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Pit Times

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medal 5000
7 years 291 days ago
Hello Everyone!

I have a question about pit times. 

Which factors effect the pit times?

My pit data for last race is:

-28 Engineers and 16 Mechanics

-13 laps of total racing

-Pit at 8th lap, as 8th, pit time was 5.2 seconds.

-After pit the position was 19th.

-Finished the race as 13th.

Clearly I have a problem. Could you share your opinions with me on this topic?

md-quotelink
medal 5000
7 years 291 days ago
My understanding was that the skill level of the engineers and mechanics (which you can see on the staff page) affects pit efficiency and timings.

I could, ofcourse, be totally wrong!
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medal 6153
7 years 291 days ago
Pit stop length is dependent upon the skill level of engineers and mechanics, as Nathan said.

If you think the pit stop is the issue, it isn't. Your problem could be caused by one or more things.

I would help you pinpoint your problem, but then you don't get the satisfaction of figuring it out yourself. So I'll leave you with this, gain live management experience. Learn from what others are doing during races and use it to your advantage.
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medal 5000
7 years 291 days ago
I recently faced this point and like Nathan said Mechanics (under Staff > TD) are the ones improving time spent in pits.
It also seems :
- pit time = 4.0s to 4.5s (mechanics at 20)
- pit time = 5.5s to 6.0s (mechanics at 1)

This is the average for a 32L refuelling, don't forget fuel load has an influence over it as well.
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medal 5000
7 years 290 days ago
"Nathan
My understanding was that the skill level of the engineers and mechanics (which you can see on the staff page) affects pit efficiency and timings.

I could, ofcourse, be totally wrong!

Thank you very much for your opinions Nathan! Seems like you are right.

"Blunion
Pit stop length is dependent upon the skill level of engineers and mechanics, as Nathan said.

If you think the pit stop is the issue, it isn't. Your problem could be caused by one or more things.

I would help you pinpoint your problem, but then you don't get the satisfaction of figuring it out yourself. So I'll leave you with this, gain live management experience. Learn from what others are doing during races and use it to your advantage.

Thank you Blunion Racing for your reply and also not spoiling:)) The problem is I am not a subscriber, therefore, I can only see timings during live races. I will start by focusing on the skill levels. 

"Joey
I recently faced this point and like Nathan said Mechanics (under Staff > TD) are the ones improving time spent in pits.
It also seems :
- pit time = 4.0s to 4.5s (mechanics at 20)
- pit time = 5.5s to 6.0s (mechanics at 1)

This is the average for a 32L refuelling, don't forget fuel load has an influence over it as well.

Thank you Joey for your opinions that supported by datas. My both engineers and mechanics skill level is at 11.  Also assuming that you are reffering number of mechanics during the racing, I think the number should be above 21 as I counted from a pit stop:) 
For fuel load; as far as I know the flow rate at fuel is 12 Liters per Seconds. Which means 1 second for extra 12 Liters of fuel. As you suggested, I also focus on fuel load for the next race. 
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medal 5000
7 years 290 days ago
You can watch the race without subscription with the middle option on the race screen - it will show you more than enough information (as that is all i use) to gauge where you are going right and wrong.

As Blunion said - there are loads of factors and variables that would affect your particular situation. 
md-quotelink
medal 5000
7 years 290 days ago
Also - not sure if number of mechanics themselves makes any real difference to the pitstop (as there is a limit to how many could physically actually work on the car at once) - the skill of them makes the big difference to time (all things being equal). 

Joey is referring directly to the skill level of said mechanics. 
md-quotelink
medal 5000
7 years 290 days ago
"Nathan
Joey is referring directly to the skill level of said mechanics. 


;)

About staff, ideally you want to have 68 engineers / 48 mechanics and 83 designers (only 1 commercial) for a 2 cars league.
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