Paulo
@ Timothy Barry.... For point 4, don't you mean enough fuel between race start (quali included) and first pit-stop. You're never or very rarely gonna have a player doing a whole race without pitting. Not sure if that's even an option tbh! Only other point I disagree with is boost. Boost will detract from the skill element. Drs, push levels, management skills and fuel strategy are more than enough to determine how fast a player is. I think boost will just over saturate and drown out the more important and what should be, influential elements I just mentioned. I Like all the other points though, sounds good! Although I don't mean to put a dampner on things but tbh, regardless of how good it may seem, I can't see them bringing something like this into the game, at least not for a long time. This would take a lot of work to not only get up and running but to get right as well.
Well. The pitstop bit, I thought everybody would realise and I omitted talking about number of pitstops to be concise. So, in setup you could do a 5 lap stint on supers, then back to your normal setup, due to the pause to tweak the car.
And in the boost bit, I was trying to do things like in F1 irl. I would either go full boost for 100% of the quali session or 0 boost for quali but an amount of boost, pre-charged in quali, depending on your tech level for the entire race.
Finally, I actually agree with your last point here
It wpould be nice to have the option, but it may be too much work for the devs...