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A little more accurate wear

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medal 5056
2 years 123 days ago
I think it would be nice if the wear of tires was a little more accurate, at least up to tenths?
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medal 5000
2 years 123 days ago
Same with fuel in race. Have both to 2 decimal places in practice and the race please
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medal 5056
2 years 123 days ago

White
Same with fuel in race. Have both to 2 decimal places in practice and the race please



After today's race in Canada, I totally agree with you. 
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medal 5000
2 years 122 days ago
I can see the argument in favour, however I think for stratergy for tyres the way it is now is best. F1 teams don't exactly know the full performance life of a tyre so why should we.

That potential for a grey area is what makes people swing one way or the other on stratergy especially in the new no refuling format. It also means that when you get to see the actual wear in race as the fist stint or two develops you have a reason to stick or twist on your stratergy because of reality of the tyres being better or worse than your practice laps.

It's a manager game not a statistics game, yes there is some statistical analysis. I have a spreadsheet for picking stratergies but the parts of the game where the data is more vague is where the managment part of the game is. You need to think on the pit wall and decide what to do as the race unfolds, too much info just makes it spreadsheet manager imo.

The same goes for less accurate fuel use in race, it makes you have to manage your pace more. A few days ago I won a race after starting the race 3-4 liters underfueled in no refuling rules. I only realised it might be a problem after 5 laps but didn't know exactly how big until halfway through the race because of the vagueness of the fuel use stat. So the next 40 odd laps were a balancing act of saving fuel, keeping up the pace enough to gradually let go of my first stint lead of 12s (mostly because my main opponents got stuck in traffic cos of qually) but not enough to have the guys behind catch me. At the same time I had to decide do I need to stop 3 times instead of 2 times and go for softs instead of 40 laps on mediums to save the fuel required without the temps getting too cold. Which would also be a factor based on the tyre wear.

So for me that was a quality race, I did have more pace at this particular track, but overall this season I've been the 2nd fastest car. So I ballsed it out on the mediums, pitted slightly earlier than planned to get a serious undercut advantage from no refuling to gain more time I could slowly let go through the sint and having more pace that counteracted the more worn tyres I had from that. That's all stemmed from roughly accurate but not exact information.

You also have to be very careful with practice fuel even though it says it's exact. It doesn't account for higher push levels to heat tyres at the start of the stint and higher push levels to maintain temp as they wear at the end of the stint and nor does it consider the track temp which is what really determines your average push level and thus fuel use over a race. This is where experiance as you do more races will help, but even experienced guys with 600 races and 130ish race wins can still screw up (see above) from time to time and that's part of the beauty of the game. ? 
md-quotelink
medal 5056
2 years 122 days ago

Matthew 
I can see the argument in favour, however I think for stratergy for tyres the way it is now is best. F1 teams don't exactly know the full performance life of a tyre so why should we.

That potential for a grey area is what makes people swing one way or the other on stratergy especially in the new no refuling format. It also means that when you get to see the actual wear in race as the fist stint or two develops you have a reason to stick or twist on your stratergy because of reality of the tyres being better or worse than your practice laps.

It's a manager game not a statistics game, yes there is some statistical analysis. I have a spreadsheet for picking stratergies but the parts of the game where the data is more vague is where the managment part of the game is. You need to think on the pit wall and decide what to do as the race unfolds, too much info just makes it spreadsheet manager imo.

The same goes for less accurate fuel use in race, it makes you have to manage your pace more. A few days ago I won a race after starting the race 3-4 liters underfueled in no refuling rules. I only realised it might be a problem after 5 laps but didn't know exactly how big until halfway through the race because of the vagueness of the fuel use stat. So the next 40 odd laps were a balancing act of saving fuel, keeping up the pace enough to gradually let go of my first stint lead of 12s (mostly because my main opponents got stuck in traffic cos of qually) but not enough to have the guys behind catch me. At the same time I had to decide do I need to stop 3 times instead of 2 times and go for softs instead of 40 laps on mediums to save the fuel required without the temps getting too cold. Which would also be a factor based on the tyre wear.

So for me that was a quality race, I did have more pace at this particular track, but overall this season I've been the 2nd fastest car. So I ballsed it out on the mediums, pitted slightly earlier than planned to get a serious undercut advantage from no refuling to gain more time I could slowly let go through the sint and having more pace that counteracted the more worn tyres I had from that. That's all stemmed from roughly accurate but not exact information.

You also have to be very careful with practice fuel even though it says it's exact. It doesn't account for higher push levels to heat tyres at the start of the stint and higher push levels to maintain temp as they wear at the end of the stint and nor does it consider the track temp which is what really determines your average push level and thus fuel use over a race. This is where experiance as you do more races will help, but even experienced guys with 600 races and 130ish race wins can still screw up (see above) from time to time and that's part of the beauty of the game. ? 

?
md-quotelink
medal 5000
2 years 116 days ago

Matthew 
I can see the argument in favour, however I think for stratergy for tyres the way it is now is best. F1 teams don't exactly know the full performance life of a tyre so why should we.

That potential for a grey area is what makes people swing one way or the other on stratergy especially in the new no refuling format. It also means that when you get to see the actual wear in race as the fist stint or two develops you have a reason to stick or twist on your stratergy because of reality of the tyres being better or worse than your practice laps.

It's a manager game not a statistics game, yes there is some statistical analysis. I have a spreadsheet for picking stratergies but the parts of the game where the data is more vague is where the managment part of the game is. You need to think on the pit wall and decide what to do as the race unfolds, too much info just makes it spreadsheet manager imo.

The same goes for less accurate fuel use in race, it makes you have to manage your pace more. A few days ago I won a race after starting the race 3-4 liters underfueled in no refuling rules. I only realised it might be a problem after 5 laps but didn't know exactly how big until halfway through the race because of the vagueness of the fuel use stat. So the next 40 odd laps were a balancing act of saving fuel, keeping up the pace enough to gradually let go of my first stint lead of 12s (mostly because my main opponents got stuck in traffic cos of qually) but not enough to have the guys behind catch me. At the same time I had to decide do I need to stop 3 times instead of 2 times and go for softs instead of 40 laps on mediums to save the fuel required without the temps getting too cold. Which would also be a factor based on the tyre wear.

So for me that was a quality race, I did have more pace at this particular track, but overall this season I've been the 2nd fastest car. So I ballsed it out on the mediums, pitted slightly earlier than planned to get a serious undercut advantage from no refuling to gain more time I could slowly let go through the sint and having more pace that counteracted the more worn tyres I had from that. That's all stemmed from roughly accurate but not exact information.

You also have to be very careful with practice fuel even though it says it's exact. It doesn't account for higher push levels to heat tyres at the start of the stint and higher push levels to maintain temp as they wear at the end of the stint and nor does it consider the track temp which is what really determines your average push level and thus fuel use over a race. This is where experiance as you do more races will help, but even experienced guys with 600 races and 130ish race wins can still screw up (see above) from time to time and that's part of the beauty of the game. ? 



There is no grey area since the next season you will be able to know exactly how much wear was on single compound... The very big and absurd thing is that there is no tire management. If you push or you just try to be kind with tires your wear will be exactly the same and it's a big pity in a managerial game! There is no management oh anything. I really suggest team of developers of the game to fix this issue. Different wear on different level of push please 
md-quotelink
medal 5000
2 years 116 days ago

Gianni

Matthew 
I can see the argument in favour, however I think for stratergy for tyres the way it is now is best. F1 teams don't exactly know the full performance life of a tyre so why should we.

That potential for a grey area is what makes people swing one way or the other on stratergy especially in the new no refuling format. It also means that when you get to see the actual wear in race as the fist stint or two develops you have a reason to stick or twist on your stratergy because of reality of the tyres being better or worse than your practice laps.

It's a manager game not a statistics game, yes there is some statistical analysis. I have a spreadsheet for picking stratergies but the parts of the game where the data is more vague is where the managment part of the game is. You need to think on the pit wall and decide what to do as the race unfolds, too much info just makes it spreadsheet manager imo.

The same goes for less accurate fuel use in race, it makes you have to manage your pace more. A few days ago I won a race after starting the race 3-4 liters underfueled in no refuling rules. I only realised it might be a problem after 5 laps but didn't know exactly how big until halfway through the race because of the vagueness of the fuel use stat. So the next 40 odd laps were a balancing act of saving fuel, keeping up the pace enough to gradually let go of my first stint lead of 12s (mostly because my main opponents got stuck in traffic cos of qually) but not enough to have the guys behind catch me. At the same time I had to decide do I need to stop 3 times instead of 2 times and go for softs instead of 40 laps on mediums to save the fuel required without the temps getting too cold. Which would also be a factor based on the tyre wear.

So for me that was a quality race, I did have more pace at this particular track, but overall this season I've been the 2nd fastest car. So I ballsed it out on the mediums, pitted slightly earlier than planned to get a serious undercut advantage from no refuling to gain more time I could slowly let go through the sint and having more pace that counteracted the more worn tyres I had from that. That's all stemmed from roughly accurate but not exact information.

You also have to be very careful with practice fuel even though it says it's exact. It doesn't account for higher push levels to heat tyres at the start of the stint and higher push levels to maintain temp as they wear at the end of the stint and nor does it consider the track temp which is what really determines your average push level and thus fuel use over a race. This is where experiance as you do more races will help, but even experienced guys with 600 races and 130ish race wins can still screw up (see above) from time to time and that's part of the beauty of the game. ? 



There is no grey area since the next season you will be able to know exactly how much wear was on single compound... The very big and absurd thing is that there is no tire management. If you push or you just try to be kind with tires your wear will be exactly the same and it's a big pity in a managerial game! There is no management oh anything. I really suggest team of developers of the game to fix this issue. Different wear on different level of push please 

There is a different level of wear depending on push levels. It’s just a small amount that adds up over a stint. pay attention to the numbers and you’ll notice it


md-quotelink
medal 5000
2 years 116 days ago

Gianni

Matthew 
I can see the argument in favour, however I think for stratergy for tyres the way it is now is best. F1 teams don't exactly know the full performance life of a tyre so why should we.

That potential for a grey area is what makes people swing one way or the other on stratergy especially in the new no refuling format. It also means that when you get to see the actual wear in race as the fist stint or two develops you have a reason to stick or twist on your stratergy because of reality of the tyres being better or worse than your practice laps.

It's a manager game not a statistics game, yes there is some statistical analysis. I have a spreadsheet for picking stratergies but the parts of the game where the data is more vague is where the managment part of the game is. You need to think on the pit wall and decide what to do as the race unfolds, too much info just makes it spreadsheet manager imo.

The same goes for less accurate fuel use in race, it makes you have to manage your pace more. A few days ago I won a race after starting the race 3-4 liters underfueled in no refuling rules. I only realised it might be a problem after 5 laps but didn't know exactly how big until halfway through the race because of the vagueness of the fuel use stat. So the next 40 odd laps were a balancing act of saving fuel, keeping up the pace enough to gradually let go of my first stint lead of 12s (mostly because my main opponents got stuck in traffic cos of qually) but not enough to have the guys behind catch me. At the same time I had to decide do I need to stop 3 times instead of 2 times and go for softs instead of 40 laps on mediums to save the fuel required without the temps getting too cold. Which would also be a factor based on the tyre wear.

So for me that was a quality race, I did have more pace at this particular track, but overall this season I've been the 2nd fastest car. So I ballsed it out on the mediums, pitted slightly earlier than planned to get a serious undercut advantage from no refuling to gain more time I could slowly let go through the sint and having more pace that counteracted the more worn tyres I had from that. That's all stemmed from roughly accurate but not exact information.

You also have to be very careful with practice fuel even though it says it's exact. It doesn't account for higher push levels to heat tyres at the start of the stint and higher push levels to maintain temp as they wear at the end of the stint and nor does it consider the track temp which is what really determines your average push level and thus fuel use over a race. This is where experiance as you do more races will help, but even experienced guys with 600 races and 130ish race wins can still screw up (see above) from time to time and that's part of the beauty of the game. ? 



There is no grey area since the next season you will be able to know exactly how much wear was on single compound... The very big and absurd thing is that there is no tire management. If you push or you just try to be kind with tires your wear will be exactly the same and it's a big pity in a managerial game! There is no management oh anything. I really suggest team of developers of the game to fix this issue. Different wear on different level of push please 


You should play some no refuling, you'll find a bit of tyre econ development actually has a purpose now. Therefore every season is going to be diffrent depending on track order.
md-quotelink
medal 5000
2 years 116 days ago

White

Gianni

Matthew 
I can see the argument in favour, however I think for stratergy for tyres the way it is now is best. F1 teams don't exactly know the full performance life of a tyre so why should we.

That potential for a grey area is what makes people swing one way or the other on stratergy especially in the new no refuling format. It also means that when you get to see the actual wear in race as the fist stint or two develops you have a reason to stick or twist on your stratergy because of reality of the tyres being better or worse than your practice laps.

It's a manager game not a statistics game, yes there is some statistical analysis. I have a spreadsheet for picking stratergies but the parts of the game where the data is more vague is where the managment part of the game is. You need to think on the pit wall and decide what to do as the race unfolds, too much info just makes it spreadsheet manager imo.

The same goes for less accurate fuel use in race, it makes you have to manage your pace more. A few days ago I won a race after starting the race 3-4 liters underfueled in no refuling rules. I only realised it might be a problem after 5 laps but didn't know exactly how big until halfway through the race because of the vagueness of the fuel use stat. So the next 40 odd laps were a balancing act of saving fuel, keeping up the pace enough to gradually let go of my first stint lead of 12s (mostly because my main opponents got stuck in traffic cos of qually) but not enough to have the guys behind catch me. At the same time I had to decide do I need to stop 3 times instead of 2 times and go for softs instead of 40 laps on mediums to save the fuel required without the temps getting too cold. Which would also be a factor based on the tyre wear.

So for me that was a quality race, I did have more pace at this particular track, but overall this season I've been the 2nd fastest car. So I ballsed it out on the mediums, pitted slightly earlier than planned to get a serious undercut advantage from no refuling to gain more time I could slowly let go through the sint and having more pace that counteracted the more worn tyres I had from that. That's all stemmed from roughly accurate but not exact information.

You also have to be very careful with practice fuel even though it says it's exact. It doesn't account for higher push levels to heat tyres at the start of the stint and higher push levels to maintain temp as they wear at the end of the stint and nor does it consider the track temp which is what really determines your average push level and thus fuel use over a race. This is where experiance as you do more races will help, but even experienced guys with 600 races and 130ish race wins can still screw up (see above) from time to time and that's part of the beauty of the game. ? 



There is no grey area since the next season you will be able to know exactly how much wear was on single compound... The very big and absurd thing is that there is no tire management. If you push or you just try to be kind with tires your wear will be exactly the same and it's a big pity in a managerial game! There is no management oh anything. I really suggest team of developers of the game to fix this issue. Different wear on different level of push please 

There is a different level of wear depending on push levels. It’s just a small amount that adds up over a stint. pay attention to the numbers and you’ll notice it





Don't know if you got what I meant 
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