Hi, I have some suggestions to make the game more realistic and better
Let's begin:
1. Create your own aerodynamics - having an editor and you can Add elements for your car to regulate the air to your requirements (in compliance with official normative) and these changes can make a difference between cars. (The aerodynamics editor could be a wind tunnel, as it is in real life)
2. Having a team base, you can test the car in private, without these tests being made public or anything, just to gain a few extra points per training x for your driver training or design points. .
3. Blue flag and yellow flag, considering that the safety car was not very effective, at least these two flags would add a real touch to the game. Maybe red flag if the race conditions are not the best. And automatically to cancel these flags will have to implement the green flag.
4. A setting in the league settings in order to be able to activate an obligation for the wheel normative, this being deactivated automatically when the race would be in the rain.
5. Pilot of the day - chosen after the votes of those online at the race
6. More information about the weather, for example when it will change or what the weather will be like in the next few minutes, because it is very frustrating to change suddenly and you will not be prepared with a strategy or something.
7. The engine should be structured in 6 components
8. If the engine is more expensive it could also provide extra power
9. From 2010, refueling is no longer permitted during the race: every car starts with a full fuel load. The 2010 season cars were about 22 cm longer than 2009 cars to accommodate the enlarged fuel tank this necessitated.
10. Point for Fast lap (only if the pilot finishes in the top 10)
11. It could make a difference for every league and division in it to have a newspaper editor so they can make the latest announcements about the last race.
12. Set some goals before the start of the season or the race
Now I will move on to some suggestions for control during the race.
1. Team radio, so you can ask your driver about the car / track.
2. The formation lap would add to the realism of the game
3. Multiple settings for pilot control. Such as telling him to warm the wheels to a certain temperature/to try to lock the rear driver in curves/to be faster, but at the same time to defend himself.
At the moment, these are some of my suggestions from my point of view. When I have more, I will leave them all in this post so as not to create a new one
Kind regards
Hada Robert from Infinite Racing Team