Timothy
Simon
I am creating this topic for the second time now. Since I can no longer find my other (bc this forum is very confusing)
When will the developers finally introduce an accurate fuel gauge?
It shows only one digit after the decimal point, but the fuel consumption is calculated up to the second digit after the decimal point.
Which means that you can consume 0.4 liters more per lap without noticing it immediately. And when it is then noticed it is usually too late.
So it would be urgent to fix this as soon as possible. It is incomprehensible how you can forget something like that.
And yes normaly I do not care but if you run out of fuel because this, it is just annoying and it is so easy to fix.
There is a problem that I have seen bandied about concerning this idea. I do not know if it is still a problem, but if it is, then this idea will more than likely be shot down.
The problem is in the amount of extra server processing and memory space required to gain the extra accuracy. It will be an awful lot more than you would imagine and is, thus, not financially viable to do.
Although your idea is a good one. It may be a better idea to take practice fuel rates down to just one decimal place instead. As this may reduce the overall server processing power required and basically do the same thing...
If this is the problem, then you can calculate the fuel consumption only up to one digit after the decimal point. During the race and the testing
Nigel
Or use Excel(other spreadsheet are available) during the race to work out your live fuel consumption. Then compare against the amount you fuelled for
Of course you can do that. But it is a problem that exists through the game that there are two different fuel calculations.
The game creates this problem. A problem that would not exist if both values were displayed equally.
The problem must be dealt with by the developers, it can't be that players have to do it themselves. Since it is a problem that the game creates due to inaccurate readings.
And then you don't have to sugarcoat it.
Dario
What difference will more accurate fuel be? You're still going to pit on the lap you wanted. The info you get is pretty much spot on, the only thing I can think of this being useful is on the last stint so you don't massively overfill. But don't forget the fuel consumption changes with push level and tyre wear
I'm in a league without refueling (more fun because you have more options) but that's not the point.
In such a league 0.4 liters per round can not be noticed because the fuel consumption is not displayed correctly. Most of the time it is not 0.4, but only 0.1 or 0.2 per lap. But that's up to 6/12 liters over 60 laps.
After a few laps you notice it but then you have to try to make up for a minus of 1 or even 2 liters. If you then have a race where you have to push, the race is over.
There are three options how to solve problem.
1: The game will show you if the current push setting has enough fuel to the end (+ and -) in the display.
2: The game shows the fuel exactly as they are displayed during the test drives, namely up to the 2 decimal digit.
3: The fuel in the test drives also shows only the first decimal digit and the fuel is calculated only up to 1 decimal digit.