This may or may not apply to higher level players but I find that there is a problem with the levels of push where some tracks warrant only one type of tire and only one type of low-push level to keep them at optimum temp.
To better explain...
There are many tracks where the conditions create this situation:
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[*]Softs are only best option with shorter stints + more stops.
[*]The Softs are slightly faster than Hards IF you run at 1-Push or 2-Push (lowest settings) to avoid overheating.
[*]The car, driver, and fuel usage does not deteoriate as fast due to low push giving an edge over long-term.
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Sure, it is logical to have the driver push less to conserve but I find this to be a problem because there is no feasible way to attack opponents when the conditions warrant the lowest possible push setting as the quickest. It's frustrating and not exciting for racing. I would prefer to be able to put on a set of hards and push at mid-to-high level and be quicker than Driver B who is using softs and idling back using 1-Push. I should be faster if Driver B is not pushing at all. If you put that into perspective from a real-world situation you would not see a driver sitting back taking it easy on a pair of super-softs and be lapping quicker than a driver on Hards. Push means PUSH. Perhaps this is also a product of the writing because "not taking any risks" or "playing it safe" does NOT read to me as lapping the quickest out on the track.
I would like to suggest that the lower push levels have a greater curve of effect to cool the tires quicker but at the negative effect of slowing the car down so that it is clearly off the pace. This would avoid players having to race at the lowest possible push while making the harder tire more competitive... Thus allowing greater attack/passing opportunities. Currently the push levels feel very linear and it does not make sense to run a race on all Softs @ 1-Push to be the quickest.
I am open to criticism and/or feedback on this. I would like to know what others think.