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Penalty weight in elite category

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medal 5000
1 year 203 days ago (Last edited by Barna Fodor 1 year 203 days ago)
Hello everyone!

I had today 1 second disadvantage to the pole on the first race, as I was lvl 22 with lvl 23 and 24 T20 no special ability drivers against lvl 25 T30 legendary racecraft drivers
I know it isn't optimal, but it's still crazy and unacceptable!
I think we should do something, either add penalty weight in elite category (e.g. over 20), or reduce a bit the difference between the different level drivers or the effect of special ability, or I don't know, but it's just unacceptable that you can easily win, just because you pay to win.
And with this I don't say that my leaguemates are bad managers, just that I could beat or at least fight against them if I had at least similar features...
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medal 5000
1 year 203 days ago
Getting a T30 really isn’t that expensive however the racecraft does cost way too much and needs to either be nerfed or made cheaper. Thats the real problem here
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medal 5000
1 year 203 days ago

White
Getting a T30 really isn’t that expensive however the racecraft does cost way too much and needs to either be nerfed or made cheaper. Thats the real problem here



Not expensive, but it makes a lot of time training the drivers to lvl 23-24
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medal 5000
1 year 201 days ago
this suggestion kinda seems like something an unscrupulous host could use to their advantage, maybe that's just me
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medal 5005
1 year 201 days ago

Hosts aren't another than other managers, I don't understand what are you talking about, it's for not being a that big difference between the levels as it's possible that a player who promoted with lvl 15 got faced with a manager with lvl 24 (30 later), and also that lvl drivers, to be competitive
This is a crazy difference as 2 level can also make a second/lap in some cases...
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medal 5883 Community Manager
1 year 201 days ago
This is not true, the differences now are smaller than in the past. Since L30 has less power than old L20. So L15 teams competing against L24 (not a great example since currently there're only 250 players that reached this experience level) are closer than previously.
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medal 5195
1 year 201 days ago

José
This is not true, the differences now are smaller than in the past. Since L30 has less power than old L20. So L15 teams competing against L24 (not a great example since currently there're only 250 players that reached this experience level) are closer than previously.


The old L20 is not as quick as quick as the current L30? I thought the old L20 was the same as the current L30. Is this not correct?

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medal 5550
1 year 200 days ago
I don`t know exactly, but my feeling is that after update the gaps are a lot bigger that it used to be…lower level compared to higher level (like lv 17 vs lv 23). But anyway…(and this has been suggested already maybe several times), there should be a change in categories. Its ridiculous that you can proceed to elite level for example at level lv12…you need to play several months (competitive league) and cruising there with places like 15-25…motivating, NO…not for the many. So as the ”Ikea” slogan says…here`s the suggestion ”for the many people”…make 4 categories: 1 beginners, lv xx-lv 8, 2  Rookie lv 9-13, 3 Pro lv 14-19, 4 elite lv 20-30. Or something like that…do not know if this possible or not, but there should be a change in something, otherwise the game lacks something for no reason.
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medal 5005
1 year 200 days ago

José
This is not true, the differences now are smaller than in the past. Since L30 has less power than old L20. So L15 teams competing against L24 (not a great example since currently there're only 250 players that reached this experience level) are closer than previously.



It's possible that you planned so, and this was made so, but as you rescaled the driver attributes, there is already a big enough difference between the levels, lower levels not to be that competitive, and let's say that new 30 is equal to old 18, then we can say, that 15-24 is 9-14, for which levels there used to be weight penalty in roookie or/and pro (I don't remember) category, so it wouldn't be that crazy
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medal 5002
1 year 199 days ago (Last edited by Dick Dastardly 1 year 199 days ago)
Barna

José
This is not true, the differences now are smaller than in the past. Since L30 has less power than old L20. So L15 teams competing against L24 (not a great example since currently there're only 250 players that reached this experience level) are closer than previously.



It's possible that you planned so, and this was made so, but as you rescaled the driver attributes, there is already a big enough difference between the levels, lower levels not to be that competitive, and let's say that new 30 is equal to old 18, then we can say, that 15-24 is 9-14, for which levels there used to be weight penalty in roookie or/and pro (I don't remember) category, so it wouldn't be that crazy


Sorry it would be really crazy.  You do understand that this is a zero sum game? There have to be winners and losers and Jose’s answer is correct.  


However, imagine they implemented your suggestion solely on the basis that you find the current situation unacceptable.  How would those receiving the weight penalty react?  Would they not find the weight penalty unacceptable after they have grinded to their current level?  And what about new new joiners would they find it unacceptable that they have to start at level 1?  Weight penalties in rookie and pro made more sense as they are tiers where managers are still learning the game and if an experienced player got relegated who was active  they would win every race really easy (in fact even with a penalty it was still easy owing to the greater experience they have of how to play the game,  but a penalty in Elite would in theory mean that everyone would eventually receive the Penalty making it pointless and nonsensical.  And as for the driver attributes they are theoretically available to everyone.
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medal 5000
1 year 199 days ago
Yes, may it's hard to accept that it doesn't count that much you're already on a higher level, maybe just because you started the game earlier, but I think everyone is constantly learning in this game, and just imagine that you have already waited to promote from the mostly inactive rookie and pro category to elite and you get faced with max level players, with seconds of disadvantage just because of you started later, actually I think you'd leave, and these players are/will be more than lvl 24 players...

The problem in this game is as it handles the difference levels, it's natural that there are levels in a game, but actually in other games you can be faced only with close level players, but there in iGP aren't enough players for that...
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