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Qualifying fuel

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medal 5125
4 years 5 days ago
I can’t understand why qualifying times aren’t affected by fuel load. In a game which tries to be as realistic as possible, it appears qualifying is totally random. One way to solve this is to allow fuel load to effect qualifying - take for example my last race in Brazil. I wanted to 3 stop, starting on soft tyres, first stint would be 13 laps. Another racer was going to 2 stop also starting on softs, his first sting was 18 laps. He qualified 4th and I qualified 14th. As is was the only one 3 stopping starting on softs, my race was ruined before the lights had turned green.

Fuel load affecting qualifying would allow for more strategies to be used instead of people sticking to the same boring strategies. It would also allow you to take some control over a very random qualifying. 

When F1 used to re-fuel, they qualified on the fuel load of their first stint, I don’t know why we don’t do the same.
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medal 5097
4 years 5 days ago
I totally agree Mark, I’m not sure if this was meant to address this issue, but there was a recent update to qualifying fuel which I will quote below.

 Darren Price  5415  VIEWER DEV 
19 days ago


Hi all,

We have made a small tweak to the way fuel economy works during qualifying. This enhances the changes made last year that Jack had blogged about before to do with Fuel economy.

There is now even less fuel put into the cars for qualifying based on your fuel economy, this should make cars even lighter in qualifying rounds and bring the fuel economy design aspect and make it as important as the other 'Big 4'

This change has been put live as of now.
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medal 5125
4 years 5 days ago
That won’t change anything in regards to assisting with strategies and fuel load in qualifying. All that means is that if you have better fuel economy, you will be slightly lighter in qualifying and therefore slightly quicker.  
They seem to be really against bringing fuel loads into qualifying and I don’t really know why, can only assume it is too hard to program in

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medal 5000
4 years 4 days ago
this request has been made many times but has never had a positive or negative response .... it would be nice at least to know the reason why it cannot be done ..... Daren's change did not lead to anything, on the contrary comparing the cars with friends there are cases in which a car with 24 in fuel economy and left in front of a car with 54. an alternative solution would be to be able to change the liters after the qualifying result as it happens in wet races ... it would not solve the problem but at least, as in your example, it would help ..... expect a good or bad answer and I hope that no one will force the moderators to close this discussion with useless comments ..... thanks
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medal 5125
4 years 3 days ago
Does anyone actually read these suggestions?
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medal 4955 Community Manager
4 years 3 days ago
Hello,

Yes I do! 😊
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medal 5000
4 years 3 days ago

José
Hello,

Yes I do! 😊


then? do you think it's something you can try? can this idea be proposed to developers? or is it better to give up?

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medal 4955 Community Manager
4 years 3 days ago
Hello,

We’re still investigating the best way to implement this. You need to understand we have other priorities at the moment and a roadmap designed. But I read all the suggestions (the constructive ones)!
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medal 5000
4 years 3 days ago
then good job I hope it starts from simple things to modify and not from complicated things .... we just want a game that rewards those who develop better those who follow the races better and those who make the best strategy not the luckiest .... . Thanks for the reply.....
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medal 4955 Community Manager
4 years 3 days ago
Hello,

That’s the difficult part, introduce it in a way that it please most of our community.
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medal 5125
4 years 3 days ago
Thanks for the reply, I just didn’t want it getting lost amongst the other ones. I’ve not seen anyone say that having fuel effect qualifying is a bad idea, everyone I’ve suggested it to has agreed. It would be most beneficial in wet races when getting stuck behind someone fuelled heavy is a nightmare 
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medal 4873
4 years 2 days ago
Hi guys!

same issue here. In our league we make a test this season about fuel and quali.
Two guys and i, we have nearly the same car (big 4)  and i developed fuel more then the others.
But in qualifying i am still behind them, also i am behind the some other guys in my league. 

We are a realy nice league and nearly everyone share car every race, so we can compare.
After this things we/i am able to say that actually there is no effect of fuel in qualifying. 

sorry for bad english ;-)
I hope everyone can understand my meaning =)
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medal 5000
3 years 363 days ago

Mark
I can’t understand why qualifying times aren’t affected by fuel load. In a game which tries to be as realistic as possible, it appears qualifying is totally random. One way to solve this is to allow fuel load to effect qualifying - take for example my last race in Brazil. I wanted to 3 stop, starting on soft tyres, first stint would be 13 laps. Another racer was going to 2 stop also starting on softs, his first sting was 18 laps. He qualified 4th and I qualified 14th. As is was the only one 3 stopping starting on softs, my race was ruined before the lights had turned green.

Fuel load affecting qualifying would allow for more strategies to be used instead of people sticking to the same boring strategies. It would also allow you to take some control over a very random qualifying. 

When F1 used to re-fuel, they qualified on the fuel load of their first stint, I don’t know why we don’t do the same.



If it was as realistic as possible then crashes would exist.
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medal 5000
3 years 362 days ago

Michael

Mark
I can’t understand why qualifying times aren’t affected by fuel load. In a game which tries to be as realistic as possible, it appears qualifying is totally random. One way to solve this is to allow fuel load to effect qualifying - take for example my last race in Brazil. I wanted to 3 stop, starting on soft tyres, first stint would be 13 laps. Another racer was going to 2 stop also starting on softs, his first sting was 18 laps. He qualified 4th and I qualified 14th. As is was the only one 3 stopping starting on softs, my race was ruined before the lights had turned green.

Fuel load affecting qualifying would allow for more strategies to be used instead of people sticking to the same boring strategies. It would also allow you to take some control over a very random qualifying. 

When F1 used to re-fuel, they qualified on the fuel load of their first stint, I don’t know why we don’t do the same.



If it was as realistic as possible then crashes would exist.



 Agree, but see José's answer about pleasing the community. There is a very loud portion of that who squeal like stuck pigs at the idea of' offs'. They don't want any of the issues that real team bosses have to deal with involving racing incidents.

The main point about qually fuel is valid and I'd like to see it implemented. Real racing problems and strategies should decide things on track, not silly last lap boost fests and drs train dominance over clean air running. 
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medal 5125
3 years 353 days ago
Michael

Mark
I can’t understand why qualifying times aren’t affected by fuel load. In a game which tries to be as realistic as possible, it appears qualifying is totally random. One way to solve this is to allow fuel load to effect qualifying - take for example my last race in Brazil. I wanted to 3 stop, starting on soft tyres, first stint would be 13 laps. Another racer was going to 2 stop also starting on softs, his first sting was 18 laps. He qualified 4th and I qualified 14th. As is was the only one 3 stopping starting on softs, my race was ruined before the lights had turned green.

Fuel load affecting qualifying would allow for more strategies to be used instead of people sticking to the same boring strategies. It would also allow you to take some control over a very random qualifying. 

When F1 used to re-fuel, they qualified on the fuel load of their first stint, I don’t know why we don’t do the same.



If it was as realistic as possible then crashes would exist.


That’s true but then that would be pure chance, where as making qualifying more realistic is about strategy and skill. At the moment it’s a lottery and you could be fuelled the heaviest and qualify on pole

Just had a race at Hungary, where the overcut is decent. I qualified 7 places lower than someone who was fuelled 2 laps longer, just ruins strategies before the lights go out

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