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Rejected
Tokens gain per race

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medal 5567
65 days ago
With the addition of special abilities for both the driver and tds. It would be nice if the amount of tokens we get per race is increased to around 5 tokens per race? Currently, getting only 3 tokens per race is a bit too low now, considering the amount of tokens required to get the tds and drivers to legendary ability. 

Currently, to get all tds with leg abilities without spending, it takes around 358 or 450 days (Ignoring tokens expenditure on cash, engines, ideal setups, no of races in the league, amount raced in a week). And that is around a year and two months to get all the tds to leg abilities, and this imo, is too long to catch up to those who spend.

As such, it would be nice to increase the amount of tokens you get from races to around 5 tokens (Around 250-290 ish days with 5 tokens. Still ignores the token expenditure on other stuff). Or maybe an introduction of different ways to earn tokens? For eg, a livery competition, race events that you play through quick races, etc etc. 

In short, it'll be nice if the amount of tokens we get from races are increased so that those who don't spend have an easier time to catch up. 
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medal 5362
65 days ago
Making a very simple and non-detailed calculation, around 500 tokens would be needed to upgrade the drivers and staff to maximum levels. I'm not accounting for car layout modifications, name changes for characters and the team, etc.

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medal 5690
65 days ago
Even though it has been rejected, I agree with this.

Nice try Liz...
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medal 5839
64 days ago

Pixel 
Making a very simple and non-detailed calculation, around 500 tokens would be needed to upgrade the drivers and staff to maximum levels. I'm not accounting for car layout modifications, name changes for characters and the team, etc.




Yes,but if you play you can do,more exactly you have to play:
1.If you have 1 token sponsor singed 500 days
2.If you have 2 token sponsor singed 250 days
3.If you have 3 token sponsor singed 167 days
That will happen if you don't use your tokens to buy money 
There still are in the game players that played this game for 8 years,idk will be right if they change that
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medal 5257
64 days ago

Bogdan

Pixel 
Making a very simple and non-detailed calculation, around 500 tokens would be needed to upgrade the drivers and staff to maximum levels. I'm not accounting for car layout modifications, name changes for characters and the team, etc.




Yes,but if you play you can do,more exactly you have to play:
1.If you have 1 token sponsor singed 500 days
2.If you have 2 token sponsor singed 250 days
3.If you have 3 token sponsor singed 167 days
That will happen if you don't use your tokens to buy money 
There still are in the game players that played this game for 8 years,idk will be right if they change that


Your maths isn't mathing.


You need roughly 350 (334 days of playing + 16 days 1 day breaks) days without spending a single token to get a full set of leg tds.

OP is right, its about a year plus.
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medal 5839
64 days ago
The

Bogdan

Pixel 
Making a very simple and non-detailed calculation, around 500 tokens would be needed to upgrade the drivers and staff to maximum levels. I'm not accounting for car layout modifications, name changes for characters and the team, etc.




Yes,but if you play you can do,more exactly you have to play:
1.If you have 1 token sponsor singed 500 days
2.If you have 2 token sponsor singed 250 days
3.If you have 3 token sponsor singed 167 days
That will happen if you don't use your tokens to buy money 
There still are in the game players that played this game for 8 years,idk will be right if they change that


Your maths isn't mathing.


You need roughly 350 (334 days of playing + 16 days 1 day breaks) days without spending a single token to get a full set of leg tds.

OP is right, its about a year plus.


You are right,I forgot there are breakes between the season,Thank you!

But the 5 tokens per race will not make it too easy???
Like 4 will be better
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medal 5186
64 days ago
I actually find the current way of acquiring tokens interesting, but if there were a reward for continuous logins, that would be even better. An example I personally find interesting is from the game "Top Eleven." There are various ways to acquire them according to the player's availability.

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medal 5257
64 days ago

Bogdan
The

Bogdan

Pixel 
Making a very simple and non-detailed calculation, around 500 tokens would be needed to upgrade the drivers and staff to maximum levels. I'm not accounting for car layout modifications, name changes for characters and the team, etc.




Yes,but if you play you can do,more exactly you have to play:
1.If you have 1 token sponsor singed 500 days
2.If you have 2 token sponsor singed 250 days
3.If you have 3 token sponsor singed 167 days
That will happen if you don't use your tokens to buy money 
There still are in the game players that played this game for 8 years,idk will be right if they change that


Your maths isn't mathing.


You need roughly 350 (334 days of playing + 16 days 1 day breaks) days without spending a single token to get a full set of leg tds.

OP is right, its about a year plus.


You are right,I forgot there are breakes between the season,Thank you!

But the 5 tokens per race will not make it too easy???
Like 4 will be better


I don't think 210 days (roughly 7 months) is 'too easy'. A moot point though as the suggestion has already been rejected.

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medal 5186
64 days ago
A point to consider is also a rebalancing of the upgrade values, as a strong reliability factor is not worth as much as acceleration in the actual gameplay.

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medal 5839
64 days ago

Nayguel
A point to consider is also a rebalancing of the upgrade values, as a strong reliability factor is not worth as much as acceleration in the actual gameplay.




They said they will change them when they add the new car model
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medal 5186
64 days ago (Last edited by Nayguel Calazans Augusto 64 days ago)
Bogdan

Nayguel
A point to consider is also a rebalancing of the upgrade values, as a strong reliability factor is not worth as much as acceleration in the actual gameplay.




They said they will change them when they add the new car model

"This is wonderful. Ever since I understood this mechanic, I questioned why the values were the same for attributes with such different impacts in actual gameplay."

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medal 5443
64 days ago

Nayguel

Bogdan

Nayguel
A point to consider is also a rebalancing of the upgrade values, as a strong reliability factor is not worth as much as acceleration in the actual gameplay.




They said they will change them when they add the new car model



Aqui está a tradução:


"This is wonderful. Ever since I understood this mechanic, I questioned why the values were the same for attributes with such different impacts in actual gameplay."




Why have this discussion if the idea has been rejected already?  Bit pointless is it not?
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medal 5779
64 days ago

Timbo

Nayguel

Bogdan

Nayguel
A point to consider is also a rebalancing of the upgrade values, as a strong reliability factor is not worth as much as acceleration in the actual gameplay.




They said they will change them when they add the new car model



Aqui está a tradução:


"This is wonderful. Ever since I understood this mechanic, I questioned why the values were the same for attributes with such different impacts in actual gameplay."




Why have this discussion if the idea has been rejected already?  Bit pointless is it not?



"the illusion of free will" 
i mean yeah it kinda is.. but at least they can discuss about it
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medal 5141
64 days ago

Timbo

Nayguel

Bogdan

Nayguel
A point to consider is also a rebalancing of the upgrade values, as a strong reliability factor is not worth as much as acceleration in the actual gameplay.




They said they will change them when they add the new car model



Aqui está a tradução:


"This is wonderful. Ever since I understood this mechanic, I questioned why the values were the same for attributes with such different impacts in actual gameplay."




Why have this discussion if the idea has been rejected already?  Bit pointless is it not?



I'm sorry, but can't we talk about this? Or does the forum not have this function?
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medal 5690
62 days ago

Nayguel

Timbo

Why have this discussion if the idea has been rejected already?  Bit pointless is it not?



I'm sorry, but can't we talk about this? Or does the forum not have this function?



I am not saying "do not talk about this".  

What I am saying is, if the idea has already been rejected, what is the point in going into so much detail about it.  Especially all of this quoting everything stuff.  This will now, more than likely, NOT be looked at in as much detail as against, if the thread were still pending or accepted as an idea.

Just saying that you agree with the idea or not, like I did, initially, would have been better, those comments may be the ones heeded more, than a full blown conversation in this case.
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medal 5362
62 days ago

Timothy

Nayguel

Timbo

Why have this discussion if the idea has been rejected already?  Bit pointless is it not?



I'm sorry, but can't we talk about this? Or does the forum not have this function?



I am not saying "do not talk about this".  

What I am saying is, if the idea has already been rejected, what is the point in going into so much detail about it.  Especially all of this quoting everything stuff.  This will now, more than likely, NOT be looked at in as much detail as against, if the thread were still pending or accepted as an idea.

Just saying that you agree with the idea or not, like I did, initially, would have been better, those comments may be the ones heeded more, than a full blown conversation in this case.

"I haven't opened the topic, but the debate on the subject is interesting from my point of view. There's no other place to exchange opinions about IGP Manager, so what do you suggest? Where can players exchange ideas on the subject?"



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medal 5690
61 days ago
I am not quoting again, as I find constant quoting to be annoying.

But, 

How about continuing your conversation in the General/off topic section of the forum.
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