"Nathan
My understanding was that the skill level of the engineers and mechanics (which you can see on the staff page) affects pit efficiency and timings.
I could, ofcourse, be totally wrong!
Thank you very much for your opinions Nathan! Seems like you are right.
"Blunion
Pit stop length is dependent upon the skill level of engineers and mechanics, as Nathan said.
If you think the pit stop is the issue, it isn't. Your problem could be caused by one or more things.
I would help you pinpoint your problem, but then you don't get the satisfaction of figuring it out yourself. So I'll leave you with this, gain live management experience. Learn from what others are doing during races and use it to your advantage.
Thank you Blunion Racing for your reply and also not spoiling:)) The problem is I am not a subscriber, therefore, I can only see timings during live races. I will start by focusing on the skill levels.
"Joey
I recently faced this point and like Nathan said Mechanics (under Staff > TD) are the ones improving time spent in pits.
It also seems :
- pit time = 4.0s to 4.5s (mechanics at 20)
- pit time = 5.5s to 6.0s (mechanics at 1)
This is the average for a 32L refuelling, don't forget fuel load has an influence over it as well.
Thank you Joey for your opinions that supported by datas. My both engineers and mechanics skill level is at 11. Also assuming that you are reffering number of mechanics during the racing, I think the number should be above 21 as I counted from a pit stop:)
For fuel load; as far as I know the flow rate at fuel is 12 Liters per Seconds. Which means 1 second for extra 12 Liters of fuel. As you suggested, I also focus on fuel load for the next race.