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Optimal tyre temperatures

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medal 5000
3 years 342 days ago
Hi, So I've been playing the game now for a few months and the only thing that disappoints me is, I haven't seen much of break in the super soft/soft strategy, even now that the weather has become a lot hotter in places. We had a race 2 days ago in Bahrain where it was 35 celcius and still ss/s dominated! So why not make soft, ss tyres less effective in the heat? Currently softs outperform mediums in very hot conditions when they're supposed to be more suitable in cold conditions. I think an optimum temperature zone for each tyre may be an alternative. So for example 2 C for super softs, 8 softs, 20 C meds and 28 hards.  Maybe a 30 point scale where the middle figure for each respective tyre is the optimum temperature value and 15 degrees either side is the maximum fall off. Outside of the optimum temperatures on either side of the scale they fall off at a quicker rate either through degradation or effectiveness through overheating/cooling. Anything over 15 degrees would remain at the maximum fall off so as not to make the car become too ineffective.  
 
So here the player would have to consider temperature values a lot more carefully and how those temps are going change during the race. In the above example I used it would mean that both softs and mediums would operate to the same effect at 14 C where softs would be 6 degrees over thier optimum and mediums 6 under, so the player would have to really consider which tyre to choose dependent on increase/decrease in temp values. This is somethin I considered a few weeks back the more I played the game and became aware of the very common ss/s trend but I don't know how easily it could be applied to the game if they were to try to incorporate something like this into the game. I think this would make tyre strategies become a lot more varied along with a broader element of strategy and consideration for each race.
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medal 5001 Super Mod
3 years 342 days ago
Great idea
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medal 5000
3 years 342 days ago

Kevin
Great idea



Thanks Kevin, really appreciate that from yourself because any of your help and support replies to other players that I've read here on the forums have always been very clear, understandable and with a very good knowledge about the game and of course friendly too. Thanks man 😉
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medal 5000
3 years 331 days ago
That appears to be a great idea Paulo, I like it. Applying wear penalties for using tyres outside their optimal temperature range could help, too
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medal 5946
3 years 331 days ago
This is definitely needing. I totally understand the Bahrain scenario
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medal 5000
3 years 331 days ago
We had a race in bahrain earlier in the season and i attempted the 1stop on mediums but i finished about 30 seconds slower than i would normally have been. Frankly it was quite a stupid race
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medal 5000
3 years 331 days ago
This is something that the devs need to approve. Cooking tyres in order to win is stupid, when they should (Whooosh) spin the car round. Also this will bring use to the hards.
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medal 5000
3 years 326 days ago
This is a great idea, I am a fan of the 2 pitstop strategy(100% race) in those hot races, using Medium and Hard tyres but i end up loosing every time from Soft Tyre strategies
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medal 5000
3 years 326 days ago

Paulo
Hi, So I've been playing the game now for a few months and the only thing that disappoints me is, I haven't seen much of break in the super soft/soft strategy, even now that the weather has become a lot hotter in places. We had a race 2 days ago in Bahrain where it was 35 celcius and still ss/s dominated! So why not make soft, ss tyres less effective in the heat? Currently softs outperform mediums in very hot conditions when they're supposed to be more suitable in cold conditions. I think an optimum temperature zone for each tyre may be an alternative. So for example 2 C for super softs, 8 softs, 20 C meds and 28 hards.  Maybe a 30 point scale where the middle figure for each respective tyre is the optimum temperature value and 15 degrees either side is the maximum fall off. Outside of the optimum temperatures on either side of the scale they fall off at a quicker rate either through degradation or effectiveness through overheating/cooling. Anything over 15 degrees would remain at the maximum fall off so as not to make the car become too ineffective.  
 
So here the player would have to consider temperature values a lot more carefully and how those temps are going change during the race. In the above example I used it would mean that both softs and mediums would operate to the same effect at 14 C where softs would be 6 degrees over thier optimum and mediums 6 under, so the player would have to really consider which tyre to choose dependent on increase/decrease in temp values. This is somethin I considered a few weeks back the more I played the game and became aware of the very common ss/s trend but I don't know how easily it could be applied to the game if they were to try to incorporate something like this into the game. I think this would make tyre strategies become a lot more varied along with a broader element of strategy and consideration for each race.



Nice idea...isn't real like now!!!
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