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Reliability and cooling

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medal 5014
202 days ago
In the latest update, pit stops have been made more important. I think it would be a good idea to do the same with cooling and reliability because at the moment they have almost no effect on the gameplay.
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medal 5840
202 days ago
Just an idea for this...

How about having different strong points for each circuit type (street, fast/long straight sections, bendy, technical tracks, etc, etc), then you would need to take more reliability, than acceleration on a street circuit, for example.  Or a fast track may need to have more concentration on cooling  tham cornering, maybe.

If every track type were to have a different big 4-5 traits, even by just one from others, that would make development more interesting, in my opinion.

Maybe this is already the case.  Idk.
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