The only thing good about this race at the moment is seeing how good your drivers are and even that isn't the best either because the track is so narrow.
so puching 1/2 laps after you've pitted and when you're gonna pit adds something to the game? there's a lot more wrong with Monaco that causes it to be boring and I don't think changing push levels would change much, only keep the afk guys from their best points scoring chance.
Supersofts at Monaco would make sense but not at any where else imo. Most people have a hard enough time figuring out stint laps.
Mediums would be good at Italy where the softs heat up quickly.
But it would be fun to have them both on all tracks to create more strategies
Instead of editing Monaco, why don't you just ditch the race completely until you stop putting off fixing the pit bug which effects roughly 100% of the races run there?
We have been & still are, looking for the bug in the pitlane process at Monaco. We haven't found it yet, but rest assured that we shall continue with our investigations.
If it is a simple change & can be implemented quickly, then I see no reason why we cannot alter the details of the track at Monaco
I have just completed a race at Monaco and it would be harsh for me too judge it because I didn't get time to set up however I noticed that if you had a different stategy to others, you would very slowly catch up with the teams infront, then pit and lose all your progress, this is really frustrating. A few of us were actually sat playing other games while the race was going on because it was so boring. Super-Softs are a start but I think we need even more to make this race exciting, just don't know what.
Cars with numbers about 10 or higher will travel down the pitlane to their box at a normal racing speed, whereas any number below 10 will do what they do at every track and slow down through the pit lane. The further down the pitlane you are the better, it can gain you around 3 seconds.