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The tires

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medal 5000
1 year 325 days ago (Last edited by Dom Wagner 1 year 325 days ago)
The tires absolutely have to be addressed in the update. I’m tired of losing races on hards for 18 laps on 3% tire wear to mediums going 20 laps on 4% tire wear. 

Most races are just Softs and Mediums which is kinda lame a pretty repetitive. 
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medal 5917
1 year 325 days ago
Try SS 5+ pit stops, I don't ever use mediums anymore. SS and S On average 6 stops SS is way better than using M for every track

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medal 5000 Super Mod
1 year 325 days ago (Last edited by Kevin Bissell 1 year 325 days ago)
The tyres were last tweaked in August, AFAIK there are no plans to do anything with the slick tyres anytime soon.

The problem with tyre balancing is perfectly illustrated in the above two posts. Dom competes in a 100% no refuelling league whereas Dario races 100% refuelling allowed. Both have a different opinion and perspective on tyres.

Dario favours the softer compounds because they work well in refuelling allowed leagues as they not only have the raw pace advantage but because you are fuelled for fewer laps they also have a significant weight advantage especially in the first stint.

In a no refuelling league there is no weight advantage because everyone carries much the same fuel throughout the race. The pace of the softer compounds alone is often not sufficient to make up for the additional pit stops, especially on circuits where time lost in the pits is long. So Dario's advice would possibly not help Dom.

Whatever the Devs do with tyre wear and performance is inevitably going to lead to criticism from some players because not only do we have refuelling on/off we also have four different race distances and tyre rules on/off which they need to cater for. (16 different race configurations with one set of tyres).
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medal 5917
1 year 325 days ago
I forget about the no refueling when I posted that comment, as for no refueling I have no opinion or advise as I've never tried it. As Kevin says my advise is for refuling.
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medal 5000 Super Mod
1 year 325 days ago
Yes, my advice (for what it's worth) is if you get tired of similar strategies every season then switch the race format occasionally. There's not much difference in terms of total race time between 100% and 75%, so alternate between these and also alternate tyre rules and refuelling. That gives you 8 different race scenarios, I guarantee this will result in you having to adopt different strategies and chassis development paths.
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medal 5000
1 year 324 days ago (Last edited by Skid Solo 1 year 324 days ago)
Kevin
The tyres were last tweaked in August, AFAIK there are no plans to do anything with the slick tyres anytime soon.

The problem with tyre balancing is perfectly illustrated in the above two posts. Dom competes in a 100% no refuelling league whereas Dario races 100% refuelling allowed. Both have a different opinion and perspective on tyres.

Dario favours the softer compounds because they work well in refuelling allowed leagues as they not only have the raw pace advantage but because you are fuelled for fewer laps they also have a significant weight advantage especially in the first stint.

In a no refuelling league there is no weight advantage because everyone carries much the same fuel throughout the race. The pace of the softer compounds alone is often not sufficient to make up for the additional pit stops, especially on circuits where time lost in the pits is long. So Dario's advice would possibly not help Dom.

Whatever the Devs do with tyre wear and performance is inevitably going to lead to criticism from some players because not only do we have refuelling on/off we also have four different race distances and tyre rules on/off which they need to cater for. (16 different race configurations with one set of tyres).


It also illustrates the potential problem of listening to the crowd.  Lots of managers demanded no refuelling since they thought it more realistic (why this automatically equates to better is beyond me).  Every small change in this game has consequences elsewhere, both good and bad .  So how tyres can ever be balanced for both refuelling and no fuelling is difficult and that doesn’t even take into account race distance (what works for 100% is bad for 50% and a disaster for 25%).  This just leads to more requests for change via the forums, all conflicting with different expectations of the outcome.

iGP needs to take its own path going forward
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medal 5917
1 year 324 days ago
Skid
Kevin
The tyres were last tweaked in August, AFAIK there are no plans to do anything with the slick tyres anytime soon.

The problem with tyre balancing is perfectly illustrated in the above two posts. Dom competes in a 100% no refuelling league whereas Dario races 100% refuelling allowed. Both have a different opinion and perspective on tyres.

Dario favours the softer compounds because they work well in refuelling allowed leagues as they not only have the raw pace advantage but because you are fuelled for fewer laps they also have a significant weight advantage especially in the first stint.

In a no refuelling league there is no weight advantage because everyone carries much the same fuel throughout the race. The pace of the softer compounds alone is often not sufficient to make up for the additional pit stops, especially on circuits where time lost in the pits is long. So Dario's advice would possibly not help Dom.

Whatever the Devs do with tyre wear and performance is inevitably going to lead to criticism from some players because not only do we have refuelling on/off we also have four different race distances and tyre rules on/off which they need to cater for. (16 different race configurations with one set of tyres).


It also illustrates the potential problem of listening to the crowd.  Lots of managers demanded no refuelling since they thought it more realistic (why this automatically equates to better is beyond me).  Every small change in this game has consequences elsewhere, both good and bad .  So how tyres can ever be balanced for both refuelling and no fuelling is difficult and that doesn’t even take into account race distance (what works for 100% is bad for 50% and a disaster for 25%).  This just leads to more requests for change via the forums, all conflicting with different expectations of the outcome.

iGP needs to take its own path going forward



You say igp needs to work on its own path, this has failed spectacularly, you need to listen to the players because without us there's no game. I totally get Devs have a vision of what they want and so does the players so it's an impossible task. There is no use in chucking new features and stuff to the game no one wants or asks for. they need to nail the basics first, IE, make all tyres playable, fix drs. Then once the basics are sweet so are the players then add new features going forward.
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medal 5002
1 year 324 days ago (Last edited by Dick Dastardly 1 year 324 days ago)
Dario
Skid
Kevin
The tyres were last tweaked in August, AFAIK there are no plans to do anything with the slick tyres anytime soon.

The problem with tyre balancing is perfectly illustrated in the above two posts. Dom competes in a 100% no refuelling league whereas Dario races 100% refuelling allowed. Both have a different opinion and perspective on tyres.

Dario favours the softer compounds because they work well in refuelling allowed leagues as they not only have the raw pace advantage but because you are fuelled for fewer laps they also have a significant weight advantage especially in the first stint.

In a no refuelling league there is no weight advantage because everyone carries much the same fuel throughout the race. The pace of the softer compounds alone is often not sufficient to make up for the additional pit stops, especially on circuits where time lost in the pits is long. So Dario's advice would possibly not help Dom.

Whatever the Devs do with tyre wear and performance is inevitably going to lead to criticism from some players because not only do we have refuelling on/off we also have four different race distances and tyre rules on/off which they need to cater for. (16 different race configurations with one set of tyres).


It also illustrates the potential problem of listening to the crowd.  Lots of managers demanded no refuelling since they thought it more realistic (why this automatically equates to better is beyond me).  Every small change in this game has consequences elsewhere, both good and bad .  So how tyres can ever be balanced for both refuelling and no fuelling is difficult and that doesn’t even take into account race distance (what works for 100% is bad for 50% and a disaster for 25%).  This just leads to more requests for change via the forums, all conflicting with different expectations of the outcome.

iGP needs to take its own path going forward



You say igp needs to work on its own path, this has failed spectacularly, you need to listen to the players because without us there's no game. I totally get Devs have a vision of what they want and so does the players so it's an impossible task. There is no use in chucking new features and stuff to the game no one wants or asks for. they need to nail the basics first, IE, make all tyres playable, fix drs. Then once the basics are sweet so are the players then add new features going forward.


I disagree with your first comment it’s listening to the players that have got the game to where it is.  They are trying to please everyone even when they have conflicting needs.  The rest of your comments I agree with, although making tyres  more playable is a problem with no refuelling/fuelling and different race distances so it’s impossible to create balance for everyone. 

Edit: posted on my other account
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medal 5130
1 year 324 days ago
Dario as far as tyres are concerned across the two different formats (refuelling and no refuelling) all of SS, S and M are useable situationally. And by design it shouldn’t always be possible to use all 4 tyres at every track.

Personally I think hards need a little help, while they do see use at sometimes I view them as just had mediums on 90% or circuits. Slightly better hard tyres might open up the ability to mix things up and bring softer compounds into play, particularly for no refueling.

But it’s a tightrope. I wasn’t around personally but I’ve heard of times in the past where hards were the only competitive tyre. I think I would like to see hards gain a few more laps of usable life, maybe 2-3 laps at an average lap length circuit in no refuelling 100%. In theory that might allow players to make a choice between running M-M and S-H,
Or to cut a pit stop out altogether (risky as that could lead to everything just being hards on a lot of circuits.)

As for refueling. Winter is rough on some circuits ? looking forward to the temperatures picking back up in some parts of the world.
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medal 5665
1 year 323 days ago
Do not forget that it is also now cold in many of the European and north smerican tracks.

Thereshould be more problems with tyres overheating, than the compounds that are utilisable for gemeral performance.  You, a0t some tracks should be forced into using softs and supers to allow for whatever boost usage you need right now.  This will improve over the year and hards should be effacible doe to jogh track temps.
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