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Suggested
25point based design

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medal 5000
4 years 302 days ago (Last edited by James Greer 4 years 302 days ago)
I've not thought this through.

IGP Manager
is not just a racing game, but it's also partly a building and managing game.

A maxed out car is worth 1,600 points. 
At the start of a season we should build the car's we want using 800 points. 
Then we get 25 points at the end of each race to edit the car for the next race on the calendar. 
It's not adding 25 points, it's just reallocating 25 points, from this to that of the car.

Tyre Economy - almost 3 extra laps of life in tyres with 200
1 = 0.0
25 =0.3
50 =0.6
75 =0.9
100=1.3
125=1.7
150=2.1
175=2.4
200=2.9

Fuel Economy - almost 3litres less fuel with 200
1 = 0.0
25 =0.2
50 =0.4
75 =0.6
100=1.0
125=1.4
150=1.8
175=2.2
200=2.7

Cooling - 1 engine will last 4 races with 200
1 = 0.0
25 =0.5
50 =1.0
75 =1.5
100=2.1
125=2.7
150=3.3
175=3.9
200=4.6

Reliability - 4 less parts for repairs with 200
1 = 0.0
25 =0.5
50 =1.0
75 =1.5
100=2.0
125=2.5
150=3.0
175=3.5
200=4.0

Handling
Downforce
Acceleration
Braking
Would also be split into 25's with 200 being the best of each area.
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medal 5000
4 years 295 days ago
We need to inject something into the car design!

What's the point in having 8 things  when only 4 of them really matter!?

Rip-out Cooling bring in DRS slot-gap 1-200 (200 equals HQ Tech level 20 DRS)
Rip-out Reliability bring in Boost Battery Capacity (BBC) 1-200 (200 equals HQ tech level 20 Boost) 
Scale Tyre & Fuel Eco. 1-200 instead of it's current 1-50 
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