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DRS

What's your opinion about the DRS and the DRS building?

64.86% (24)
Too strong
27.03% (10)
Good
8.11% (3)
Too weak
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medal 5000
2 years 58 days ago
DRS building and DRS is too strong! Halve the extra DRS given by one level, thus halving the DRS of level 20!
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medal 5000
2 years 58 days ago (Last edited by Skid Solo 2 years 58 days ago)
This suggestion is really strange.  Why should managers who haven’t grinded up the levels be given an instant boost?
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medal 5000
2 years 58 days ago
Ricky
This suggestion is totally pointless.  Why should managers who haven’t grinded up the levels be given an instant boost?


Because maybe they didn't have time or level.!

I think everybody agrees that DRS is too strong, so the DRS building is too strong too. I think that isn't normal, that before DRS zone a car lead with 0.5 sec, but after this the another lead with more than 1 sec.

In this game the overtaking is very fast, but catching up and fall behind is hard, but in real life it is the other way around!
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medal 5933
2 years 58 days ago
This is a hot topic, hard to get right too. I also feel it is too powerful. It doesn't pay to be the lead car as all your efforts gets destroyed by the drs train behind. I don't really have any ideas on how to help the Devs except a few I've already suggested in the past. Few ideas I have are, increase lead car bonus, increase dirty air, increase tyre wear in dirty air or remove drs completely. A bit off topic but KERS, if it was rechargeable instead that would eliminate the train by making us time our drs overtakes and also giving the car ahead to try and break past the drs range. As it stands now we can just keep boosting up to the car ahead.
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medal 5014
2 years 50 days ago
In my opinion, it should be made more realistic
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