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medal 5000
7 years 203 days ago (edited 7 years 202 days ago)
We are having a problem at the moment, at the start of the season we can see who is stronger and is really difficult to close the gap.
I know Jack is working on spying, and that will help but maybe not enough to change things in any race. Just close the gap, thats what i think, and of course, maybe i'm wrong like many times.

This 'Power Points' i'm bringing as an idea should work like this.

-everyone recieve the same 'Extra Points'. this extra points can be used during the season. but once you use one in a race, the count goes -1 and that point will have effect just on the next race, then disappear.

-at the end of the season, everyone will receive the same amount of extra points. even if you didn't use 1 in the past season. same for everyone.
(EDIT: or maybe give more extra points to weaker teams to balance)

many alternatives, maybe one of this, two, or all of them.

-those 'Extra Points' can be used in the car as design points, so, you can make you car stronger. (i want to win brazil, i put all my extra points in my car in brazil)

-those 'Extra Points' can be used in Drivers, no matter the cap level, no nothing, you put your extra points to reach the maximum on any ability or in many of them. abilities will not go more than 20.

-you can buy extra points with tokens, knowing those extra points are just for the current season. next season, everyone with the same extra points.

what you think?
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medal 5000
7 years 203 days ago
I do like that idea but I would rather the financial problems(auctioning and my recent one) get fixed first so I hope this is the 3rd thing to happen.
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medal 5000
7 years 203 days ago (edited 7 years 202 days ago)
Thanks Henry
yes, we all know there are more important things being fixed or improved at the moment. The game is improving all the time.
but, we can talk and share our ideas. i just want to brainstorm.
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medal 5000
7 years 202 days ago
and i think this can help some problems we have at the moment, and give some more fun and oportunities to managers with lower levels. :)
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medal 5000
7 years 202 days ago
I think a good idea would be to receive an amount of points and to decide where to put them and if not all at least a certain amount, example :
- 50% of points put automatically by the CD
- 50% of points remaining to spend

We also need to have less differences between points awarded at the start of a season, this is making way more differences than the old 100% / 0% in the past which was about 0.8s.
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medal 5000
7 years 202 days ago
well also to avoid it being overpowered I kind of feel it shouldn't be able to be placed on Talent but I wouldn't mind if Talent was possible.
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medal 5000
7 years 202 days ago (edited 7 years 202 days ago)
@Joey: i like that, give 50% of the task to the CD. That way some kind of random comes into play. I like the unknown.
what if weaker teams receive more extra points?
@Henry: agreed, i'm not sure if talent has the same impact in this new version but yes, let's say talent is special.
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medal 5011
7 years 202 days ago
If we're just throwing ideas around then how about the ability to 'bank' points for the following season rather than spend them. This would bring back the ability to develop for the following season.

You wouldn't receive all the points saved to reduce the boom and bust from the old game but a percentage of them which would also narrow the gap between someone who banked 50 and someone who banked 100.

The points would only be refunded if you remain in the same league, changing leagues would reduce them to zero.

A couple of advantages, the first race would be less predictable with no-one knowing how many points the others have in the bank. It gives some incentive/encouragement for a player running at the back to continue playing by putting their points into the following season.


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medal 5000
7 years 201 days ago
I
If we're just throwing ideas around then how about the ability to 'bank' points for the following season rather than spend them. This would bring back the ability to develop for the following season.

You wouldn't receive all the points saved to reduce the boom and bust from the old game but a percentage of them which would also narrow the gap between someone who banked 50 and someone who banked 100.

The points would only be refunded if you remain in the same league, changing leagues would reduce them to zero.

A couple of advantages, the first race would be less predictable with no-one knowing how many points the others have in the bank. It gives some incentive/encouragement for a player running at the back to continue playing by putting their points into the following season.




Niiiice!
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medal 5000
7 years 201 days ago
I
If we're just throwing ideas around then how about the ability to 'bank' points for the following season rather than spend them. This would bring back the ability to develop for the following season.

You wouldn't receive all the points saved to reduce the boom and bust from the old game but a percentage of them which would also narrow the gap between someone who banked 50 and someone who banked 100.

The points would only be refunded if you remain in the same league, changing leagues would reduce them to zero.

A couple of advantages, the first race would be less predictable with no-one knowing how many points the others have in the bank. It gives some incentive/encouragement for a player running at the back to continue playing by putting their points into the following season.




that is open to abuse, what if a manager deliberately not developed that car the previous season, saved every point, had a good car the season after and used all those saved up points on that already good car to make it one of the best if not even better than any other team and then did it again the season after with an already good car again made excellent? frankly if this idea was to come in there would need to be some sort of point cap to prevent any team from gaining such a substantial advantage the next season compared to other.

Or, the design points are only open to teams who have developed their car through half a seasons worth of points for that season and a team at that point can unlock the option to bank say 24 points at most for the next season car?
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medal 5011
7 years 201 days ago
Possible abuse is why I suggested a percentage rather than the full amount to be received.

I'm not thinking of a high percentage, as an example if we go for 15% then a level 15 dev facility would produce 255 points over a season. If all the points were banked they'd receive 38 points for the following season. A level 10 facility would receive a maximum of 25 assuming they banked every possible point.

If there is a fixed limit eg 24 then everyone would save that making it pointless?

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medal 5000
7 years 200 days ago
I
I'm not thinking of a high percentage, as an example if we go for 15% then a level 15 dev facility would produce 255 points over a season. If all the points were banked they'd receive 38 points for the following season. A level 10 facility would receive a maximum of 25 assuming they banked every possible point.

If there is a fixed limit eg 24 then everyone would save that making it pointless?


i am not too keen on the idea of a higher level team getting a big advantage over a less advanced team because they are higher level, if everyone starts on the level, everyone can get a chance to get some big points before some teams start using their level facilities to effect after 3 or more races. it wouldn't be pointless.
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medal 5000
7 years 200 days ago
Well, i like this conversation.
- if you want to keep them for the next season, you won't be able to keep all of them.
- How many you can take to the next season? I like 25%. So you lose a lot by taking points for the next season, you can still accumulate to be stronger.
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medal 5000
7 years 200 days ago
my point in this that if a team saved up all their design points for one season, got a higher percentage from those points than other teams saving up some of theirs, potentially this team could make up 20 or 30 points more over every other team the next season if this team got a fairly good car already, putting those extra points in it could give one team to great an advantage in that new season over everyone else who spent some tokens developing last seasons car to be competitive only to find themselves getting beaten by a manager who used the system like that.

example:

no development spending, 400 points a season - 25% = 100 points
team spending development points and had say 120 points left - 25% = 30 points.

at 25% across the board, that can give one team too big an advantage.
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medal 6203
7 years 200 days ago
Rolling over any points to a new season with a penalty (only a percentage rolls over) may discourage the tide of 100%/0%/100% seasons, but it doesn't stop it from happening.
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medal 5000
7 years 200 days ago
Blunion
Rolling over any points to a new season with a penalty (only a percentage rolls over) may discourage the tide of 100%/0%/100% seasons, but it doesn't stop it from happening.


It's why i suggested a fixed design points number as something that at the very least everyone will be equal on and no one can gain any advantage from it to keep teams from sandbagging between seasons.

Your idea even if it is percent based, it would still put some ahead and some behind and i would prefer to see teams fighting, season to season every season.
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medal 5000
7 years 199 days ago
well, i didn't like the 100%/0%/100% but, for managers with low level, was one way to be on the battle.
i don't know how it's going to be the next season, i know this season i'm fighting with my 92design points vs 400 from a guys coming from pro. (i know this first seasons are special ones because the system is being balanced so, i don't think this is going to be like this forever)

the original idea of 'extra points', was to have effect for just one race.

[-everyone recieve the same 'Extra Points'. this extra points can be used during the season. but once you use one in a race, the count goes -1 and that point will have effect just on the next race, then disappear.]

i think you got it wrong when I B commented. when he said 'bank points', he was talking about 'banking extra points' this points of my idea, those that you can use in just one race! so, i think this problem of 'abuse' is not a real problem if you can 'abuse' for just one race.
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medal 5000
7 years 199 days ago
dan
i think you got it wrong when I B commented. when he said 'bank points', he was talking about 'banking extra points' this points of my idea, those that you can use in just one race! so, i think this problem of 'abuse' is not a real problem if you can 'abuse' for just one race.


Only IB can say for sure what he/she really meant, in the meantime i stated my part.
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medal 5011
7 years 199 days ago
Jason


Only IB can say for sure what he/she really meant, in the meantime i stated my part.


Which is fair enough, if we all thought the same way life would be very boring :-)

Dan, Just to clarify, I was actually meaning if you receive 15 dev points after a race then you can spend 10 and bank 5
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medal 5000
7 years 199 days ago (edited 7 years 199 days ago)
oh ok, my bad, sorry. some times my english is not that good. ;)

then no, LOL because is not the same idea. we should create another thread.

but... i like what i thought you were saying. i mean, take some 'extra points' (the ones from my idea) to the next season. like 25% of the ones you didn't use. this way we can think in the actual season and the next one.
this original idea has less impact than yours (I B) The game needs to be balanced, my idea just gives you the oportunity to be a little stronger in some races.
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