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Rejected
Kers modification

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medal 5000
2 years 70 days ago
Why we still using kers technoly for our hybrid engine istead of new current regulations with ERS?
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medal 5005
2 years 70 days ago
We have engines not hybrid engines and its a just a formula racing game not a simulation of F1.  
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medal 5968
2 years 69 days ago

The
We have engines not hybrid engines and its a just a formula racing game not a simulation of F1.  


People keep saying that but it’s based on F1…

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medal 6071
2 years 68 days ago
The rechargeable battery would be a good idea, but i think it would be difficult to code in the game, and it should be less powerful if it was to apply
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medal 6055
2 years 68 days ago
Dario

The
We have engines not hybrid engines and its a just a formula racing game not a simulation of F1.  


People keep saying that but it’s based on F1…




Nope.  Even Jack Basford, himself has said that it is based on all racing single seater formats and not just F1.


Boost we use is more like having a NOx system installed and not based around Kinetic Energy Recovery, or Energy Recovery (KER and ER of KERS and ERS).  Even though a more modern boost system would work around battery powered electric motors.

Do not forget that if this game did have KERS or ERS as opposed to a boost setup that we do, we would all have virtually infinite, in time, extra power to use and the concept of using boost to gain an advantage, tactically, would be lost to us.

It is limited boost in this game for a reason, in my opinion...
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medal 5728
2 years 68 days ago

Timothy
Dario

The
We have engines not hybrid engines and its a just a formula racing game not a simulation of F1.  


People keep saying that but it’s based on F1…




Nope.  Even Jack Basford, himself has said that it is based on all racing single seater formats and not just F1.


Boost we use is more like having a NOx system installed and not based around Kinetic Energy Recovery, or Energy Recovery (KER and ER of KERS and ERS).  Even though a more modern boost system would work around battery powered electric motors.

Do not forget that if this game did have KERS or ERS as opposed to a boost setup that we do, we would all have virtually infinite, in time, extra power to use and the concept of using boost to gain an advantage, tactically, would be lost to us.

It is limited boost in this game for a reason, in my opinion...


Exactly, it’s limited for a reason. This is a formula-racing management game, so it’s up for the manager to decide on boost (not kers or ers) usage, use it wisely


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medal 5293
2 years 68 days ago
Antonio

Timothy
Dario

The
We have engines not hybrid engines and its a just a formula racing game not a simulation of F1.  


People keep saying that but it’s based on F1…




Nope.  Even Jack Basford, himself has said that it is based on all racing single seater formats and not just F1.


Boost we use is more like having a NOx system installed and not based around Kinetic Energy Recovery, or Energy Recovery (KER and ER of KERS and ERS).  Even though a more modern boost system would work around battery powered electric motors.

Do not forget that if this game did have KERS or ERS as opposed to a boost setup that we do, we would all have virtually infinite, in time, extra power to use and the concept of using boost to gain an advantage, tactically, would be lost to us.

It is limited boost in this game for a reason, in my opinion...


Exactly, it’s limited for a reason. This is a formula-racing management game, so it’s up for the manager to decide on boost (not kers or ers) usage, use it wisely





The old KERS system was poorly designed to the point it had dominated the entirety of track activity. This is because it was based off the F1 KERS, instead of Hybrid systems.

This boost system should and can come back but properly calculated so that it isn't such a dominant aspect of racing.


KERS should be toggled, not hold and press and also recharge significantly slower than it is deployed.

Let's say a full battery could last for about 30-40% of the capacity it has presently
We'll call it 100 points of KERS for simplicity

Each lap you could generate between 5-12 points of KERS battery per lap (based on technologies and driver stats).


So in a 62lap Canadian race, it would take a well trained and well developed car to refill and deplete it's battery about up to 6-7 times.


KERS in it's current form is pretty boring and should not be called KERS.
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medal 5044 Community Manager
2 years 68 days ago
Hello,

It isn’t called KERS, it’s called BOOST. It’s our own fictional system.

For the moment we aren’t considering any modification to the current system so I mark as Rejected.
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medal 5728
2 years 67 days ago

David
Antonio

Timothy
Dario

The
We have engines not hybrid engines and its a just a formula racing game not a simulation of F1.  


People keep saying that but it’s based on F1…




Nope.  Even Jack Basford, himself has said that it is based on all racing single seater formats and not just F1.


Boost we use is more like having a NOx system installed and not based around Kinetic Energy Recovery, or Energy Recovery (KER and ER of KERS and ERS).  Even though a more modern boost system would work around battery powered electric motors.

Do not forget that if this game did have KERS or ERS as opposed to a boost setup that we do, we would all have virtually infinite, in time, extra power to use and the concept of using boost to gain an advantage, tactically, would be lost to us.

It is limited boost in this game for a reason, in my opinion...


Exactly, it’s limited for a reason. This is a formula-racing management game, so it’s up for the manager to decide on boost (not kers or ers) usage, use it wisely





The old KERS system was poorly designed to the point it had dominated the entirety of track activity. This is because it was based off the F1 KERS, instead of Hybrid systems.

This boost system should and can come back but properly calculated so that it isn't such a dominant aspect of racing.


KERS should be toggled, not hold and press and also recharge significantly slower than it is deployed.

Let's say a full battery could last for about 30-40% of the capacity it has presently
We'll call it 100 points of KERS for simplicity

Each lap you could generate between 5-12 points of KERS battery per lap (based on technologies and driver stats).


So in a 62lap Canadian race, it would take a well trained and well developed car to refill and deplete it's battery about up to 6-7 times.


KERS in it's current form is pretty boring and should not be called KERS.


The form you propose would lead to us all burning a bit of boost every lap in order for it to keep refilling. It would become a repetitive nuisance, that would become pretty boring very fast
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medal 5293
2 years 67 days ago

Antonio

David
Antonio

Timothy
Dario

The
We have engines not hybrid engines and its a just a formula racing game not a simulation of F1.  


People keep saying that but it’s based on F1…




Nope.  Even Jack Basford, himself has said that it is based on all racing single seater formats and not just F1.


Boost we use is more like having a NOx system installed and not based around Kinetic Energy Recovery, or Energy Recovery (KER and ER of KERS and ERS).  Even though a more modern boost system would work around battery powered electric motors.

Do not forget that if this game did have KERS or ERS as opposed to a boost setup that we do, we would all have virtually infinite, in time, extra power to use and the concept of using boost to gain an advantage, tactically, would be lost to us.

It is limited boost in this game for a reason, in my opinion...


Exactly, it’s limited for a reason. This is a formula-racing management game, so it’s up for the manager to decide on boost (not kers or ers) usage, use it wisely





The old KERS system was poorly designed to the point it had dominated the entirety of track activity. This is because it was based off the F1 KERS, instead of Hybrid systems.

This boost system should and can come back but properly calculated so that it isn't such a dominant aspect of racing.


KERS should be toggled, not hold and press and also recharge significantly slower than it is deployed.

Let's say a full battery could last for about 30-40% of the capacity it has presently
We'll call it 100 points of KERS for simplicity

Each lap you could generate between 5-12 points of KERS battery per lap (based on technologies and driver stats).


So in a 62lap Canadian race, it would take a well trained and well developed car to refill and deplete it's battery about up to 6-7 times.


KERS in it's current form is pretty boring and should not be called KERS.


The form you propose would lead to us all burning a bit of boost every lap in order for it to keep refilling. It would become a repetitive nuisance, that would become pretty boring very fast



Every lap or every few laps. Save up for a massive attack or fastest lap attempt, or to close the gap ahead if pitted into clean air.
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medal 6055
2 years 67 days ago
([<([<([<([<([<>])>])>])>])>])...

Hint, hint
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medal 5968
2 years 65 days ago
I believe rechargeable kers is great, you have to be more aware and keeps you engaged as of when to use it and when to save it. 
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medal 5005
2 years 64 days ago

Dario
I believe rechargeable kers is great, you have to be more aware and keeps you engaged as of when to use it and when to save it. 



It would make game worse than it  is now in terms of trains, but as it’s already been rejected it doesn’t really matter.
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