
Denis Vtornicov medal 5000 1 year 17 days ago
In the latest update, pit stops have been made more important. I think it would be a good idea to do the same with cooling and reliability because at the moment they have almost no effect on the gameplay.

Timothy Barry medal 5362 1 year 16 days ago
Just an idea for this...
How about having different strong points for each circuit type (street, fast/long straight sections, bendy, technical tracks, etc, etc), then you would need to take more reliability, than acceleration on a street circuit, for example. Or a fast track may need to have more concentration on cooling tham cornering, maybe.
If every track type were to have a different big 4-5 traits, even by just one from others, that would make development more interesting, in my opinion.
Maybe this is already the case. Idk.