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Rejected
Grid place penalties.

Your thoughts

43.59% (17)
Yes
56.41% (22)
No
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medal 5054
1 year 338 days ago
Wouldn’t the game be much more like real if there where grid penalties in the game the drivers and teams have to contend with?
I know there are some reasons this can’t happen like a penalty for dangerous driving but imagine with engine components.
It could be like you have in Formula One where you have set number of engines for example and you go over then you’re driver is slapped with a penalty of ten places on the grid something like that.
What are your thoughts?
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medal 5000
1 year 337 days ago
Once driver traits are added this would be an interesting feature to consider. However, as the game operates now it would mostly be a nuisance because of the lack of control over qualifying results. I feel like a new car parts/engine system with this in mind would make this feature quite fun to work around.
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medal 5054
1 year 337 days ago

Jared
Once driver traits are added this would be an interesting feature to consider. However, as the game operates now it would mostly be a nuisance because of the lack of control over qualifying results. I feel like a new car parts/engine system with this in mind would make this feature quite fun to work around.


I think how the game runs it wouldn’t work but you can change that to insert the feature. It would give lower teams down the grid a chance with a less developed car for instance.

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medal 5883 Community Manager
1 year 337 days ago
Hello managers,

Since selling engines/parts is one of the sources of income of the game this isn’t something suitable for the current business model.
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medal 5054
1 year 337 days ago

José
Hello managers,

Since selling engines/parts is one of the sources of income of the game this isn’t something suitable for the current business model.


But isn’t there any other way you con implement grid penalties like some leagues have there own especially offline leagues.

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medal 5002
1 year 337 days ago

Martin

José
Hello managers,

Since selling engines/parts is one of the sources of income of the game this isn’t something suitable for the current business model.


But isn’t there any other way you con implement grid penalties like some leagues have there own especially offline leagues.




There are more important things for the devs to work on.  This idea would add nothing positive to the game.
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medal 5883 Community Manager
1 year 337 days ago

Martin

But isn’t there any other way you con implement grid penalties like some leagues have their own especially offline leagues.


Hey,

Any more concrete suggestions? Your comment is a bit ambiguous.
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medal 5054
1 year 337 days ago

José

Martin

But isn’t there any other way you con implement grid penalties like some leagues have their own especially offline leagues.


Hey,

Any more concrete suggestions? Your comment is a bit ambiguous.


Well like I said with offline leagues and someone. Obviously this would have be up to the league owner to determine how they want to go about.

Like does they feel that a manager or a driver reserves a penalty if so how much of a penalty?
This was one I meant when suggesting grid penalties. Do you get where I’m going?
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medal 5054
1 year 337 days ago

Dick

Martin

José
Hello managers,

Since selling engines/parts is one of the sources of income of the game this isn’t something suitable for the current business model.


But isn’t there any other way you con implement grid penalties like some leagues have there own especially offline leagues.




There are more important things for the devs to work on.  This idea would add nothing positive to the game.


Why would it be bad?

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medal 5000
1 year 337 days ago

José
Hello managers,

Since selling engines/parts is one of the sources of income of the game this isn’t something suitable for the current business model.

Good point. Didn't think about that


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medal 5001
1 year 336 days ago
It both stuns me and makes me laugh when people object to sensible suggestions with spurious reasons. The fact that YOU think the developers have other priorities doesn't mean the suggestion isn't a good one, does it.
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medal 5883 Community Manager
1 year 336 days ago
Martin

Well like I said with offline leagues and someone. Obviously this would have be up to the league owner to determine how they want to go about.

Like does they feel that a manager or a driver reserves a penalty if so how much of a penalty?
This was one I meant when suggesting grid penalties. Do you get where I’m going?


Hey Martin,

Thanks a lot for your idea. From my own experience I don't think giving host that right is something fair for the competition. The vast majority of iGP Manager hosts are excellent and work very hard for their leagues. But as in all areas, there are always exceptions. Moderators already receive numerous reports of unfair kicks on a weekly basis, so imagine how disastrous it could be to give toxic hosts the option of deciding on sanctions at their whim.
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medal 5000
1 year 336 days ago

José
Martin

Well like I said with offline leagues and someone. Obviously this would have be up to the league owner to determine how they want to go about.

Like does they feel that a manager or a driver reserves a penalty if so how much of a penalty?
This was one I meant when suggesting grid penalties. Do you get where I’m going?


Hey Martin,

Thanks a lot for your idea. From my own experience I don't think giving host that right is something fair for the competition. The vast majority of iGP Manager hosts are excellent and work very hard for their leagues. But as in all areas, there are always exceptions. Moderators already receive numerous reports of unfair kicks on a weekly basis, so imagine how disastrous it could be to give toxic hosts the option of deciding on sanctions at their whim.


Yeah, I was about to say something similar

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medal 5002
1 year 336 days ago (Last edited by Dick Dastardly 1 year 336 days ago)
Malcolm
It both stuns me and makes me laugh when people object to sensible suggestions with spurious reasons. The fact that YOU think the developers have other priorities doesn't mean the suggestion isn't a good one, does it.



Not it doesn’t,  but this isn’t a great idea.  


1.  As a already been explained it is counter intuitive to iGP’s revenue raising strategy.  That in itself is enough to warrant developers having better things to concentrate on and certainly makes calling it a sensible idea a little baffling.

2.  The new upgrade promised in the Q4 Roadmap is late.  It was due before December and we haven’t even been provided with the details of what will be included which was promised to be made available prior to the update going live. Again this is another reason why the developers have more important things to focus on than this idea.

3.  Let’s not forget about other areas of the game that people have strong opinions on.  The qualifying bug, the pit change bug (on some tracks), the llack of a proper overtaking mechanic, DRS trains, tyre balancing etc.  All of these are far more important than this idea so again more areas for the developers to focus on before this (although it’s irrelevant now since the idea has been rejected).

4.  The OP thinks it will make the game more real?  Is that a good idea?  Look at the chaos in F1 this year with the amount of  grid penalties for power unit changes (Monza, Belgium as good examples).  It was so bad in F1 it made a mockery of some races and they are going to review the rules.  People struggled to understand how some of the penalties worked against each other as there were so many at the same time.   it’s almost essential in Elite tiers in competitive leagues to change engines every race do we really want to emulate this idea which doesn’t actually work that well in real F1.  There is world of difference between the real world and a game.
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medal 5000
1 year 336 days ago

Dick
Not it doesn’t,  but this is a very bad idea.  


1.  As a already been explained it is counter intuitive to iGP’s revenue raising strategy.  That in itself is enough to warrant developers having better things to concentrate on and certainly makes calling it a sensible idea a little baffling.

2.  The new upgrade promised in the Q4 Roadmap is late.  It was due before December and we haven’t even been provided with the details of what will be included which was promised to be made available prior to the update going live. Again this is another reason why the developers have more important things to focus on than this idea.

3.  Let’s not forget about other areas of the game that people have strong opinions on.  The qualifying bug, the pit change bug (on some tracks), the llack of a proper overtaking mechanic, DRS trains, tyre balancing etc.  All of these are far more important than this idea so again more areas for the developers to focus on before this (although it’s irrelevant now since the idea has been rejected).

4.  The OP thinks it will make the game more real?  Is that a good idea?  Look at the chaos in F1 this year with the amount of  grid penalties for power unit changes (Monza, Belgium as good examples).  It was so bad in F1 it made a mockery of some races and they are going to review the rules.  People struggled to understand how some of the penalties worked against each other as there were so many at the same time.   it’s almost essential in Elite tiers in competitive leagues to change engines every race do we really want to emulate this idea which doesn’t actually work that well in real F1.  There is world of difference between the real world and a game.

So what is actually good about the idea?  Personally I struggle to see anything positive about it,  but maybe you enlighten us?



Also another reason that this was shot down might have been because - in my view - this seems like something a toxic host would use to their advantage to punish other managers
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medal 5054
1 year 336 days ago

Steven

Dick
Not it doesn’t,  but this is a very bad idea.  


1.  As a already been explained it is counter intuitive to iGP’s revenue raising strategy.  That in itself is enough to warrant developers having better things to concentrate on and certainly makes calling it a sensible idea a little baffling.

2.  The new upgrade promised in the Q4 Roadmap is late.  It was due before December and we haven’t even been provided with the details of what will be included which was promised to be made available prior to the update going live. Again this is another reason why the developers have more important things to focus on than this idea.

3.  Let’s not forget about other areas of the game that people have strong opinions on.  The qualifying bug, the pit change bug (on some tracks), the llack of a proper overtaking mechanic, DRS trains, tyre balancing etc.  All of these are far more important than this idea so again more areas for the developers to focus on before this (although it’s irrelevant now since the idea has been rejected).

4.  The OP thinks it will make the game more real?  Is that a good idea?  Look at the chaos in F1 this year with the amount of  grid penalties for power unit changes (Monza, Belgium as good examples).  It was so bad in F1 it made a mockery of some races and they are going to review the rules.  People struggled to understand how some of the penalties worked against each other as there were so many at the same time.   it’s almost essential in Elite tiers in competitive leagues to change engines every race do we really want to emulate this idea which doesn’t actually work that well in real F1.  There is world of difference between the real world and a game.

So what is actually good about the idea?  Personally I struggle to see anything positive about it,  but maybe you enlighten us?



Also another reason that this was shot down might have been because - in my view - this seems like something a toxic host would use to their advantage to punish other managers


I must admit I hadn’t thought of that 

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