing has happened. I personally would like to see the boost changed, but developers have their mind on other things I'm very sure:(
This would favor aggressive players and not favour conservative players.
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medal 5000
4 years 299 days ago
It would help some drivers get better results if they attend live races, and would also bring the game to the real thing

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medal 5000
4 years 296 days ago
Change the system completely to ERS
Driver automatically drives at optimal pace and we manage the battery usage using the buttons.

0. none - recharge mode
1. low - use little power
2. medium - use standard power 
3. high - use lots of power 
4. very high - overtake use all the power

Be lots of people changing to one car leagues. LOL
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medal 5000
4 years 296 days ago
Just cap the amount of boost that can be used in a single lap, simple, more realistic and it would open up a lot more tactical options. This would favour players who attend the race lights out to chequered flag and are flexible and quick thinking. The race itself would go from being a weakness of the game to a strength. It's win-win. 
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medal 5148
4 years 296 days ago

Dave
Just cap the amount of boost that can be used in a single lap, simple, more realistic and it would open up a lot more tactical options. This would favour players who attend the race lights out to chequered flag and are flexible and quick thinking. The race itself would go from being a weakness of the game to a strength. It's win-win. 

i am with you that it would make the game more realistic.

but would Limit the tactics every limitation limits opportunity.
At the moment you are free using 1-2 percent every lap (how you want it) or use 100 % in a lap 
use it over 5 laps and so on....
so would limit the tactics.
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medal 5000
4 years 296 days ago

Bastian

Dave
Just cap the amount of boost that can be used in a single lap, simple, more realistic and it would open up a lot more tactical options. This would favour players who attend the race lights out to chequered flag and are flexible and quick thinking. The race itself would go from being a weakness of the game to a strength. It's win-win. 

i am with you that it would make the game more realistic.

but would Limit the tactics every limitation limits opportunity.
At the moment you are free using 1-2 percent every lap (how you want it) or use 100 % in a lap 
use it over 5 laps and so on....
so would limit the tactics.



I disagree that limitations necessarily reduce tactical options. In Preston Racing there is a 2 tyre compound rule, a clear limitation on choice, but it has opened up a vast array of different strategies. No longer does everyone do the same and races are won on 1, 2 and 3 stop strategies with all four compounds being used by the field. A lap cap on boost would do the same if it was well implemented,  in game mechanic terms. There would be less of the 'sitting in a DRS train, all stopping about the same laps and seeing who could save the most boost for the last laps' . That simply wouldn't happen. Teams would have to react more to situations as they develop, especially if overuse of boost on worn tyres under a high push level had consequences as it does on the F1 circuits in real life. We need an overhaul of the actual race engine, to bring the risk-reward nature of the sport more into the game. 
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medal 5000
4 years 296 days ago (Last edited by James Greer 4 years 296 days ago)
No need for capping or change or recharge if using a set amount each stint.
For example, 
1 stop would use 50% battery each stint 
2 stop would use 33% for 2 stints and 34% in 1 stint
3 stop would use 25% each stint 
4 stop would use 20% each stint

My limited  experience points me to believe that the chat in the race viewer is what is causing lag. 
People chatting  and guests popping in and out.
Rip out chat, change it to ERS & give people something to do for the full race.
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