There was a lot of confusion in my forum page about rechargeable ERS. Therefore here I am trying to make it clearer. I would like rechargeable ERS instead of the current Boost, that recharges under braking. I think this would add a lot of strategy options.
I agree. It would add extra spice to the game. Especially if the recharge per lap were dictated by the tech centre level, as well as the maximum charge. I mean, you could have the following scale up to 10% recharge per lap:-
Yea!
I was talking to the managers of my league.
We talked about this change at Kers.
We came to the conclusion that this change would be great, however, for that the kers have to decrease the effectiveness a little.
I think 1% is too much. 20% at level 20 will just mean that you can easily boost for too appreciable an amount an amount of time every lap. 10 % means that you have to make the choice of what laps to use boist. Thus making tactical choices more important than they already are.
I think 1% is too much. 20% at level 20 will just mean that you can easily boost for too appreciable an amount an amount of time every lap. 10 % means that you have to make the choice of what laps to use boist. Thus making tactical choices more important than they already are.
Maybe it would start to tail off, like after level 10 it would increase by 0.5% each time instead of one.
My suggestion assumes that the overall amount of boost per tech level will stay the same as now. Thus, making the playing field as fair as possible, considering that fact. It will teach lower level managers to manage where they use boost, so that they do not have to wait for half a race or more to fully replenish their boost to a sustainable level. It will allow higher level managers to tactically use boost to gain an advantage. And, with Connor's Idea as well, it will allow for different push strats to be used throughout the race, thus giving a more random edge to competitive racing. Especially if my scale were used as a maximum recharge per lap on a level 5 push around the bends...
Maybe there is an argument that teams up to level 5 or 10 tech level should just get that percentage of recharge on every lap. Either that, or, Connor's idea should kick in from Pro tiers and above. Although, this is just the minutae of the general idea.
My suggestion assumes that the overall amount of boost per tech level will stay the same as now. Thus, making the playing field as fair as possible, considering that fact. It will teach lower level managers to manage where they use boost, so that they do not have to wait for half a race or more to fully replenish their boost to a sustainable level. It will allow higher level managers to tactically use boost to gain an advantage. And, with Connor's Idea as well, it will allow for different push strats to be used throughout the race, thus giving a more random edge to competitive racing. Especially if my scale were used as a maximum recharge per lap on a level 5 push around the bends...
Maybe there is an argument that teams up to level 5 or 10 tech level should just get that percentage of recharge on every lap. Either that, or, Connor's idea should kick in from Pro tiers and above. Although, this is just the minutae of the general idea.
At the push level it's an amazing idea really.
With the right percentages it can really change the game.
A simple change that can give managers more options during races.
Support for sure!
I have only one suggestion.
It must be the other way around.
The more aggressive the push, the more you load and the less you load the less.
We have to think about the current tire situation.
Today the SS Tire already has a great speed advantage and in many tracks the push for this tire is super conservative, if the recharge is greater with a smaller push, the SS tire will reign in the races.