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How many of you agree with following? If you have anything to say then please reply back.

20% (4)
Agree
55% (11)
Disagree
25% (5)
Mixed
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medal 5000
4 years 259 days ago
1. Refulling should be removed.
2. At least two different tyre compounds to be used.
3. Champion should be given with few investment prizes at the end of season according to the division.
4. More freedom with livery editor like customizing sponsers or letters.
5. Varieties with names of characters.
6. Improvement in animations regarding overlapping cars during overtaking.
7. Higher paying sponsers according to the level, otherwise expenses are increasing but not the income.
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medal 5002
4 years 259 days ago
1 = no
2 = why? I’m in a league without compound rule, very competitive league, different strategies used, different strategies win. If you want a compound rule, do that but don’t impose it on everyone
3 = no
4 = no will lead to some cars looking like shit
5 = no, there’s a possibility to change it already
6 = no, why add animations? This is not an arcade racing game
7 = no, game is well balanced finance-wise
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medal 5000
4 years 259 days ago (Last edited by Binod Shrestha 4 years 259 days ago)
Slo
1 = no
2 = why? I’m in a league without compound rule, very competitive league, different strategies used, different strategies win. If you want a compound rule, do that but don’t impose it on everyone
3 = no
4 = no will lead to some cars looking like shit
5 = no, there’s a possibility to change it already
6 = no, why add animations? This is not an arcade racing game
7 = no, game is well balanced finance-wise


Well It is really tough to compete with opponents with very high level with current finance structure, again  if you don't get any prize for winning, what's the point of it.

I am not saying PC, Xbox, PS4 level of editor, I am just saying the flexibility in size and placement of sponsers and suppliers already in the game.
I am not saying it's an arcade, just one more step towards reality would be a great move, and again going through the cars don't give the wheel to wheel actions.
And for refulling, if you become busy in any other things, automatic pitstops always lead to overfuling and sometimes underfilling.
And with tyres, it makes the strategy more competitive.
And I am not saying these to be compulsory, it shall be optional.
And character names, it comes at a cost just not worth it. If you customise a character, you have to compromise the performance, other wise you may have to go to a race with both drivers having same name along with few staffs to.
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medal 5000
4 years 259 days ago

Binod
1. Refulling should be removed.  Why? I am the manager, I will manage any issues during a live race including fuel. 
2. At least two different tyre compounds to be used. As an option? yes. Otherwise many leagues currently have such inner-league-rules using the honorary system. 
3. Champion should be given with few investment prizes at the end of season according to the division. An arcade mentality, not a simulator mentality.  There's financial balance right now for everyone regardless of manager level. This is an ongoing issue that only leads to top players getting richer and the rest....well, you get the idea.
4. More freedom with livery editor like customizing sponsors or letters.  Definitely!
5. Varieties with names of characters. Ok I can see using this feature to personalize my car/account.
6. Improvement in animations regarding overlapping cars during overtaking.  Again, an arcade mentality... it's not how pretty things are happening on the track, but rather what is and what is not happening race related. I am glad however that we have an actual race car now rather than just a dot...lol!!
7. Higher paying sponsers according to the level, otherwise expenses are increasing but not the income. This is where management is critical. I can tell you that although challenging, it's definitely possible to manage a financial successful team.  


These are are a series of suggestions that can not be given a unilateral answer. Addressing one or two related ideas may have fit better here. I voted mixed, but unsure what that meant in the context of this thread. 




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medal 5000
4 years 259 days ago

Memo

Binod
1. Refulling should be removed.  Why? I am the manager, I will manage any issues during a live race including fuel. 
2. At least two different tyre compounds to be used. As an option? yes. Otherwise many leagues currently have such inner-league-rules using the honorary system. 
3. Champion should be given with few investment prizes at the end of season according to the division. An arcade mentality, not a simulator mentality.  There's financial balance right now for everyone regardless of manager level. This is an ongoing issue that only leads to top players getting richer and the rest....well, you get the idea.
4. More freedom with livery editor like customizing sponsors or letters.  Definitely!
5. Varieties with names of characters. Ok I can see using this feature to personalize my car/account.
6. Improvement in animations regarding overlapping cars during overtaking.  Again, an arcade mentality... it's not how pretty things are happening on the track, but rather what is and what is not happening race related. I am glad however that we have an actual race car now rather than just a dot...lol!!
7. Higher paying sponsers according to the level, otherwise expenses are increasing but not the income. This is where management is critical. I can tell you that although challenging, it's definitely possible to manage a financial successful team.  


These are are a series of suggestions that can not be given a unilateral answer. Addressing one or two related ideas may have fit better here. I voted mixed, but unsure what that meant in the context of this thread. 







Thanks for the reply.
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medal 5000
4 years 258 days ago (Last edited by Hamlet Rodriguez 4 years 257 days ago)
Binod
1. Refulling should be removed.
2. At least two different tyre compounds to be used.
3. Champion should be given with few investment prizes at the end of season according to the division.
4. More freedom with livery editor like customizing sponsers or letters.
5. Varieties with names of characters.
6. Improvement in animations regarding overlapping cars during overtaking.
7. Higher paying sponsers according to the level, otherwise expenses are increasing but not the income.


1) How does a race car go past one stint without fulling up?


2) Tire rules, hmmm... Imo, they do little to minimize set patterns once established. But for a few seasons they can be challenging.  

3) Prize money.....when compared to other similar games, we have one of the best financial balancing system in place. Get used to hearing this; this only benefits the top teams/managers out there. 

4) It would be cool to be able to come up with your own livery design in terms of patterns and positioning on the car.

5) Adding a personalized touch can be hard to patrol when one is looking to be "radical". However, withing the context that one presumes you're referring then yes, that would be good.

6) Animation? ok, the closest I see this happening is making the passing car move to an open lane when doing so. 

7) More money from sponsors sounds great!  They're getting a bargain right now. Global exposure and they pay us crumbs for it...lol!!!  I would say the harder the race objective the higher the purse. so that's a yes to sponsor's money.  But something tells me that we may have achieved that with the daily rewards.

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medal 5002
4 years 258 days ago
1. No.  That would just escalate the problem of one strategy being better than others.
2. No. Can really only refer to 50% and 100% distance here, but for 50% league, any track that have 2 or more viable strategies would go down to 1.  My final race in Abu Dhabi had 4 strategies being used; S-S, S-S-S, S-S-S, and the winning strat, S-M.  That rule would mean only 1 of these would work. No thank you.  As for 100%, talking with a friend who did compete in one with a tire rule seemed to reveal 1 of 2 changes for those races, depending on the track. You either do an extra pitstop (SS-S-S-S-S instead of S-S-S-S), or use a different tire for one stint (SS-S-S-S instead of S-S-S-S).  He also ended up religiously using the same strat once it became apparent which was best. 
3. No.  The top team(s) probably got their bonus in most of the races.  Why do they need even more money?
4. I like this one, but it would not be my top priority.
5. No.  Players can do this to their heart's content if they're willing to spend the tokens to do so.
6. Agree with this one.  Would love to have the cars actually pass each other instead of driving through each other.
7. No.  This one's really down to playing it smart.  If you're struggling financially, have your primary sponsor be iRacing, Red Balls, or Thomas Hillfinger, and sign WTF1 as secondary. Don't hold on to staff or drivers you're not going to use. Either upgrade Office and Hospitality after all other buildings are done, or don't do it at all.  Let the game give you a 50k doctor.  You really don't need one if your drivers' level is greater than or equal to your level.  Unless you want to be competitive immediately, don't buy high level drivers.  Train one from you youth academy, or see if another manager can get you one (plenty of them out there that like to help others).  Granted, the algorithm for bonus requirement could use some work, but that's really the only problem with income.
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medal 5000
4 years 257 days ago
Binod
1. Refulling should be removed.
2. At least two different tyre compounds to be used.
3. Champion should be given with few investment prizes at the end of season according to the division.
4. More freedom with livery editor like customizing sponsers or letters.
5. Varieties with names of characters.
6. Improvement in animations regarding overlapping cars during overtaking.
7. Higher paying sponsers according to the level, otherwise expenses are increasing but not the income.

1. I would like this as an option, all of us like different things, so increasing the customizability options would only add to the game.
2. Again, I would appreciate it as a league option. I don't think I would personally prefer it though.
3. It would be enough to give everyone a detailed statistics page that everyone can check, and perhaps a little star next to your name for the next season or something.
4. I think the livery editor is good enough as it is.
5. I think they are working on expanding the names of driver and staff of every country.
6. I  have to admit, I was a bit ticked off during my first live race in this game, but I quickly got used to it and I think I actually prefer it the way it is. If I want to play an arcade game I wouldn't be here. I personally find much more enjoyment in crunching numbers than pretty graphics.
7. I only played 7 races so don't have too much experience about the finances yet, but I think they are fine as they are or we would have tons more posts about it over the forums.
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medal 4898 Moderator
4 years 252 days ago
1. In general no, refuelling offers more tactical variations. As an optional league choice it would be fine as it would add the chance to mix things up once in a while and also would be one key element to replicate F1 seasons of the past or other racing series. I wouldn't put it high on the priority list though.

2. That one can be done already by league rules. Again, as an optional league choice it would be nice to have to make things easier for everyone in leagues with that rule, but even less priority points in my view.

3. No. I fully go with the reasoning of the devs that this kind of prices bears the risk of strengthening the already strong teams further and this would be counterproductive to have close, challenging and interesting races. Wouldn't mind some more visual fluff like a collection of trophies, though.

4. Yes, currently the sponsors often look too tiny and out of place on most liveries, so some options to move and resize them slightly could improve that. Perhaps also some colour (incl. transparency) options for the background on the ones that are not complete logos.

5. Expanding the name database is an ongoing work in progress, feel free to suggest appropriate names for it here: https://igpmanager.com/forum-thread/14862
Also you can customise names for a few token.

6. I don't mind how it is and eye candy, while nice to have, quickly wears off, but I do see a point here as the first impression is important for a game, especially a phone app one, so I suppose it's something that needs to be addressed at some point.

7. No. Actually currently the financial stress is worst somewhere in the early mid-levels as there the need arises to replace staff asap to keep, or often gain (some), competitiveness in upper tiers, HQ upgrades is (still) a constant drain and, until the Youth Academy is finally built up, there's only very limited access to good and cheap drivers. After that phase financials becomes a very easy thing to manage, or, at least, if the need or wish arises to keep 3-4 CDs to max out and customise the new car design to the last point, not a real problem. So here quite the opposite is true: With rising levels we actually could need more money drains to replace the build up costs of HQ, hiring costs and, to some extent, wages, but that's a different topic.
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medal 5000
4 years 250 days ago
Older drivers should decline in ability

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