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Rejected
Cost cap

Where should it be

25% (3)
Tokens
33.33% (4)
Money
41.67% (5)
Real Money spent in game
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medal 5000
241 days ago
We should have a cost cap of some sort so the top teams can't spent much and each league decides the cost cap
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medal 5001
241 days ago
Due to the fact that real purchase are the main way to finance the game development, I don't think the dev would ever consider to cap that
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medal 5743
240 days ago
It would punish the best players and doesn't benefit anybody.

The best players have often always been the ones that can't or won't spend money on the game.
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medal 5005
240 days ago
Chris
We should have a cost cap of some sort so the top teams can't spent much and each league decides the cost cap


If you’re talking in-game money, that’s not easy to implement because with leveling up, staff wages, driver wages go up. Also, why would people spend tokens on a good driver when there’s a cost ceiling and they can’t use it. So this way it cuts into token spending and thus income for the studio


Obviously the same if you cap token spending

So all in all, it would mimic something that happens in real life but it would ultimately be bad for the game itself
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