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Suggested
Fix the weather tyre anomaly

Wet race should be when the track is wet.

88.18% (97)
Yes
11.82% (13)
No
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medal 5666
1 year 247 days ago
Yesterday I have been disqualified. Iasked the support and i had this answer.
"In iGP Manager, a wet race is defined as one where rain falls at any point after lights out not a race where the water level is above 0.0mm after lights out.The reason you were disqualified from your race is that the rain had stopped before lights out and therefore the race was defined by the system as dry. This means you would need to use two different dry tyres. "


That is totally wrong and unfair and I'm a bit disappointed.
As the start the track was wet (1,5mm) and not suitable for dry tyre.
Wet race is when the track is wet.
That should be changed/fixed.
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medal 5298
1 year 247 days ago
I do agree, it can't be that hard to implement, if the track is showing any water before the start then the 2 tyre rule should be cancelled. A wet race is determined by the track conditions and not the weather at the time.
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medal 5000
1 year 247 days ago
The track is on the ground, not in the sky. Simple as that. A big yes from me.
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medal 5000 Super Mod
1 year 247 days ago
For what it's worth, all of the volunteers agree the definition of a wet race should be changed and have been pushing the Devs to do this for quite a few months now. However, just to manage expectations, I don't think changing it is quite as simple as we all think it is. So until the resources are available to re-code the rules and test the changes before implementation it's not going to happen.

I appreciate it's frustrating when it happens but TBH it should only ever affect a manager for one race. With a counter-intuitive wet race definition, to make the mistake once is understandable, the second time you only have yourself to blame.

Off-line racing or not attending are the biggest challenges but the Devs will argue that the game is designed for on-line racing and you're always going to be at a disadvantage if you don't attend an on-line race.
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medal 5000
1 year 247 days ago

Kevin
For what it's worth, all of the volunteers agree the definition of a wet race should be changed and have been pushing the Devs to do this for quite a few months now. However, just to manage expectations, I don't think changing it is quite as simple as we all think it is. So until the resources are available to re-code the rules and test the changes before implementation it's not going to happen.

I appreciate it's frustrating when it happens but TBH it should only ever affect a manager for one race. With a counter-intuitive wet race definition, to make the mistake once is understandable, the second time you only have yourself to blame.

Off-line racing or not attending are the biggest challenges but the Devs will argue that the game is designed for on-line racing and you're always going to be at a disadvantage if you don't attend an on-line race.


Even if it only DQ's you for one race, it's still a massive inconvenience. Picture this: A 33 lap race at Germany. It stops raining just before the race, and there is over 3mm of water on the track. At lap 30, the track has finally reached 0mm, and you pit for slicks. But, you have to use 2 dry compounds! This means that you have to pit again on lap 31 or 32. It makes no logical sense. Then again, iGP and logic have 0 relationship, so maybe that's why. ?
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medal 5007
1 year 247 days ago
Kevin
For what it's worth, all of the volunteers agree the definition of a wet race should be changed and have been pushing the Devs to do this for quite a few months now. However, just to manage expectations, I don't think changing it is quite as simple as we all think it is. So until the resources are available to re-code the rules and test the changes before implementation it's not going to happen.

I appreciate it's frustrating when it happens but TBH it should only ever affect a manager for one race. With a counter-intuitive wet race definition, to make the mistake once is understandable, the second time you only have yourself to blame.

Off-line racing or not attending are the biggest challenges but the Devs will argue that the game is designed for on-line racing and you're always going to be at a disadvantage if you don't attend an on-line race.



I disagree Kevin. I know a little about coding and I bet everything that this can be fixed with few lines of code. Somewhere in the game there must be a variable (true/false) that defines if the race is wet and becomes true when it rains. All developers have to do is a check about water level on track when race starts. If non zero then race is wet.
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medal 5538 CEO & CTO
1 year 247 days ago
I will just state for the record that I never intended for wet weather to be defined as it currently is, and I agree with the sentiment.

These kind of fairly simple issues in principle can be complex to address in reality. For one, we haven't had a sim developer for a while now. It's something I'm looking to address soon. Therefore we've been running on an older version of the sim and unable to update it for a while.

Giovanni
I disagree Kevin. I know a little about coding and I bet everything that this can be fixed with few lines of code. Somewhere in the game there must be a variable (true/false) that defines if the race is wet and becomes true when it rains. All developers have to do is a check about water level on track when race starts. If non zero then race is wet.

Booleans! I regret to inform you that there's a lot more to the code than that. Then there's the process of updating the simulation of the entire service, which is a job in itself.
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medal 5666
1 year 247 days ago

Jack
I will just state for the record that I never intended for wet weather to be defined as it currently is, and I agree with the sentiment.

These kind of fairly simple issues in principle can be complex to address in reality. For one, we haven't had a sim developer for a while now. It's something I'm looking to address soon. Therefore we've been running on an older version of the sim and unable to update it for a while.

Giovanni
I disagree Kevin. I know a little about coding and I bet everything that this can be fixed with few lines of code. Somewhere in the game there must be a variable (true/false) that defines if the race is wet and becomes true when it rains. All developers have to do is a check about water level on track when race starts. If non zero then race is wet.

Booleans! I regret to inform you that there's a lot more to the code than that. Then there's the process of updating the simulation of the entire service, which is a job in itself.



Thanks Jack! It's good to know you keep your eyes on issues like that. I can understand the problems you're facing at the moment. Please keep up the great work. We'll be patient I can promise.
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medal 5000
1 year 247 days ago

Jack
I will just state for the record that I never intended for wet weather to be defined as it currently is, and I agree with the sentiment.

These kind of fairly simple issues in principle can be complex to address in reality. For one, we haven't had a sim developer for a while now. It's something I'm looking to address soon. Therefore we've been running on an older version of the sim and unable to update it for a while.

Giovanni
I disagree Kevin. I know a little about coding and I bet everything that this can be fixed with few lines of code. Somewhere in the game there must be a variable (true/false) that defines if the race is wet and becomes true when it rains. All developers have to do is a check about water level on track when race starts. If non zero then race is wet.

Booleans! I regret to inform you that there's a lot more to the code than that. Then there's the process of updating the simulation of the entire service, which is a job in itself.

I think I can offer an easier way to get rid of that problem. We should take into account inters and wets tyres if there’s a mandatory rule of two tyre type to be used during a race. So, for example, if  there’s water on track and we take inters for the start and then go to any slick compound like mediums when it’s dry we consider the rule fulfilled because we used inters and mediums during a race. On the other hand if a race is dry and some players use inters or wets on dry to fulfill the rule there’s no problem because they will just ruin the race and lose much more time.


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medal 5007
1 year 247 days ago

Jack
I will just state for the record that I never intended for wet weather to be defined as it currently is, and I agree with the sentiment.

These kind of fairly simple issues in principle can be complex to address in reality. For one, we haven't had a sim developer for a while now. It's something I'm looking to address soon. Therefore we've been running on an older version of the sim and unable to update it for a while.

Giovanni
I disagree Kevin. I know a little about coding and I bet everything that this can be fixed with few lines of code. Somewhere in the game there must be a variable (true/false) that defines if the race is wet and becomes true when it rains. All developers have to do is a check about water level on track when race starts. If non zero then race is wet.

Booleans! I regret to inform you that there's a lot more to the code than that. Then there's the process of updating the simulation of the entire service, which is a job in itself.



So I lost everything, my bad! I should not bet. ?
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medal 5000 Super Mod
1 year 247 days ago
Sopo

I think I can offer an easier way to get rid of that problem. We should take into account inters and wets tyres if there’s a mandatory rule of two tyre type to be used during a race. So, for example, if  there’s water on track and we take inters for the start and then go to any slick compound like mediums when it’s dry we consider the rule fulfilled because we used inters and mediums during a race. On the other hand if a race is dry and some players use inters or wets on dry to fulfill the rule there’s no problem because they will just ruin the race and lose much more time.



This solution was also offered to the Devs by volunteers a month or so back. Yes, it will probably fix more than 90% of the problems so if it's an easier fix maybe it's the way to go.

The scenario that would still cause an issue is where it stops raining before the race begins but the track remains wet for the entire race. Anyone running full Inters will still be disqualified. Most likely to happen on 25% or maybe 50% race distance.
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medal 5000
1 year 246 days ago

Kevin
Sopo

I think I can offer an easier way to get rid of that problem. We should take into account inters and wets tyres if there’s a mandatory rule of two tyre type to be used during a race. So, for example, if  there’s water on track and we take inters for the start and then go to any slick compound like mediums when it’s dry we consider the rule fulfilled because we used inters and mediums during a race. On the other hand if a race is dry and some players use inters or wets on dry to fulfill the rule there’s no problem because they will just ruin the race and lose much more time.



This solution was also offered to the Devs by volunteers a month or so back. Yes, it will probably fix more than 90% of the problems so if it's an easier fix maybe it's the way to go.

The scenario that would still cause an issue is where it stops raining before the race begins but the track remains wet for the entire race. Anyone running full Inters will still be disqualified. Most likely to happen on 25% or maybe 50% race distance.


I’ve thought about it too. For such scenario what if we consider the rule fulfilled when a driver puts inters or wets. Doesn’t matter if he takes slicks when it’s dry or not. If it’s a “non” rainy race but ground is wet a player will just finish the race on inters and the rule is fulfilled. On the others hand it also doesn’t create new problems in dry races. Of course it all looks like patches and a better solution is to connect its ground water level when it’s lights out to its track status dry or wet like it works in real world but I guess a rule to take into account inters and wets is logical beyond the issue. 

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medal 6091 Community Manager
1 year 242 days ago
Hello managers,

We have decided to make the Inter and Wet tires count for the two tyres compound rule. This way we avoid the incidents previously mentioned and reported by many other players. Thank you for your patience and cooperation.
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medal 5000
1 year 242 days ago
Great! Happy to see this change.
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medal 5000 Super Mod
1 year 242 days ago
Excellent. Good news indeed.
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medal 5007
1 year 242 days ago
Good decision but this won't fix problems in 25% X2 races as players will use wet tyres on drying track. In live races I would add a small icon on the top bar that tells if this race is wet or dry (or read as "if the two tyre rule is valid").
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medal 6091 Community Manager
1 year 242 days ago
Giovanni
Good decision but this won't fix problems in 25% X2 races as players will use wet tyres on drying track. In live races I would add a small icon on the top bar that tells if this race is wet or dry (or read as "if the two tyre rule is valid").


Hey Giovanni,

Thank you for your feedback. Indeed this is a scenario which remains unsolved unfortunately. This hot fix is a temporary solution while we don't have the resources to hire a sim dev. This area of the game is extremely complex and it isn't a one-line code fix as you said once! :P
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medal 5001
1 year 241 days ago
Nice work around, and on behalf of all us offliners, a big thank you! ??
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medal 5666
1 year 237 days ago
José
Hello managers,

We have decided to make the Inter and Wet tires count for the two tyres compound rule. This way we avoid the incidents previously mentioned and reported by many other players. Thank you for your patience and cooperation.



Finally I triggered something useful haha. Shame for the point I've lost with that but never mind. It's a game. Thank you so much for this hot fix! :)
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medal 6386
1 year 221 days ago
Is this implemented?
I tested with inters, hards today and got DQ.
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