I know I know! Here comes the Safety Car suggestion and crashes again!
But calm down, manager friend!
I've been doing some calculations and wanted to share it with you!
Rules for cars running IGP
Basically, you can have a safety car option that doesn't just involve luck, but good management! It is important to emphasize that this suggestion is based on the Elite teams and passing the same rule to the other divisions the calculations should be halved, so that we do not have a SC show in the divisions below the Elite! (I wouldn't even activate this option in Recruit) In case of rain these numbers must be doubled!
Another point to note is that whenever a car breaks down during a race, it will only be able to run the next race if its manager repairs the car. Otherwise you will be left out! Losing sponsor and race score/placement bonuses!
Pilot Experience - ELITE
LEVEL/CHANCE TO SPIN
Level 1 - 1%
Level 2 - 0.95%
Level 3 - 0.90%
Level 4 - 0.85%
Level 5 - 0.80%
Level 6 - 0.75%
Level 7 - 0.70%
Level 8 - 0.65%
Level 9 - 0.60%
Level 10 - 0.55%
Level 11 - 0.50%
Level 12 - 0.45%
Level 13 - 0.40%
Level 14 - 0.35%
Level 15 - 0.30%
Level 16 - 0.25%
Level 17 - 0.20%
Level 18 - 0.15%
Level 19 - 0.10%
Level 20 - 0%
Pilot Talent - ELITE
TALENT/CHANCE TO SPIN
Level 1 - 1%
Level 2 - 0.95%
Level 3 - 0.90%
Level 4 - 0.85%
Level 5 - 0.80%
Level 6 - 0.75%
Level 7 - 0.70%
Level 8 - 0.65%
Level 9 - 0.60%
Level 10 - 0.55%
Level 11 - 0.50%
Level 12 - 0.45%
Level 13 - 0.40%
Level 14 - 0.35%
Level 15 - 0.30%
Level 16 - 0.25%
Level 17 - 0.20%
Level 18 - 0.15%
Level 19 - 0.10%
Level 20 - 0%
Tire wear / chance of running
WEAR/CHANCE TO ROTATE
0% - 0%
5% - 0.05%
10% - 0.10%
15% - 0.15%
20% - 0.20%
25% - 0.25%
30% - 0.30%
35% - 0.35%
40% - 0.40%
45% - 0.45%
50% - 0.50%
55% - 0.55%
60% - 0.60%
65% - 0.65%
70% - 0.70%
75% - 0.75%
80% - 0.80%
85% - 0.85%
90% - 0.90%
95% - 0.95%
100% - 2%
Pilot aggressiveness level
Super Conservative: -75%
Conservative: -50%
Neutral: equal
Aggressive +50%
Super aggressive: +75%
Calculation examples:
Example 1:
Criteria/chance to run
Talent pilot 20 - 0%
Experience 20 - 0%
Tire wear 0% - 0%
At this point in the race the chance to run is 0%!
Example 2:
Criteria/chance to run
Talent pilot 15 - 0.30%
Experience 3 - 0.90%
Tire wear 60% - 0.60%
At this point in the race, the chance to run is 1.80%!
Example 3:
Criteria/chance to run (Rain)
Talent pilot 17 - 0.20% (x2) 0.40%
Experience 9 - 0.60% (x2) 1.20%
Tire wear 70% - 0.70% (x2) 1.40%
Race in the rain: Doubles the chance to ride At this point in the race, the chance to run is 3%!
Example 4 (Level of aggressiveness)
Talent pilot 19 - 0.10%
Experience 15 - 0.30%
Tire wear 20 - 0.20%
Total chance to run:
Super Conservative (-75%) - 0.15%
Conservative (-50%) - 0.30%
Neutral (equal) - 0.60%
Aggressive (+50%) - 0.90%
Super aggressive (+75%) - 1.05%
It is noteworthy that if a car runs on the track, it will never hit another car! This will only harm the car of those who run it!
At this point in the shooting, the SC will enter and will stay for 2 laps. All cars are rejoined and the race starts in motion!