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Car attributes

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5000
3 years 200 days ago
I read that the ‘dirty air’ situation is being mended which is good. 

This is obvious by the amount of posts on here regarding this that it’s a big impact on game play etc. 

Why not make one of the insignificant car attributes like reliability or cooling impact upon dirty air going forwards. 

Obviously the baseline needs to be reset but maybe going forward this can be factored in. 

Higher the ‘disruption’ stat the further away a car behind can follow etc, and closer that car can follow others. 
5000
3 years 200 days ago

J
I read that the ‘dirty air’ situation is being mended which is good. 

This is obvious by the amount of posts on here regarding this that it’s a big impact on game play etc. 

Why not make one of the insignificant car attributes like reliability or cooling impact upon dirty air going forwards. 

Obviously the baseline needs to be reset but maybe going forward this can be factored in. 

Higher the ‘disruption’ stat the further away a car behind can follow etc, and closer that car can follow others. 

well, because this has been stated in previous threads, the devs won't engage.
Nonetheless, good idea.


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