Edit: posted to the wrong forum, can you move to suggestions please?
When I first installed this game, after my first league race. I wanted to continue racing more. It was such a great experience - my first race.
So naturally I clicked "quick race" so that I could race other managers, without points, league or anything like that. Thinking that I would be quickly matched with others for a similar race length event. I was wrong, there were so few laps that it really didn't give me much feedback/learning experience and my car suffered.
As such, now, for me, quick race is just that button I avoid accidentally pressing. I don't think in current form I would ever use it again. It's pretty near to a complete waste of time. Not trying to be mean or anything. But honest about my feedback and that's what I felt after trying it several times and even winning or making podium in a few.
For one the # of laps are too short for competitive fun. I think the term "quick race" is being taken too litteral. I expected at least enough laps to feel like a league race but without the schedule, setups, etc. Just click to race a regular length race. Even if it's short than maybe the "short" setting for league races. But not simply 10 or 11 laps.
Making the races similar length to short, or medium league races would get me (and probably others) to use it more. It adds more carry-over value into one's league races.
However, what about the quick race rewards? We have a daily free reward that we get when clicking from the store. Could not that be integrated into quick race, so that when you race a least one quick race you receive 1 daily reward? It would add incentive to use quick race (if length is fixed). Not just cash, something random just like the daily reward, something random, a part, free setup, engine etc all being extremely rare but possibly prizes. Or a quick race can simply claim the daily prizes as an alternative way of claiming. Which ever works. But something outher than just some cash every race. Too predictable of an incentive.
Although it's fair that quick race affects driver health (correct me if wrong) I don't think the wear/health of the car parts or engine should be affected. Instead, all managers would basically have a 3rd test car solely for "Quick races" one that we don't see or need to repair etc. This would then allow us to use our reserve driver for quick races as often as his health allows. Again, increasing the use and popularity of quick races.
More incentive for managers to have reserve drivers so we can train and test them in quick races before giving them a seat for our league races.
Just some more of many thoughts I have. Hopefully, not shot down but instead revised and tweaked because I do think in current form quick races do not serve much purpose.