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New DP Caps

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medal 5356
3 years 362 days ago
I know this subject as been reviewed and altered to combat the Half Season Maxed out Cars. Yes I understand the reasoning for Increasing it, but I'm finding that with the current 200 Cap only level 20 teams, can really get anywhere close to getting decent cars. True you can no longer completely Max your Car, but nor can you get anywhere near it now. Currently we are coming to the end of our 40th Season and not one of my DP area's are Maxed, not 1 and there are still 2 of my Area's I haven't been able to touch for the entire Season and I'm level 19. May of the people in my League and perhaps more in others are slowly already seeing the future where the Lower level Teams will be getting a worse and worse car every season and it'll be taking longer and longer to even catch up to a decent starting car, let alone one that will remotely be competitive.

That being Said I am not against the Increase, far from it, it's added a Great Element of Design Strategy to the game, I just feel that it may be a little too high to reach for many teams to have a competitive car. My Suggestion is perhaps dropped the cap, not by more, but to a more reachable level say for example around 180 for Elite, 90 for Pro and the same 50 for Rookie.

I would like to knew other Players thoughts on this and also the Devs and Mods.
Thank you in advance
Mike
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medal 5000
3 years 360 days ago (Last edited by Mika Skerzo 3 years 360 days ago)
I don't think it's possible to reach 200 in each attribute of the car, I don't think it's possible even by teaming up with the other managers ... We rarely get 5 attributes maximized per team and our championship is 22 races!
You see all attributes maximized (or extremely high) for different car.... You see only the max value of the best team in each attribute, who tells you that all cars are at the same level? 
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medal 5356
3 years 358 days ago
We may be competitors on the track, but in our league its all about having fun and helping each other out. I dont want to be able to max everything, there's no fun in that, but we could at least get our cars to where every season we're not falling further and further behind in overall development by the end of each season.
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medal 5000
3 years 357 days ago
I'm not sure that altering the max level is the right thing to do for now. We need a few more seasons to get used to the new levels. If, after 2 or 3 more seasons, we're still unable to even approach max levels, then maybe it's worth looking at again but let's give it time. 
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medal 4855 Moderator
3 years 357 days ago
I don't think getting back to prematurely capping design stats is the way to go. The better way forward would be tweaking the effect curve in a way that in the middle area the car design points regain some importance compared to the other factors on performance, but also tweaking research, and perhaps HQ point generation also, to enable lower levels to regain a certain competitiveness throughout the season without having those higher level teams simply run into that design barrier and thus completely equalising everyone design wise. Regardless of the cap there's also the problem of the stats divided into the big 4 (or 3+1), the middle 2 and the (mostly) useless 2 car stats, fixing that changes the picture again and would've brought the old system closer to the current situation for lower levels anyway, just with (quite) a bit less freedom in car design (depending on season length).
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medal 5000
3 years 357 days ago

Mike
but we could at least get our cars to where every season we're not falling further and further behind in overall development by the end of each season.

The development resets every season, nothing carries over to the next. Or am I misinterpreting what you are saying?


Anyway, I agree that it is a bit too much with 200 points. I did like how it was when everyone ran 17 races and you maxed out the important things a few races before the end of the season.

I would rather have seen a system that still capped at 100 points, but that you gained development points per race depending on how many races you ran in your league. So visually it would look similar no matter how many races you run, but your starting points would be different.

But like you say, it is a welcome and much bigger challenge now to develop the right things in the right order. A tweak would be nice but I think it is pretty good as it is now too.
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medal 5356
3 years 353 days ago

Chris
The development resets every season, nothing carries over to the next. Or am I misinterpreting what you are saying?



As your current season progresses you gain a certain amount of points on each development area. with your CD's Strength you gain slightly more, and weaknesses slightly less. That's what I mean by getting better cars for the following season, but it means anyone in Elite will have to run in a league with the full (current) 22 Races max to even get a chance at a decent car the next season. I'm sorry if I made it a little confusing, I should have been more specific, sorry.


Anyhoo I do agree its a far better challenge, I just feel it needs a tweak.
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medal 5000
3 years 340 days ago
OK, I said earlier, let's give it time but I can see now that it needs reducing. The only way to get anywhere near close to maxing out is to have 22 Races, any less and you're nowhere near. We're approaching the end of a 20 race season and none of the level 20 teams have any of the big 4 maxed out and as for the others, I don't think they're even at 100.
Don't get me wrong, I don't think that any tean of any level should be able to max out every area, or even all of the big 4 but in a season that is close to the maximum number of Races, I would expect to see teams reaching the max in at least 2 areas. 
Yes, I know that's possible under the current regs but only at the expense of almost everything else 
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