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Improved fuel indication.

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medal 4789
337 days ago (Last edited by Simon Koepfer 337 days ago)
I am creating this topic for the second time now. Since I can no longer find my other (bc this forum is very confusing)

When will the developers finally introduce an accurate fuel gauge?

It shows only one digit after the decimal point, but the fuel consumption is calculated up to the second digit after the decimal point.

Which means that you can consume 0.4 liters more per lap without noticing it immediately. And when it is then noticed it is usually too late.


So it would be urgent to fix this as soon as possible. It is incomprehensible how you can forget something like that. 


And yes normaly I do not care but if you run out of fuel because this, it is just annoying and it is so easy to fix.
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medal 5990
330 days ago
Or use Excel(other spreadsheet are available) during the race to work out your live fuel consumption. Then compare against the amount you fuelled for
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medal 5681
328 days ago
Simon 
I am creating this topic for the second time now. Since I can no longer find my other (bc this forum is very confusing)

When will the developers finally introduce an accurate fuel gauge?

It shows only one digit after the decimal point, but the fuel consumption is calculated up to the second digit after the decimal point.

Which means that you can consume 0.4 liters more per lap without noticing it immediately. And when it is then noticed it is usually too late.


So it would be urgent to fix this as soon as possible. It is incomprehensible how you can forget something like that. 


And yes normaly I do not care but if you run out of fuel because this, it is just annoying and it is so easy to fix.



There is a problem that I have seen bandied about concerning this idea.  I do not know if it is still a problem, but if it is, then this idea will more than likely be shot down.


The problem is in the amount of extra server processing and memory space required to gain the extra accuracy.  It will be an awful lot more than you would imagine and is, thus, not financially viable to do.

Although your idea is a good one.  It may be a better idea to take practice fuel rates down to just one decimal place instead.  As this may reduce the overall server processing power required and basically do the same thing...
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medal 6288
328 days ago
What difference will more accurate fuel be? You're still going to pit on the lap you wanted. The info you get is pretty much spot on, the only thing I can think of this being useful is on the last stint so you don't massively overfill. But don't forget the fuel consumption changes with push level and tyre wear
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medal 5002 Super Mod
328 days ago
Does Fuel consumption change with tyre wear?

Only indirectly because you need to use higher PL to keep the tyres warm as they wear. In my experience the only variable that directly affects fuel consumption during a race is push level.

What difference will more accurate fuel be? You're still going to pit on the lap you wanted. 

This is true for a refuelling allowed league, but slightly more difficult in a no refuelling league where you need to get an idea throughout the race if you're at risk of running out on the final lap and therefore need to adjust your PL management early enough in the race to mitigate this risk.

Going back to the original post, I struggle to understand how only displaying fuel consumption to one decimal place can result in a potential error of 0.4 litres per lap. If it does, then that is indeed a problem.
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medal 4789
327 days ago

Timothy
Simon 
I am creating this topic for the second time now. Since I can no longer find my other (bc this forum is very confusing)

When will the developers finally introduce an accurate fuel gauge?

It shows only one digit after the decimal point, but the fuel consumption is calculated up to the second digit after the decimal point.

Which means that you can consume 0.4 liters more per lap without noticing it immediately. And when it is then noticed it is usually too late.


So it would be urgent to fix this as soon as possible. It is incomprehensible how you can forget something like that. 


And yes normaly I do not care but if you run out of fuel because this, it is just annoying and it is so easy to fix.



There is a problem that I have seen bandied about concerning this idea.  I do not know if it is still a problem, but if it is, then this idea will more than likely be shot down.


The problem is in the amount of extra server processing and memory space required to gain the extra accuracy.  It will be an awful lot more than you would imagine and is, thus, not financially viable to do.

Although your idea is a good one.  It may be a better idea to take practice fuel rates down to just one decimal place instead.  As this may reduce the overall server processing power required and basically do the same thing...

If this is the problem, then you can calculate the fuel consumption only up to one digit after the decimal point. During the race and the testing



Nigel
Or use Excel(other spreadsheet are available) during the race to work out your live fuel consumption. Then compare against the amount you fuelled for

Of course you can do that. But it is a problem that exists through the game that there are two different fuel calculations. 

The game creates this problem. A problem that would not exist if both values were displayed equally.

The problem must be dealt with by the developers, it can't be that players have to do it themselves. Since it is a problem that the game creates due to inaccurate readings.


And then you don't have to sugarcoat it. 


Dario
What difference will more accurate fuel be? You're still going to pit on the lap you wanted. The info you get is pretty much spot on, the only thing I can think of this being useful is on the last stint so you don't massively overfill. But don't forget the fuel consumption changes with push level and tyre wear

I'm in a league without refueling (more fun because you have more options) but that's not the point.


In such a league 0.4 liters per round can not be noticed because the fuel consumption is not displayed correctly.  Most of the time it is not 0.4, but only 0.1 or 0.2 per lap. But that's up to 6/12 liters over 60 laps. 


After a few laps you notice it but then you have to try to make up for a minus of 1 or even 2  liters. If you then have a race where you have to push, the race is over. 

There are three options how to solve problem.


1: The game will show you if the current push setting has enough fuel to the end (+ and -) in the display.

2: The game shows the fuel exactly as they are displayed during the test drives, namely up to the 2 decimal digit. 

3: The fuel in the test drives also shows only the first decimal digit and the fuel is calculated only up to 1 decimal digit.

 


md-quotelink
medal 5002 Super Mod
327 days ago
Please explain how up to 0.4 litres per lap is hidden when fuel consumption is displayed to one decimal place. 0.04 I can understand but not 0.4.

If it is 0.04 then your example of 6/12 litres over 60 laps becomes a more manageable 0.6/1.2 litres.
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medal 5681
327 days ago
Also, ultimately there is a fourth solution, that many or nearly all of us do in the long run.

Just add an extra few litres of fuel to your calculated fuel consumption for the race...
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medal 4789
325 days ago

Timothy
Also, ultimately there is a fourth solution, that many or nearly all of us do in the long run.

Just add an extra few litres of fuel to your calculated fuel consumption for the race...



However, this does not change the problem and is therefore not a solution but only a possibility to limit the problem.
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medal 5681
325 days ago


Simon 

Timothy
Also, ultimately there is a fourth solution, that many or nearly all of us do in the long run.

Just add an extra few litres of fuel to your calculated fuel consumption for the race...



However, this does not change the problem and is therefore not a solution but only a possibility to limit the problem.



This may be a time where prevention is better than a cure.


md-quotelink
medal 5002 Super Mod
324 days ago
You still haven't explained how displaying fuel to one decimal can result in a 0.4 litre per lap inaccuracy.

If, as I suspect, it is only a maximum of 0.04 litres per lap this is something that most managers have overcome. If you're that concerned about it, load an extra 4 or 5 litres and you can happily go full PL5 for the entire race without any risk of running out.

Alternatively, race in a refuelling allowed league where you can resolve any under-fuelling mistakes during the race (unless it is the final stint).

TBH if we're asking for greater granularity in displayed data I'd much rather see tyre wear displayed to a decimal in practice laps. But that's off-topic and probably needs it's own thread.
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