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Suggested
Alteration to Boost.

Change the continuous 100 seconds of boost to 10 X 10 second shots (max 2 per lap) to stop 'magic' single laps.

39.24% (31)
Yes
60.76% (48)
No
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medal 5269
4 years 196 days ago
Proposed change to Boost to prevent magic last laps by providing each car with 10 X 10 shots (maximum 2 per lap) hereby making the game more realistic. 
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medal 5000
4 years 196 days ago

Malcolm
Proposed change to Boost to prevent magic last laps by providing each car with 10 X 10 shots (maximum 2 per lap) hereby making the game more realistic. 


I lost a win today because of this somebody saved all their boost for the last lap and overtook me on the line so f***ing annoying 

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medal 5000
4 years 196 days ago (Last edited by Alex Valley 4 years 196 days ago)
I like the current boost system cause it makes tracks more different. If you boost in different parts of the track you'll gain different amout of time. Pushing the button no matter where the car is and thinking you are gaining an advantage is a looser's strategy. Same with overtaking. For example to overtake you have to use just 1-2% of boost in 3rd corner in Austria and 5-7% after the tunnel in Monaco. You always have to think if using boost on this lap is rational or not and if yes than when to do this. Boost saving skill is a big part of this game that distinguishes good playes from bad players , and if you dont have one (or just a good car YET) keep learning.
As an option for leagues this would be great, I'm for any kind of customization.
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medal 5000
4 years 194 days ago
I think the boost gives you plenty of options when to use it, i find using it just before drs to help with overtake is useful if you're say 1.2 seconds behind and you want the drs hit, If you are being overtaken on the last lap you haven't done enough during the race to increase the gap from the car behind. i had a race where a guy used all his boost in the lat lap but couldn't catch me because i had used the correct strategy to get far enough ahead to neutralise his boost, i also saved a bit for emergencies, eg defending against last lap chargers. 
It seems to me all the people complaining about the boost aren't doing a good enough strategy and are wasting their boost at the wrong points. i like how the game is currently, if you waste all your boost to keep up with a better developed car then its silly, if you didn't have boost that level 20 car would still be miles ahead whether they have boost or not, when i race people i check their levels and stats to see what i'm up against. i know that if i'm racing against a better player/team, i race to do the fastest race i can knowing that until my car is better developed i can only expect a certain position, meaning i use boost to get me the best lap times over a race, ive had races where i have lapped the whole field and haven't used any of my boost and they have so tell me how boost makes a difference?
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medal 5000
4 years 193 days ago

Chris
I think the boost gives you plenty of options when to use it, i find using it just before drs to help with overtake is useful if you're say 1.2 seconds behind and you want the drs hit, If you are being overtaken on the last lap you haven't done enough during the race to increase the gap from the car behind. i had a race where a guy used all his boost in the lat lap but couldn't catch me because i had used the correct strategy to get far enough ahead to neutralise his boost, i also saved a bit for emergencies, eg defending against last lap chargers. 
It seems to me all the people complaining about the boost aren't doing a good enough strategy and are wasting their boost at the wrong points. i like how the game is currently, if you waste all your boost to keep up with a better developed car then its silly, if you didn't have boost that level 20 car would still be miles ahead whether they have boost or not, when i race people i check their levels and stats to see what i'm up against. i know that if i'm racing against a better player/team, i race to do the fastest race i can knowing that until my car is better developed i can only expect a certain position, meaning i use boost to get me the best lap times over a race, ive had races where i have lapped the whole field and haven't used any of my boost and they have so tell me how boost makes a difference?



I agree with the strategic points you make entirely, my beef with boost isn't about it as a game tool, it is that it IS a game tool. It is silly, in a game which claims to be a simulation game, to see cars knocking up to seven seconds off their previous best lap time. That's a videogame thing and completely takes away the 'suspension of disbelief' thing that a simulation game tries to give. Boost (and the overpowered drs are fine as strategic tools in a driving videogame, but I feel a simulation should try to be more in line with the challenges actually faced in the real thing. This would be more like pushing worn tyres beyond their limits and having an off, trying to find clean air for faster laptimes, having a flexible strategy to cope with changing conditions and possible safety cars. These are what real team bosses deal with and these are absent from iGP, unfortunately. 
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medal 5000
4 years 193 days ago

Dave

I agree with the strategic points you make entirely, my beef with boost isn't about it as a game tool, it is that it IS a game tool. It is silly, in a game which claims to be a simulation game, to see cars knocking up to seven seconds off their previous best lap time. That's a videogame thing and completely takes away the 'suspension of disbelief' thing that a simulation game tries to give. Boost (and the overpowered drs are fine as strategic tools in a driving videogame, but I feel a simulation should try to be more in line with the challenges actually faced in the real thing. This would be more like pushing worn tyres beyond their limits and having an off, trying to find clean air for faster laptimes, having a flexible strategy to cope with changing conditions and possible safety cars. These are what real team bosses deal with and these are absent from iGP, unfortunately. 


I could be wrong but where does this game claim to be a simulation game? I thought this was a management game, not a simulator :/ (I can't find it being marketed as simulation anywhere)

I personally like the boost the way it currently is. You can spend it little by little, all at once or none at all. It is all up to each manager and it is the same for everyone. Limiting the boost in any way would only shrink the difference between good management and bad management which in my opinion would be a step in the wrong direction. Good management should pay off and I would gladly see many more factors added for everyone to manage, both actively during races and passively. 

There is possibly one way I would like the boost to change, which is to remove it completely for everyone that is not active during races but that is another topic.

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medal 5000
4 years 193 days ago

James 

Malcolm
Proposed change to Boost to prevent magic last laps by providing each car with 10 X 10 shots (maximum 2 per lap) hereby making the game more realistic. 


I lost a win today because of this somebody saved all their boost for the last lap and overtook me on the line so f***ing annoying 



You thought you might win, but you forgot to check how much boost the cars behind you have left. If you did, you would have tempered your expectations in the first place.

Error is on you, not the game.
But hey, you know better the next time!
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medal 5000
4 years 193 days ago
Wow James, angry much. I don't see any bias, you were the one cursing and his comments didn't seem rude, how can you tell his demeanor through typed text? Also maybe you should learn how to manage before you come on here and talking the way you do. First why don't you lower the weight of your drivers like all your other top competitors have. Your have a 19 and a 20 talent lvl driver. use the 20 and then make sure he is trained all the way up because he is not. Oh and get a CD that doesn't have braking as a weakness. Lots of things just right there, minus whatever live racing mistakes you might make. So before you come on here saying stuff like that, make sure you can fix and optimize your drivers and car before you start talking to people like that. 
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medal 5000
4 years 193 days ago

Chris

Dave

I agree with the strategic points you make entirely, my beef with boost isn't about it as a game tool, it is that it IS a game tool. It is silly, in a game which claims to be a simulation game, to see cars knocking up to seven seconds off their previous best lap time. That's a videogame thing and completely takes away the 'suspension of disbelief' thing that a simulation game tries to give. Boost (and the overpowered drs are fine as strategic tools in a driving videogame, but I feel a simulation should try to be more in line with the challenges actually faced in the real thing. This would be more like pushing worn tyres beyond their limits and having an off, trying to find clean air for faster laptimes, having a flexible strategy to cope with changing conditions and possible safety cars. These are what real team bosses deal with and these are absent from iGP, unfortunately. 


I could be wrong but where does this game claim to be a simulation game? I thought this was a management game, not a simulator :/ (I can't find it being marketed as simulation anywhere)

I personally like the boost the way it currently is. You can spend it little by little, all at once or none at all. It is all up to each manager and it is the same for everyone. Limiting the boost in any way would only shrink the difference between good management and bad management which in my opinion would be a step in the wrong direction. Good management should pay off and I would gladly see many more factors added for everyone to manage, both actively during races and passively. 

There is possibly one way I would like the boost to change, which is to remove it completely for everyone that is not active during races but that is another topic.




IGP website... First banner section is entitled "Live Race Simulation", it's one of the very first things you see. In various articles the fou der Jack Blasford, who's came from actual sim racing, talks about the melding of wide access gameplay vs detailed simulation and the difficult balance. Boost is specifically mentioned as being "arcade".  I agree with this description entirely. I just think it could be made less of a metagame attraction and more engrossing for managers by moving boost nearer to F1 reality and getting rid of the magic power button side of it. Gaining seven seconds a lap is silly, this game should aim higher than that.  My call, make boost a small boost rechargeable per lap, like KERS, nerf the drs train and give back the clean air advantage and finally get some incidents, offs, safety cars, changeable conditions, something to challenge managers in race beyond the 'how do I find the right drs train for me and stay in it?' question. No team boss in F1 ever asked that question, so why should we? 
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medal 5002 Super Mod
4 years 193 days ago
Thank you for bringing the thread back on-topic. To be fair to Malcolm Middleton I have deleted all of the posts that add nothing to this discussion.

For the record, personally I'm torn between the two arguments. I can see how this feature is not representative of any real life racing format but I also understand the argument that it is the same for everyone and the best managers will adapt to any changes that the devs introduce and continue to win. They always have in the past and will continue to do so in the future.
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medal 5000
4 years 193 days ago

Kevin
Thank you for bringing the thread back on-topic. To be fair to Malcolm Middleton I have deleted all of the posts that add nothing to this discussion.

For the record, personally I'm torn between the two arguments. I can see how this feature is not representative of any real life racing format but I also understand the argument that it is the same for everyone and the best managers will adapt to any changes that the devs introduce and continue to win. They always have in the past and will continue to do so in the future.



It's a debate I read about JB having himself in an article, I think it was for Autosport magazine... The game does try to straddle the divide between a simulation and an arcade game. I obviously prefer the former, but I think that a more realistic game need not be arbitrarily unfair, whilst incidents may well be apparently random taken in isolation, it is not impossible to, say, link the chances of an off with factors such as tyres, push levels, weather and driver skills. And to make the drs train a little less  comfortable. Racing line astern should have a downside, currently it only has an upside. 'Luck' over a season tends to balance out and who would object to breaking up the formula of circling in a drs train as the main part of the race experience. The prize is the challenge of reacting, in real time, to the unforeseen and adapting your strategy to cope with adversity, I think that is worth a little more 'unfairness'and certainly better than just another arcade racing game. 
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medal 6358
4 years 192 days ago
Personally in my point of view every manager gets same amount of boost based on the manager level, so it's same for all. How you use the boost is upto each individual manager. Some used many short burst some save it all for final lap but if same level manager's then same quantity of boost. If you are a manager who loses out because you used option A loads of short burst of boost throughout the race to option B full boost on last lap. Then as a manager you are doing something wrong, or else you would have been far ahead of the manager B in first place as both managers gets same amount of boost. If you think strategy wise option B is better since it beat option A then adapt to that strategy, it's that simple and let the boost war begin! But if your managing isn't top notch then don't matter if you save your full boost for last lap manager with better skills will still beat you! 

Basically as per some of you using full boost on last lap is faster then why don't you adapt the faster strategy!?! 
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medal 5000
4 years 192 days ago

M
Personally in my point of view every manager gets same amount of boost based on the manager level, so it's same for all. How you use the boost is upto each individual manager. Some used many short burst some save it all for final lap but if same level manager's then same quantity of boost. If you are a manager who loses out because you used option A loads of short burst of boost throughout the race to option B full boost on last lap. Then as a manager you are doing something wrong, or else you would have been far ahead of the manager B in first place as both managers gets same amount of boost. If you think strategy wise option B is better since it beat option A then adapt to that strategy, it's that simple and let the boost war begin! But if your managing isn't top notch then don't matter if you save your full boost for last lap manager with better skills will still beat you! 

Basically as per some of you using full boost on last lap is faster then why don't you adapt the faster strategy!?! 


Everything you say is completely valid, but I would be interested in what you, and others, think about the wider issue, rather than the narrow 'results' thing. Do you think that a change to a more realistic race experience would be better, or are you content with the "arcadey" approach.

I know the tactical way to metagame your boost button, it's old news to me. 
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medal 5000
4 years 192 days ago (Last edited by Chris Py 4 years 192 days ago)
@Dave,

That banner indeed say "Live Race Simulation", but does that really mean that this game tries to be a formula simulator? If you want a simulator then first person view should be the first thing to add.

You keep talking about Simulation Vs Arcade. For me, this game is neither. I do like simulation games at times and I mostly dislike arcade games. What I really love is to measure my strategic skills and also all sorts of management games. The live race aspect is only secondary for me. I want to win because I am the most clever and most skillful strategist. The boost is a great strategic tool to try and use better than my rivals. 

For me, the game lack a bit in the complexity area, in many ways it is too simple. Get high Talent Drivers and max them in physical, driving and then mental. Upgrade car in big four and then FE and TE. Do practice and calculate wear and fuel. Look at tons of other races to learn which strat is the best on each track in different temperature. Check weather report and set race strategy. Go race and manage push level and boost compared to other managers and keep an eye on the weather.

I am perhaps a bit weird but in my perfect game I would want to sit hours to do calculations and make strategic management decisions. 

By removing or modifying the boost in the way you suggest would make it even more simple. I'd rather see things that make it more complex. Come up with an idea that makes the boost more challenging and will help the better strategist more and I will be the first person to vote for it.

What it comes down to perhaps, the difference in opinion between us, is our taste in games. You want realism, I want strategy.
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medal 5000
4 years 192 days ago
Chris
@Dave,

That banner indeed say "Live Race Simulation", but does that really mean that this game tries to be a formula simulator? If you want a simulator then first person view should be the first thing to add.

You keep talking about Simulation Vs Arcade. For me, this game is neither. I do like simulation games at times and I mostly dislike arcade games. What I really love is to measure my strategic skills and also all sorts of management games. The live race aspect is only secondary for me. I want to win because I am the most clever and most skillful strategist. The boost is a great strategic tool to try and use better than my rivals. 

For me, the game lack a bit in the complexity area, in many ways it is too simple. Get high Talent Drivers and max them in physical, driving and then mental. Upgrade car in big four and then FE and TE. Do practice and calculate wear and fuel. Look at tons of other races to learn which strat is the best on each track in different temperature. Check weather report and set race strategy. Go race and manage push level and boost compared to other managers and keep an eye on the weather.

I am perhaps a bit weird but in my perfect game I would want to sit hours to do calculations and make strategic management decisions. 

By removing or modifying the boost in the way you suggest would make it even more simple. I'd rather see things that make it more complex. Come up with an idea that makes the boost more challenging and will help the better strategist more and I will be the first person to vote for it.

What it comes down to perhaps, the difference in opinion between us, is our taste in games. You want realism, I want strategy.



Management simulation is used, I forget where, but that was the tag that got me interested, I am a 'Football Manager' player and an F1 fan... the combination has not been done well yet. 
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medal 6358
4 years 192 days ago

Dave

M
Personally in my point of view every manager gets same amount of boost based on the manager level, so it's same for all. How you use the boost is upto each individual manager. Some used many short burst some save it all for final lap but if same level manager's then same quantity of boost. If you are a manager who loses out because you used option A loads of short burst of boost throughout the race to option B full boost on last lap. Then as a manager you are doing something wrong, or else you would have been far ahead of the manager B in first place as both managers gets same amount of boost. If you think strategy wise option B is better since it beat option A then adapt to that strategy, it's that simple and let the boost war begin! But if your managing isn't top notch then don't matter if you save your full boost for last lap manager with better skills will still beat you! 

Basically as per some of you using full boost on last lap is faster then why don't you adapt the faster strategy!?! 


Everything you say is completely valid, but I would be interested in what you, and others, think about the wider issue, rather than the narrow 'results' thing. Do you think that a change to a more realistic race experience would be better, or are you content with the "arcadey" approach.

I know the tactical way to metagame your boost button, it's old news to me. 



People want to change the game to thier liking so it's more simulation, or more arkadey, or more whatever. The thing is the game is how it is! It is up to all players to adapt to the game and master it to win not to change it to thier liking so that they can win! Manager's who are doing well and winning have adapted themselves to the game. 
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medal 5000
4 years 191 days ago
I would suggest that even if the manager is logged in, there should be an option that puts the drivers in charge of the boost, because its very overwhelming for new people joining the game, to take care of the strategy and also the boost. Make an option to have either manual control of the boost or transfer full control to the driver.
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medal 5935
4 years 188 days ago
I think the only change to boost should be that you can only have it and use it whilst you are live only. Reward the one's that are committed to the game.
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medal 5000
4 years 188 days ago
I do not see what the beef is...at the end of the day everyone gets same amount of boost and have the same amount of time to use it, i could understand if only certain people got it.
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medal 5000
4 years 185 days ago
I have yet to sit down in front of my TV and watch a motor race of any kind where several drivers deploy all of their boost on the last lap and are 7 seconds faster than any other lap. 
The game tries to be as realistic as possible, but if a car suddenly goes 7 seconds faster, it's clearly not realistic and if the game is not trying to be realistic, why are we racing with cars? Why not race with boats, trains, planes, helicopters or even fish?
If the game is trying to be realistic - and I believe it is trying to be or why does it use race cars on real tracks? - then the boost option needs to change.
Just because its the same for everyone, doesn't make it right. 
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