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Suggested
DC limit for each Manager

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medal 5000
4 years 70 days ago (Last edited by Douglas Santana 4 years 70 days ago)
I would like to suggest creating a limit on how many DC each manager can have on his team. We know that no manager uses 05 DC per season, for example.

But even so, we know that there are many managers who acquire a large amount of DC, and leave it on his team, standing there, unused, just so that other managers cannot use them. I've seen cases of managers who had more than 30 DC on the team, all standing there unused.

This gets in the way of other managers, who end up not finding a good DC to improve their team's performance. many managers even abandon iGP because of this.

It would be good to put a limit, for example, of 5 DC per team. So no manager would create a DC monopoly and leave other managers without entering a good DC. This change would help to improve iGP's competitiveness
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medal 5035
4 years 70 days ago
I would take it as low as 2 or 3 personally.
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medal 5000
4 years 69 days ago

Joshua
I would take it as low as 2 or 3 personally.



 +1
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medal 5000
4 years 69 days ago
3 should be the Max allowed in a team & they should have man management skill levels. No need to swap them around every race, just get so many additional points based on the skill rating of the Chief Designer.
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medal 5000
4 years 69 days ago

James
3 should be the Max allowed in a team & they should have man management skill levels. No need to swap them around every race, just get so many additional points based on the skill rating of the Chief Designer.


agree friend. 3, 4, at most 5 DC per team is fine. a manager doesn’t need to have 10, 15, 20 DC, or even more on the team. many acquire DC just to keep others from taking it. This has to change.

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medal 5000
4 years 68 days ago
It's an obvious change...the current situation is ridiculous. A solution to the CD problem is something that would benefit all but an elite few. 
That said, I don't expect it to be tackled as a matter of importance. 
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medal 5000
4 years 68 days ago

Dave
It's an obvious change...the current situation is ridiculous. A solution to the CD problem is something that would benefit all but an elite few. 
That said, I don't expect it to be tackled as a matter of importance. 




This is somewhat ironic. The game's developers always talk about improving competitiveness by creating several things, (like the 200-point cap on car development in the near future, or adjusting the tyres performance).
 But when something that really matters in the development of the car, which is having good Chief Designers is so unbalanced, nobody does anything.



Joshua
I would take it as low as 2 or 3 personally.


+1
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medal 5274
4 years 68 days ago
The same manager (with more than one account) is blocking / holding about 50 good CD's.

Something needs to be done.
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medal 5000 Community Manager
4 years 68 days ago
Hello,

I read all the suggestions, as the volunteers team know (moderators, translators, beta testers..) I’m trying to create a project in how to fix this situation and share it to the rest of my colleagues of iGP Games. I’ll be reading this topic actively and noting down all the ideas. 

Please remember that this is the suggestion subforum, comments like “+1, I agree, iGP doesn’t care about us” (fake :P) aren’t constructive.

See you on the track! 🏎❤️
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medal 5000
4 years 68 days ago
What would stop these same top managers from shifting their extra CDs to 1 of their 10 other teams and just buying them again mid-season? Maybe this'll be a good first step, but it may only make the problem even worse, only the lucky few have the ability to have the best possible cars. Anybody have a simple way this sort of workaround could be avoided?
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medal 5000
4 years 68 days ago (Last edited by Douglas Santana 4 years 68 days ago)
Wallace
The same manager (with more than one account) is blocking / holding about 50 good CD's.

Something needs to be done.


surely friend, something has to be done. letting some managers acquire all of the DCs, without using it, just so as not to let other managers use it, it's disheartening.

I know of managers who buy all DC's level 19 good that he thinks, just for another manager not to use.

it would help a lot if a maximum limit was created on how many DC each manager can have in a team. I believe that 3 or 4 at most per team is already good. More than that is unnecessary.

If a limit of 10 per team is placed, for example, a manager can place 10 DC on each team, and create multiple teams for that. 3 teams would already guard 30 DC.

3 or 4 per team is a good limit. at most 5.
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medal 5001 Super Mod
4 years 67 days ago
Leo
What would stop these same top managers from shifting their extra CDs to 1 of their 10 other teams and just buying them again mid-season? Maybe this'll be a good first step, but it may only make the problem even worse, only the lucky few have the ability to have the best possible cars. Anybody have a simple way this sort of workaround could be avoided?


Slightly off-topic...
If there were better availability of good CDs, a way of developing them or if there was no such thing as a "Good" CD hoarding them would have no benefit.

Three possible solutions:

  1.  Make more good CDs available by stripping them out of inactive accounts and/or generating more.

  2. Allow training of CDs to improve their area of strength and their level or

  3.  Make all 8 design attributes equally important meaning there would be no such thing as a "good" CD


CDs can be the deciding factor in a championship and with the current limited availability of good ones it is unfair.

Back on-topic...
 I agree maximum of 3 CDs per "active" team and an inability for teams to buy or sell staff unless they are actively competing in a league. This would prevent managers using inactive accounts to store staff at no wage cost and move them between accounts.
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medal 5000 Community Manager
4 years 67 days ago
Hello,

Please don’t change to subject of this topic.
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medal 5000
4 years 67 days ago
For introducing this, I think you shouldn't be allowed to renew contracts until you have the required amount of CDs (or of course less). Because just taking away random CDs will probably get some angry people.
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medal 5274
4 years 67 days ago

Richard
For introducing this, I think you shouldn't be allowed to renew contracts until you have the required amount of CDs (or of course less). Because just taking away random CDs will probably get some angry people.


Unfortunately that would not work, as some teams that are holding CDs are not in any league. And without participating in races, the contracts do not end.

(they are really blocking the CDs for anyone to use)

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medal 5000
4 years 67 days ago

Wallace

Richard
For introducing this, I think you shouldn't be allowed to renew contracts until you have the required amount of CDs (or of course less). Because just taking away random CDs will probably get some angry people.


Unfortunately that would not work, as some teams that are holding CDs are not in any league. And without participating in races, the contracts do not end.

(they are really blocking the CDs for anyone to use)




I think there could be a limit of a maximum of 4 DC per team, and their contract would be contact in days, not in races. for example, each DC when purchased, would have a 30-day contract, for example. this would prevent some managers from leaving DCs in inactive teams just to not let other managers use it.

In other words, my suggestion would be to place a limit of 4 DC per team, and contact days, not racing.

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medal 5000 Community Manager
4 years 67 days ago

Douglas

Wallace

Richard
For introducing this, I think you shouldn't be allowed to renew contracts until you have the required amount of CDs (or of course less). Because just taking away random CDs will probably get some angry people.


Unfortunately that would not work, as some teams that are holding CDs are not in any league. And without participating in races, the contracts do not end.

(they are really blocking the CDs for anyone to use)




I think there could be a limit of a maximum of 4 DC per team, and their contract would be contact in days, not in races. for example, each DC when purchased, would have a 30-day contract, for example. this would prevent some managers from leaving DCs in inactive teams just to not let other managers use it.

In other words, my suggestion would be to place a limit of 4 DC per team, and contact days, not racing.



Hello,


That would be unfair, not all the leagues race daily and sometimes managers takes holidays or leave the game for a period of time.
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medal 5000
4 years 67 days ago

José

Douglas

Wallace

Richard
For introducing this, I think you shouldn't be allowed to renew contracts until you have the required amount of CDs (or of course less). Because just taking away random CDs will probably get some angry people.


Unfortunately that would not work, as some teams that are holding CDs are not in any league. And without participating in races, the contracts do not end.

(they are really blocking the CDs for anyone to use)




I think there could be a limit of a maximum of 4 DC per team, and their contract would be contact in days, not in races. for example, each DC when purchased, would have a 30-day contract, for example. this would prevent some managers from leaving DCs in inactive teams just to not let other managers use it.

In other words, my suggestion would be to place a limit of 4 DC per team, and contact days, not racing.



Hello,


That would be unfair, not all the leagues race daily and sometimes managers takes holidays or leave the game for a period of time.



The number of days could be greater. instead of 30 days, it could be 50, 60.

even if you can't put the contract on for days, more if you put a limit of 3 or 4 DC per team, it will help a lot, to improve the current situation.

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medal 5001
4 years 67 days ago

José

Douglas

Wallace

Richard
For introducing this, I think you shouldn't be allowed to renew contracts until you have the required amount of CDs (or of course less). Because just taking away random CDs will probably get some angry people.


Unfortunately that would not work, as some teams that are holding CDs are not in any league. And without participating in races, the contracts do not end.

(they are really blocking the CDs for anyone to use)




I think there could be a limit of a maximum of 4 DC per team, and their contract would be contact in days, not in races. for example, each DC when purchased, would have a 30-day contract, for example. this would prevent some managers from leaving DCs in inactive teams just to not let other managers use it.

In other words, my suggestion would be to place a limit of 4 DC per team, and contact days, not racing.



Hello,


That would be unfair, not all the leagues race daily and sometimes managers takes holidays or leave the game for a period of time.


I understand there are managers who take break from iGP for various reasons, but there are inactive ones that are not participating in a league and haven't logged on in a year or more.  This causes there staff's contracts to never expire.  At some point, their staff should be made available to active managers.

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medal 5000
4 years 67 days ago
I think the root issue here is the acquisition phase for these CDs.

As a few will already know, there is a way to see CDs way before they come onto the transfer market, but it takes a lot of time.

However, it is free time which I, and many others here, simply do not have, or want to use just for the acquiring of CDs. I, myself, have completely given up on trying to find Level 19 or Level 20 CD (I have one Level 19 CD, and 0 Level 20 CDs, across all accounts) and instead rely Level 18 CDs.

I feel the solution would be to close this pre-transfer market acquisition for CDs, currently available, by making the newly generated CDs appear straight away in the transfer market, thereby increasing the chances of more players being able to view these newly created CDs.

Another possible solution could be to make the CD Experience stat count towards the star rating, as they do currently with Drivers, if actively used for a race.

With more races under the CD's belt, he/she would in essence eventually gain level, with the new CD level rating based on the CD Talent and CD Experience stats.
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