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Crashes

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medal 4926
1 year 342 days ago
I know safety cars have been requested, but what about only crashes? I get that you'll have to retire when your car has a low engine or parts percentages. But that means otherwise, you'll never crash? Think about plain driver error. It happens. Look at real life F1. While they don't crash very much, sometimes drivers make mistakes, and are out of the race. It should be added. Maybe how high or low their mental stats are is how much they crash? I just think it would add another layer to the game.
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medal 5293
1 year 341 days ago
Even worse than the safety car, 
Reasons why? Use the search function 
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medal 5000
1 year 341 days ago

Harry
I know safety cars have been requested, but what about only crashes? I get that you'll have to retire when your car has a low engine or parts percentages. But that means otherwise, you'll never crash? Think about plain driver error. It happens. Look at real life F1. While they don't crash very much, sometimes drivers make mistakes, and are out of the race. It should be added. Maybe how high or low their mental stats are is how much they crash? I just think it would add another layer to the game.

I agree with car issues, but “plain driver error” seems so random and I would freak out if I lost a win because my championship driver “lost it”. People pay money to get their 20 talent, let them claim their rewards.


This thread is a bit redundant with the safety car thread as that one is more popular and also mentions crashes. Besides, why else would the safety car come out if there is no crashes? Formation lap? Animal on the track? Rain?*

*For all God made good Devs pls don’t bring out SCs for rain. I’m begging you, pls no
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medal 5000
1 year 341 days ago

Harry
I know safety cars have been requested, but what about only crashes? I get that you'll have to retire when your car has a low engine or parts percentages. But that means otherwise, you'll never crash? Think about plain driver error. It happens. Look at real life F1. While they don't crash very much, sometimes drivers make mistakes, and are out of the race. It should be added. Maybe how high or low their mental stats are is how much they crash? I just think it would add another layer to the game.



It would help if before posting about car crashes/accidents the people posting them look at previous threads on this exact subject - because even without safety cars, with crashes the game becomes luck-based - which isn't the point of online racing management games
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medal 5000
1 year 341 days ago
Seriously the suggestions are getting more and more ridiculous.  This is a management strategy game it isn’t an arcade style racing game.  Crashes can only come from random events outside of the control of the managers have no place in a game of this type.  If you want crashes go play Mario Kart!
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medal 5000
1 year 341 days ago

Ricky
Seriously the suggestions are getting more and more ridiculous.  This is a management strategy game it isn’t an arcade style racing game.  Crashes can only come from random events outside of the control of the managers have no place in a game of this type.  If you want crashes go play Mario Kart!



You hit the nail on the head mate - people who want crashes in a strategy game need to check that this is in fact strategy and not any of the Burnout or Asphalt games
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medal 5974
1 year 341 days ago
Crashes and missing corners are very needed. Heres the best idea it works Exactly like tyre temp but a chance to miss a corner, or run wide losing a bit of time, not loads maybe like 1/2 second. This can all be done using the push settings. If you push to long it increases the chance for the driver to make a mistake. This would add a strategic element in racing for choosing when to push or when to defend. All you're gonna say is I don't like the lottery.. it's not a lottery, it all hinges on how hard you want to run. You need a bit of randomness or luck in this type of game this is a fact not opinion.It's boring as is it now because it's so calculated and far too predictable without random factors. Now I am not saying crash out of the race that's just silly but have a bar like tyre temp but for aggression that you have to manage just like temps. Also running tyres for example past 40-50% increases the chance of a blow out or puncture. I really don't understand why you all think it will make it an arcade game. You clearly do not know what an arcade game is. This is management so this feature set fits perfectly with the games style.
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medal 5000
1 year 340 days ago
Dario
Crashes and missing corners are very needed. Heres the best idea it works Exactly like tyre temp but a chance to miss a corner, or run wide losing a bit of time, not loads maybe like 1/2 second. This can all be done using the push settings. If you push to long it increases the chance for the driver to make a mistake. This would add a strategic element in racing for choosing when to push or when to defend. All you're gonna say is I don't like the lottery.. it's not a lottery, it all hinges on how hard you want to run. You need a bit of randomness or luck in this type of game this is a fact not opinion.It's boring as is it now because it's so calculated and far too predictable without random factors. Now I am not saying crash out of the race that's just silly but have a bar like tyre temp but for aggression that you have to manage just like temps. Also running tyres for example past 40-50% increases the chance of a blow out or puncture. I really don't understand why you all think it will make it an arcade game. You clearly do not know what an arcade game is. This is management so this feature set fits perfectly with the games style.


Lol you need to understand the difference between, an opinion and a fact.

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medal 5000
1 year 340 days ago

Ricky
Dario
Crashes and missing corners are very needed. Heres the best idea it works Exactly like tyre temp but a chance to miss a corner, or run wide losing a bit of time, not loads maybe like 1/2 second. This can all be done using the push settings. If you push to long it increases the chance for the driver to make a mistake. This would add a strategic element in racing for choosing when to push or when to defend. All you're gonna say is I don't like the lottery.. it's not a lottery, it all hinges on how hard you want to run. You need a bit of randomness or luck in this type of game this is a fact not opinion.It's boring as is it now because it's so calculated and far too predictable without random factors. Now I am not saying crash out of the race that's just silly but have a bar like tyre temp but for aggression that you have to manage just like temps. Also running tyres for example past 40-50% increases the chance of a blow out or puncture. I really don't understand why you all think it will make it an arcade game. You clearly do not know what an arcade game is. This is management so this feature set fits perfectly with the games style.


Lol you need to understand the difference between, an opinion and a fact.




And it's a fact that most threads on crashes/accidents will get rejected.


Dario, I think you need to realize if you add in hints of randomness to a perfectly good racing manager, it turns a good skill-based game into a casino slot machine - something which I have said before in a different thread on this exact subject - this isn't an arcade game, but adding crashes will turn it into an arcade game
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medal 5721
1 year 340 days ago

Steven

Ricky
Dario
Crashes and missing corners are very needed. Heres the best idea it works Exactly like tyre temp but a chance to miss a corner, or run wide losing a bit of time, not loads maybe like 1/2 second. This can all be done using the push settings. If you push to long it increases the chance for the driver to make a mistake. This would add a strategic element in racing for choosing when to push or when to defend. All you're gonna say is I don't like the lottery.. it's not a lottery, it all hinges on how hard you want to run. You need a bit of randomness or luck in this type of game this is a fact not opinion.It's boring as is it now because it's so calculated and far too predictable without random factors. Now I am not saying crash out of the race that's just silly but have a bar like tyre temp but for aggression that you have to manage just like temps. Also running tyres for example past 40-50% increases the chance of a blow out or puncture. I really don't understand why you all think it will make it an arcade game. You clearly do not know what an arcade game is. This is management so this feature set fits perfectly with the games style.


Lol you need to understand the difference between, an opinion and a fact.




And it's a fact that most threads on crashes/accidents will get rejected.


Dario, I think you need to realize if you add in hints of randomness to a perfectly good racing manager, it turns a good skill-based game into a casino slot machine - something which I have said before in a different thread on this exact subject - this isn't an arcade game, but adding crashes will turn it into an arcade game


Exactly. It’s a very different audience, it now is a skill based manager game with one element of chance (weather).


Turn it into more chance-related and the current audience will leave as it totally undermines the skill element. One burst of poor luck can blow away all the advantage you skilfully built up, that’s a game-leaving scenario for a lot of current managers
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medal 5974
1 year 340 days ago
Steven

Ricky
Dario
Crashes and missing corners are very needed. Heres the best idea it works Exactly like tyre temp but a chance to miss a corner, or run wide losing a bit of time, not loads maybe like 1/2 second. This can all be done using the push settings. If you push to long it increases the chance for the driver to make a mistake. This would add a strategic element in racing for choosing when to push or when to defend. All you're gonna say is I don't like the lottery.. it's not a lottery, it all hinges on how hard you want to run. You need a bit of randomness or luck in this type of game this is a fact not opinion.It's boring as is it now because it's so calculated and far too predictable without random factors. Now I am not saying crash out of the race that's just silly but have a bar like tyre temp but for aggression that you have to manage just like temps. Also running tyres for example past 40-50% increases the chance of a blow out or puncture. I really don't understand why you all think it will make it an arcade game. You clearly do not know what an arcade game is. This is management so this feature set fits perfectly with the games style.


Lol you need to understand the difference between, an opinion and a fact.




And it's a fact that most threads on crashes/accidents will get rejected.


Dario, I think you need to realize if you add in hints of randomness to a perfectly good racing manager, it turns a good skill-based game into a casino slot machine - something which I have said before in a different thread on this exact subject - this isn't an arcade game, but adding crashes will turn it into an arcade game



You did not clearly read what I wrote ??
There is absolutely zero skill involved as it stand today! Every single manager is on the same setup.. you literally only decide push level during a race, a dog can play this game... 
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medal 5000
1 year 340 days ago

Dario
Steven

Ricky
Dario
Crashes and missing corners are very needed. Heres the best idea it works Exactly like tyre temp but a chance to miss a corner, or run wide losing a bit of time, not loads maybe like 1/2 second. This can all be done using the push settings. If you push to long it increases the chance for the driver to make a mistake. This would add a strategic element in racing for choosing when to push or when to defend. All you're gonna say is I don't like the lottery.. it's not a lottery, it all hinges on how hard you want to run. You need a bit of randomness or luck in this type of game this is a fact not opinion.It's boring as is it now because it's so calculated and far too predictable without random factors. Now I am not saying crash out of the race that's just silly but have a bar like tyre temp but for aggression that you have to manage just like temps. Also running tyres for example past 40-50% increases the chance of a blow out or puncture. I really don't understand why you all think it will make it an arcade game. You clearly do not know what an arcade game is. This is management so this feature set fits perfectly with the games style.


Lol you need to understand the difference between, an opinion and a fact.




And it's a fact that most threads on crashes/accidents will get rejected.


Dario, I think you need to realize if you add in hints of randomness to a perfectly good racing manager, it turns a good skill-based game into a casino slot machine - something which I have said before in a different thread on this exact subject - this isn't an arcade game, but adding crashes will turn it into an arcade game



You did not clearly read what I wrote ??
There is absolutely zero skill involved as it stand today! Every single manager is on the same setup.. you literally only decide push level during a race, a dog can play this game... 



Lol I’m sorry but this screams ignorance. If you’ve been deciding your push levels during the race, you’ve definitely been playing it wrong.


The game is all about data and managing that data to get the best performance requires skill.

If no skill was involved, the same managers won’t keep winning and everyone would be on the same points.
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medal 5974
1 year 340 days ago
Sub

Dario
Steven

Ricky
Dario
Crashes and missing corners are very needed. Heres the best idea it works Exactly like tyre temp but a chance to miss a corner, or run wide losing a bit of time, not loads maybe like 1/2 second. This can all be done using the push settings. If you push to long it increases the chance for the driver to make a mistake. This would add a strategic element in racing for choosing when to push or when to defend. All you're gonna say is I don't like the lottery.. it's not a lottery, it all hinges on how hard you want to run. You need a bit of randomness or luck in this type of game this is a fact not opinion.It's boring as is it now because it's so calculated and far too predictable without random factors. Now I am not saying crash out of the race that's just silly but have a bar like tyre temp but for aggression that you have to manage just like temps. Also running tyres for example past 40-50% increases the chance of a blow out or puncture. I really don't understand why you all think it will make it an arcade game. You clearly do not know what an arcade game is. This is management so this feature set fits perfectly with the games style.


Lol you need to understand the difference between, an opinion and a fact.




And it's a fact that most threads on crashes/accidents will get rejected.


Dario, I think you need to realize if you add in hints of randomness to a perfectly good racing manager, it turns a good skill-based game into a casino slot machine - something which I have said before in a different thread on this exact subject - this isn't an arcade game, but adding crashes will turn it into an arcade game



You did not clearly read what I wrote ??
There is absolutely zero skill involved as it stand today! Every single manager is on the same setup.. you literally only decide push level during a race, a dog can play this game... 



Lol I’m sorry but this screams ignorance. If you’ve been deciding your push levels during the race, you’ve definitely been playing it wrong.


The game is all about data and managing that data to get the best performance requires skill.

If no skill was involved, the same managers won’t keep winning and everyone would be on the same points.



Managing what data? Please do  explain...
Also how do adding realism is a sim manager game make it into an arcade game?
md-quotelink
medal 5000
1 year 340 days ago
Dario
Sub

Dario
Steven

Ricky
Dario
Crashes and missing corners are very needed. Heres the best idea it works Exactly like tyre temp but a chance to miss a corner, or run wide losing a bit of time, not loads maybe like 1/2 second. This can all be done using the push settings. If you push to long it increases the chance for the driver to make a mistake. This would add a strategic element in racing for choosing when to push or when to defend. All you're gonna say is I don't like the lottery.. it's not a lottery, it all hinges on how hard you want to run. You need a bit of randomness or luck in this type of game this is a fact not opinion.It's boring as is it now because it's so calculated and far too predictable without random factors. Now I am not saying crash out of the race that's just silly but have a bar like tyre temp but for aggression that you have to manage just like temps. Also running tyres for example past 40-50% increases the chance of a blow out or puncture. I really don't understand why you all think it will make it an arcade game. You clearly do not know what an arcade game is. This is management so this feature set fits perfectly with the games style.


Lol you need to understand the difference between, an opinion and a fact.




And it's a fact that most threads on crashes/accidents will get rejected.


Dario, I think you need to realize if you add in hints of randomness to a perfectly good racing manager, it turns a good skill-based game into a casino slot machine - something which I have said before in a different thread on this exact subject - this isn't an arcade game, but adding crashes will turn it into an arcade game



You did not clearly read what I wrote ??
There is absolutely zero skill involved as it stand today! Every single manager is on the same setup.. you literally only decide push level during a race, a dog can play this game... 



Lol I’m sorry but this screams ignorance. If you’ve been deciding your push levels during the race, you’ve definitely been playing it wrong.


The game is all about data and managing that data to get the best performance requires skill.

If no skill was involved, the same managers won’t keep winning and everyone would be on the same points.



Managing what data? Please do  explain...



There was no need to remove the laughter but I’ll humor you as that statement differentiates a casual player like yourself that thinks a dog can play the game from those that are highly skilled at it.


Example #1.

You mentioned deciding PL during your race, it might come as a shock to you but the top managers already know their push levels for the next race even before the current race is done. That’s from gathering data.

Example #2.

Car development. I can’t even emphasise enough the skill that takes. 

I have no take on the realism or arcade views, my response is strictly directed to your over simplification of the game.
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medal 5974
1 year 340 days ago
Sub

Dario
Sub

Dario
Steven

Ricky
Dario
Crashes and missing corners are very needed. Heres the best idea it works Exactly like tyre temp but a chance to miss a corner, or run wide losing a bit of time, not loads maybe like 1/2 second. This can all be done using the push settings. If you push to long it increases the chance for the driver to make a mistake. This would add a strategic element in racing for choosing when to push or when to defend. All you're gonna say is I don't like the lottery.. it's not a lottery, it all hinges on how hard you want to run. You need a bit of randomness or luck in this type of game this is a fact not opinion.It's boring as is it now because it's so calculated and far too predictable without random factors. Now I am not saying crash out of the race that's just silly but have a bar like tyre temp but for aggression that you have to manage just like temps. Also running tyres for example past 40-50% increases the chance of a blow out or puncture. I really don't understand why you all think it will make it an arcade game. You clearly do not know what an arcade game is. This is management so this feature set fits perfectly with the games style.


Lol you need to understand the difference between, an opinion and a fact.




And it's a fact that most threads on crashes/accidents will get rejected.


Dario, I think you need to realize if you add in hints of randomness to a perfectly good racing manager, it turns a good skill-based game into a casino slot machine - something which I have said before in a different thread on this exact subject - this isn't an arcade game, but adding crashes will turn it into an arcade game



You did not clearly read what I wrote ??
There is absolutely zero skill involved as it stand today! Every single manager is on the same setup.. you literally only decide push level during a race, a dog can play this game... 



Lol I’m sorry but this screams ignorance. If you’ve been deciding your push levels during the race, you’ve definitely been playing it wrong.


The game is all about data and managing that data to get the best performance requires skill.

If no skill was involved, the same managers won’t keep winning and everyone would be on the same points.



Managing what data? Please do  explain...



There was no need to remove the laughter but I’ll humor you as that statement differentiates a casual player like yourself that thinks a dog can play the game from those that are highly skilled at it.


Example #1.

You mentioned deciding PL during your race, it might come as a shock to you but the top managers already know their push levels for the next race even before the current race is done. That’s from gathering data.

Example #2.

Car development. I can’t even emphasise enough the skill that takes. 



1 that's not gathering information whatsoever.. every race is dynamic, you push on the bends low push on the straights. This is basic knowledge that everyone does, (even my dog) it's not data gathering ? 


Putting points on car requires skill? Jesus Christ if this is your best argument you failed miserably... Spending design points is the same almost every season.focus on the big 5 save some points to get an advantage. Job done.
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medal 5000
1 year 340 days ago

Dario
Sub

Dario
Sub

Dario
Steven

Ricky
Dario
Crashes and missing corners are very needed. Heres the best idea it works Exactly like tyre temp but a chance to miss a corner, or run wide losing a bit of time, not loads maybe like 1/2 second. This can all be done using the push settings. If you push to long it increases the chance for the driver to make a mistake. This would add a strategic element in racing for choosing when to push or when to defend. All you're gonna say is I don't like the lottery.. it's not a lottery, it all hinges on how hard you want to run. You need a bit of randomness or luck in this type of game this is a fact not opinion.It's boring as is it now because it's so calculated and far too predictable without random factors. Now I am not saying crash out of the race that's just silly but have a bar like tyre temp but for aggression that you have to manage just like temps. Also running tyres for example past 40-50% increases the chance of a blow out or puncture. I really don't understand why you all think it will make it an arcade game. You clearly do not know what an arcade game is. This is management so this feature set fits perfectly with the games style.


Lol you need to understand the difference between, an opinion and a fact.




And it's a fact that most threads on crashes/accidents will get rejected.


Dario, I think you need to realize if you add in hints of randomness to a perfectly good racing manager, it turns a good skill-based game into a casino slot machine - something which I have said before in a different thread on this exact subject - this isn't an arcade game, but adding crashes will turn it into an arcade game



You did not clearly read what I wrote ??
There is absolutely zero skill involved as it stand today! Every single manager is on the same setup.. you literally only decide push level during a race, a dog can play this game... 



Lol I’m sorry but this screams ignorance. If you’ve been deciding your push levels during the race, you’ve definitely been playing it wrong.


The game is all about data and managing that data to get the best performance requires skill.

If no skill was involved, the same managers won’t keep winning and everyone would be on the same points.



Managing what data? Please do  explain...



There was no need to remove the laughter but I’ll humor you as that statement differentiates a casual player like yourself that thinks a dog can play the game from those that are highly skilled at it.


Example #1.

You mentioned deciding PL during your race, it might come as a shock to you but the top managers already know their push levels for the next race even before the current race is done. That’s from gathering data.

Example #2.

Car development. I can’t even emphasise enough the skill that takes. 



1 that's not gathering information whatsoever.. every race is dynamic, you push on the bends low push on the straights. This is basic knowledge that everyone does, (even my dog) it's not data gathering ? 


Putting points on car requires skill? Jesus Christ if this is your best argument you failed miserably... Spending design points is the same almost every season.



Your response and other things say a lot about your skill level so I’ll leave you to it ?.

md-quotelink
medal 5721
1 year 340 days ago

Dario
Steven

Ricky
Dario
Crashes and missing corners are very needed. Heres the best idea it works Exactly like tyre temp but a chance to miss a corner, or run wide losing a bit of time, not loads maybe like 1/2 second. This can all be done using the push settings. If you push to long it increases the chance for the driver to make a mistake. This would add a strategic element in racing for choosing when to push or when to defend. All you're gonna say is I don't like the lottery.. it's not a lottery, it all hinges on how hard you want to run. You need a bit of randomness or luck in this type of game this is a fact not opinion.It's boring as is it now because it's so calculated and far too predictable without random factors. Now I am not saying crash out of the race that's just silly but have a bar like tyre temp but for aggression that you have to manage just like temps. Also running tyres for example past 40-50% increases the chance of a blow out or puncture. I really don't understand why you all think it will make it an arcade game. You clearly do not know what an arcade game is. This is management so this feature set fits perfectly with the games style.


Lol you need to understand the difference between, an opinion and a fact.




And it's a fact that most threads on crashes/accidents will get rejected.


Dario, I think you need to realize if you add in hints of randomness to a perfectly good racing manager, it turns a good skill-based game into a casino slot machine - something which I have said before in a different thread on this exact subject - this isn't an arcade game, but adding crashes will turn it into an arcade game



You did not clearly read what I wrote ??
There is absolutely zero skill involved as it stand today! Every single manager is on the same setup.. you literally only decide push level during a race, a dog can play this game... 


With all due respect, at a competitive level, it does take skill. Also, you may’ve been level 20 too long, you’ll see to balance a growing account and keep beeing competitive, it needs skill. We all will find out when level 30 is released


Oh and I want to meet your dog
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medal 5000
1 year 316 days ago
Ok so we need damage because overtakes are very simple 
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