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6 quick questions for an excited newb!

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medal 5000
10 years 115 days ago
Loved that first race: I can see a future here - great 2D stuff adding to the excitement and super news about being able to change pit strategies as we go! 

1: After the race I clicked on my driver 'info' and it gave me a low-down of each lap (fuel usage etc). How long does that page / info stay? Until next race, next season or forever?

2: What do the blue and green bars mean on the driver's rating?

3: Do any of the driver's skills increase after a race or only after training?

4: Does his / her health always return to the base amount which it was at after procuring him/her?

5: Are there crashes in iGP, particularly if you set your driver to 'push it' (btw I love the fact you can tell a driver to push/hold back according to things happening within a race - that's superb!)? Has anyone ever been crashed into by someone else?

6: Are there 'randoms' -  such as spins/punctures etc?

Hope someone can help out with some of these!

jh
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medal 4946
10 years 115 days ago
Question 1 - Forever.

Question 2 - The green bar is what level he is on and the blue one is the progress for how much more of that level needs to be completed. With more training the blue one grows.

Question 3 - Only after training, although your drivers experience will slowly grow each time you race.

Question 4 - No. 

Question 5 -  Theres no crashes because theres no way to programme it in.

Question 6 - Theres no randoms for the same reason as theres no crashes.

Hope this helps you!
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medal 5000
10 years 114 days ago
Wow thanks for quick reply.

1 - Fantastic!
2 - OK thanks
3 - Sure ok
4 - OK something to monitor then
5 - That's fine; so what's the disadvantage of using 'push to the max' all race long? Higher tyre wear / fuel usage right?
6 - Good, Im glad

jh
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medal 5302 CEO & CTO
10 years 114 days ago
Welcome to the game, Jose.

Actually, we do have crashes and "randoms" in the system. The probability is just set extremely low, to the point of almost never happening, because for the most part it just spoils a good race. It would be easy for us to increase the frequency of them, though.

Punctures are possible too, but currently only if you wear the tyre down to 0% condition, so it's predictable.
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medal 6494
10 years 114 days ago
1. Not quite forever, it's until the league is no longer active.
(After your first season you will be able to reload your setup which helps but it lasts the same as above and If you subscribe then you'll also have the option to download the driver info for the race as a csv file).

3. Your drivers skills decrease after every race, not by much it takes quite a few races to drop a whole point.

4. Health will eventually drop to 0 if left but training physical after a race gains 2% and training health gains another 1% (there is also an option to bring the health of a driver immediately up to 100% using reward points)

5. Your tyres will overheat, once they become red you'll actually go slower than a grey tyre on a lower push level. If they are bright red then you would be losing several seconds per lap. As you say, fuel and tyre wear will go up but these aren't as much of a problem as overheated tyres being slower.
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medal 5000
10 years 114 days ago
Also you can have a "random" in the pit lane, where your drivers may have a slow stop.
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medal 5000
10 years 114 days ago
"Jack
Welcome to the game, Jose.

Actually, we do have crashes and "randoms" in the system. The probability is just set extremely low, to the point of almost never happening, because for the most part it just spoils a good race. It would be easy for us to increase the frequency of them, though.

Punctures are possible too, but currently only if you wear the tyre down to 0% condition, so it's predictable.

OK that's good - yes I experienced a puncture on last lap last night! Great stuff

jh
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medal 5000
10 years 114 days ago
"I
1. Not quite forever, it's until the league is no longer active.
(After your first season you will be able to reload your setup which helps but it lasts the same as above and If you subscribe then you'll also have the option to download the driver info for the race as a csv file).

3. Your drivers skills decrease after every race, not by much it takes quite a few races to drop a whole point.

4. Health will eventually drop to 0 if left but training physical after a race gains 2% and training health gains another 1% (there is also an option to bring the health of a driver immediately up to 100% using reward points)

5. Your tyres will overheat, once they become red you'll actually go slower than a grey tyre on a lower push level. If they are bright red then you would be losing several seconds per lap. As you say, fuel and tyre wear will go up but these aren't as much of a problem as overheated tyres being slower.


1 - crikey, the league might fold after this season I guess - so must get subscribing then!
3 - thanks
4 - ok thanks
5 - ah I see, thought they'd be some penalty - I like the look of this game!

Thanks for your reply

jh
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medal 5000
10 years 114 days ago
"Nick
Also you can have a "random" in the pit lane, where your drivers may have a slow stop.

Great stuff - would that be affected by number of pit crew I have perhaps?

jh
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medal 5000
10 years 114 days ago
No, but the level they have yes. Goes from 1 to 20 (the lowest the worst), to raise them up you have to train Engineers.
But i would worry of drivers training first (physical).
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medal 5000
10 years 114 days ago
ok thanks
jh
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medal 5000
10 years 108 days ago
1: After the race I clicked on my driver 'info' and it gave me a low-down of each lap (fuel usage etc). How long does that page / info stay? Until next race, next season or forever?

It actually does stay forever, even if the league itself shuts down. You just have to navigate to it manually.

[url=/play/?url=race-result/51634/8430]Here's my first race.[/url] (found by going: [url=/play/?url=team-profile/5666]Team Page[/url] -> Leagues tab -> [url=/play/?url=league-info/127]testers league[/url] -> [url=/play/?url=league-schedule/127]League Schedule[/url] (change "league-info" to "league-schedule" in the web address) -> [url=/play/?url=league-schedule/127/2]Season 2[/url] -> [url=/play/?url=race-result/51634#race]British iGP race results[/url] -> [url=/play/?url=race-result/51634/8430]L Wilson, Midland F1 Racing[/url]


2: What do the blue and green bars mean on the driver's rating?


[url=#31892]Ryan Foley got this one.[/url]


3: Do any of the driver's skills increase after a race or only after training?


Experience will go up a tiny bit with each race (I think it's like 10 races to go up 1 point). Talent is static. Everything else goes down each race. The rate of decay varies, based mostly on the age of the driver.


4: Does his / her health always return to the base amount which it was at after procuring him/her?


Health can go as low as 1% if the driver's health is not maintained. Unhealthy drivers are very slow.


5: Are there crashes in iGP, particularly if you set your driver to 'push it' (btw I love the fact you can tell a driver to push/hold back according to things happening within a race - that's superb!)? Has anyone ever been crashed into by someone else?


[url=#31894]Jack Basford got this.[/url] I'll add that I've never seen any sort of crash/accident, but drivers do make mistakes (think missed apexes, locked wheels under braking, etc.), and higher push level increases the frequency of these errors.


6: Are there 'randoms' - such as spins/punctures etc?


I've never seen a spin, but if you use a set of tires for too long you will suffer a puncture. The tires are typically very slow leading up to this point and you'd usually want to change them anyway well before that happens.


To add on to what [url=#31895]I B said[/url] regarding overheated tires, the difference between tyres at a proper temperature and those that are overheated is typically around 5 seconds per lap.
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medal 5000
10 years 80 days ago
Forgot to say thanks to for the previous reply - much appreciated

jh
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