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drs changes + slipstream(?)

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medal 6322
27 days ago
I think DRS is ridiculously powerful, instead it could be weakened so people can't gain ~1.2s (or even more on some tracks), and to balance that, slipstream would be a nice addition, it's only fair to have slipstream if we have dirty air.
I think these changes would be welcome for many players.
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medal 6101
23 days ago
I agree with you, gentleman
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medal 6112
23 days ago
I think DRS is fine as it is, there are a good range of tracks on the calendar, each with their own strengths of DRS: some tracks it is very tough to pass even with DRS (Brazil, Japan) while other tracks multiple cars go through (Italy, Austria). These differences make the game more challenging to master and give you something unique to think about each race!

Also slipstream is literally just DRS but everywhere! Not sure if that's really what you guys want.
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medal 6520
23 days ago
Real DRS zone is like a dream for me. 
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medal 6322
23 days ago

Leo
I think DRS is fine as it is, there are a good range of tracks on the calendar, each with their own strengths of DRS: some tracks it is very tough to pass even with DRS (Brazil, Japan) while other tracks multiple cars go through (Italy, Austria). These differences make the game more challenging to master and give you something unique to think about each race!

Also slipstream is literally just DRS but everywhere! Not sure if that's really what you guys want.



But having a single strong DRS really dictates how the game is played, while having several, but significantly lighter DRS zones would be really good for racing and would be long to learn all of them if you consider that you have several different DRS zones each race. Also slipstream would be fine, that's literally the "balance" for dirty air in real life. Instead of overtaking each other each and every lap, you'd see actual racing where you can follow the leader pretty well, but it would be harder to overtake.
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medal 6297
22 days ago
Dani

Leo
I think DRS is fine as it is, there are a good range of tracks on the calendar, each with their own strengths of DRS: some tracks it is very tough to pass even with DRS (Brazil, Japan) while other tracks multiple cars go through (Italy, Austria). These differences make the game more challenging to master and give you something unique to think about each race!

Also slipstream is literally just DRS but everywhere! Not sure if that's really what you guys want.



But having a single strong DRS really dictates how the game is played, while having several, but significantly lighter DRS zones would be really good for racing and would be long to learn all of them if you consider that you have several different DRS zones each race. Also slipstream would be fine, that's literally the "balance" for dirty air in real life. Instead of overtaking each other each and every lap, you'd see actual racing where you can follow the leader pretty well, but it would be harder to overtake.

If the slipstream was the "balance" of dirty air, I have doubts on DRS ever being introduced in real life.


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medal 6322
22 days ago

Joshua
Dani

Leo
I think DRS is fine as it is, there are a good range of tracks on the calendar, each with their own strengths of DRS: some tracks it is very tough to pass even with DRS (Brazil, Japan) while other tracks multiple cars go through (Italy, Austria). These differences make the game more challenging to master and give you something unique to think about each race!

Also slipstream is literally just DRS but everywhere! Not sure if that's really what you guys want.



But having a single strong DRS really dictates how the game is played, while having several, but significantly lighter DRS zones would be really good for racing and would be long to learn all of them if you consider that you have several different DRS zones each race. Also slipstream would be fine, that's literally the "balance" for dirty air in real life. Instead of overtaking each other each and every lap, you'd see actual racing where you can follow the leader pretty well, but it would be harder to overtake.

If the slipstream was the "balance" of dirty air, I have doubts on DRS ever being introduced in real life.





DRS got introduced because of dirty air getting worse overtime because of aero changes. Yes, slipstream won't gain back all the lost time caused by dirty air, but that's how dirty air, slipstream and DRS work in harmony to create a balance that results in good racing. Of course, it's not 100% "balanced" but it's way better than having a single powerful DRS zone with only dirty air and passing each other each lap. Introducing realistic physics and real life DRS would be beneficial for the game and it would make it a lot more entertaining.
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medal 6595
21 days ago

Vladimir
Real DRS zone is like a dream for me. 


Yes! Would be great to have 2-3 DRS zones on the circuits (like in real F1). Make the DRS slightly less powerful on here maybe?

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medal 6322
14 days ago

Brett

Vladimir
Real DRS zone is like a dream for me. 


Yes! Would be great to have 2-3 DRS zones on the circuits (like in real F1). Make the DRS slightly less powerful on here maybe?




yes, obviously it would only makse sense if it would give you like 0.3-0.4s instead of 1.2s, would be fun even
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medal 6704
14 days ago (Last edited by Peter Man 14 days ago)
I agree, the effect of DRS on some tracks needs to be reworked and reconfigured, particularly for Italy and Austria, where nearly always the race is an entire DRS train! xD

The current problem I believe is that the current effects of an open DRS is calculated using the same assumed wing level (Wing Level 50) across all tracks, whereas in reality the effects of DRS would vary according to the how high/low the wing levels are.

A lower wing level, such as ones used in Italy and Austria, sees less drag being lifted off with the narrower rear wings (compared to a high wing level), and should see a less powerful relative DRS than currently there. After all, the leader of the train shouldn't lose up to 4 places in 1 DRS zone!

Linking these 2 elements together (Wing Levels and open DRS effect) could solve many of these sometimes monotonous races at Italy and Austria (and a few other tracks) where nearly the entire grid stay in one, long DRS train, nearly all race.
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