ios-personmd-notifications md-help-circle

Profile

  • Guest
    medal 0
  • Posts: 21
  • Post Likes: 3765

Notifications

  • No Unread Notifications

Suggested
In race overtakes

Do you want that?

68.57% (24)
Yes
20% (7)
No
11.43% (4)
Not sure
angle-double-left ios-arrow-back 1 ios-arrow-forward angle-double-right
medal 5606
22 days ago
Hi,I think you can do some improvements in 3D racing,like driver changing his line when he overtakes(to not go trough the car in front like it is not here),and i think that will be good because that can slow the drivers too,now if there is a fight for a position you somehow gain time because of changing position every lap and use the DRS,I think will be better if the driver will change the racing lines to defend and that to slow them up,i don't think now is better because you can just stay with a car with the same pace as you,changing position every lap and because of using DRS you gain time,and i think will be better if the cars will be side by side changing the lines,trying switch-back moves and more
md-quotelink
medal 5268
21 days ago
I think they unfortunately scrapped the W2W racing idea after they announced it for 2022. We haven't really had news about it since that moment, and as we know they are now focused on other sets of updates, which I (maybe foolishly) hope to be released this year, as for example the 2024 spec car.
md-quotelink
medal 5606
21 days ago

Charles
I think they unfortunately scrapped the W2W racing idea after they announced it for 2022. We haven't really had news about it since that moment, and as we know they are now focused on other sets of updates, which I (maybe foolishly) hope to be released this year, as for example the 2024 spec car.



Yes,I know,but I wish we can have some W2W racing,don't say never,they didn't said they will add new tracks until someone suggested it,when he did that,they replied and said are working at new tracks,but no one knew that,not they posted on Instagram,not sure if they did on X and Facebook too,i think it's a photo from Zandvoort,not sure,like are they working at Zandvoort,probably?So they can add this too,how much hard can be to make the cars to stay side by side and don't be invisible
md-quotelink
medal 5003
21 days ago

Bogdan

Charles
I think they unfortunately scrapped the W2W racing idea after they announced it for 2022. We haven't really had news about it since that moment, and as we know they are now focused on other sets of updates, which I (maybe foolishly) hope to be released this year, as for example the 2024 spec car.



Yes,I know,but I wish we can have some W2W racing,don't say never,they didn't said they will add new tracks until someone suggested it,when he did that,they replied and said are working at new tracks,but no one knew that,not they posted on Instagram,not sure if they did on X and Facebook too,i think it's a photo from Zandvoort,not sure,like are they working at Zandvoort,probably?So they can add this too,how much hard can be to make the cars to stay side by side and don't be invisible


The problem is W2W is very difficult to integrate into the current game and make the cars behave in a realistic way (clue, it’s called physics) and this is a very small studio with limited resources.  It also, raises the spectre of crashes and you know how the community feels about that 😬


Even adding a new track is hard since it involves a lot more than new artwork you have to check that every aspect of the game works as intended with the new design.  Add in W2W and you have a mammoth undertaking which prevents you from working on other things needed in the game.  Maybe they will surprise with the new evolution of the game,  but I wouldn’t expect this to be a priority.
md-quotelink
medal 5023 Community Manager
20 days ago
Hey managers,

We’re fully committed to bringing wheel-to-wheel racing into the game in the future. However, this is a significant challenge that we can't tackle just yet—it's even more complex than transitioning our game to 3D. The intricacies of our systems and simulations are truly mind-blowing. That's why other games in our genre, which are often offline or use pre-made simulations before races start, are able to manage it more easily.

That said, we’re gearing up for our biggest update in years, which we plan to release on December 11th, coinciding with iGP’s 13th birthday. Many of you will be surprised by what we’re working on. To make this dream a reality, we’ve been expanding our team, with all the risks and effort that entails for the company.

A dedicated subgroup of our staff continues to work on hotfixes and improvements. The Android stability update is in progress, while iOS and WebGL stability updates are nearly ready. iOS recently entered external beta testing and is performing well for this early stage. We hope to release the iOS update next week, with WebGL coming before the end of September.

We’re also looking to hire a developer specializing in simulation development to help fix long-standing issues in our simulator. This includes much-requested fixes like resolving pit lane exit teleport bugs, improving lap count handling around the finish line to prevent issues related to the pit slots allocation, and updating tyre temperature logic so compounds cool on straights and heat in corners.

To fully focus on this upcoming update, we’ll be implementing a brief radio silence period over the next few months. Thank you for your understanding and support as we work towards these exciting changes.
md-quotelink
medal 5606
20 days ago
Thank you for new news abou the updates!
md-quotelink
medal 5199
20 days ago

José
and updating tyre temperature logic so compounds cool on straights and heat in corners.


I'm absolutely shocked. 
md-quotelink
medal 5606
20 days ago

ʟ

José
and updating tyre temperature logic so compounds cool on straights and heat in corners.


I'm absolutely shocked. 



Why are you shocked? 
md-quotelink
medal 5684
20 days ago
ʟ

José
and updating tyre temperature logic so compounds cool on straights and heat in corners.


I'm absolutely shocked. 


Oh dear, we’ll have to learn how to play all over again.
Low priority on tyre temp logic pls, i have to mentally prepare for that bombshell 

md-quotelink
medal 5606
19 days ago

Slo
ʟ

José
and updating tyre temperature logic so compounds cool on straights and heat in corners.


I'm absolutely shocked. 


Oh dear, we’ll have to learn how to play all over again.
Low priority on tyre temp logic pls, i have to mentally prepare for that bombshell 




Proably will be easy to learn,if the tyres cool on straughts will be better than in corners,for tracks like monza,i mean with less corners,and i think that will make the ss tyres to not work on street circuits like it's now in Europe or Monaco,or will be there a difference if it's a low speed or a high speed,the tyres will heat different in different corners???We will see when they add the update
md-quotelink
medal 5003
19 days ago
Bogdan

Slo
ʟ

José
and updating tyre temperature logic so compounds cool on straights and heat in corners.


I'm absolutely shocked. 


Oh dear, we’ll have to learn how to play all over again.
Low priority on tyre temp logic pls, i have to mentally prepare for that bombshell 




Proably will be easy to learn,if the tyres cool on straughts will be better than in corners,for tracks like monza,i mean with less corners,and i think that will make the ss tyres to not work on street circuits like it's now in Europe or Monaco,or will be there a difference if it's a low speed or a high speed,the tyres will heat different in different corners???We will see when they add the update


There are too many variables at play to predict exactly how this will change the relative merits of each tyre type (and remember most players will be used to doing the opposite of what they may need to do going forward).  It’s all about balance.  Change any aspect of the game and it usually has consequences elsewhere, sometimes known and sometimes unknown despite all the pre launch testing that goes on.  You only have to consider the many times tyres have been rebalanced or the changes to dirty air to appreciate things won’t necessarily work as you might expect them to.  Even when no refuelling was introduced it led to several unintended consequences so best to wait until the update arrives at the end of the year.
md-quotelink
medal 5606
19 days ago

Dick
Bogdan

Slo
ʟ

José
and updating tyre temperature logic so compounds cool on straights and heat in corners.


I'm absolutely shocked. 


Oh dear, we’ll have to learn how to play all over again.
Low priority on tyre temp logic pls, i have to mentally prepare for that bombshell 




Proably will be easy to learn,if the tyres cool on straughts will be better than in corners,for tracks like monza,i mean with less corners,and i think that will make the ss tyres to not work on street circuits like it's now in Europe or Monaco,or will be there a difference if it's a low speed or a high speed,the tyres will heat different in different corners???We will see when they add the update


There are too many variables at play to predict exactly how this will change the relative merits of each tyre type (and remember most players will be used to doing the opposite of what they may need to do going forward).  It’s all about balance.  Change any aspect of the game and it usually has consequences elsewhere, sometimes known and sometimes unknown despite all the pre launch testing that goes on.  You only have to consider the many times tyres have been rebalanced or the changes to dirty air to appreciate things won’t necessarily work as you might expect them to.  Even when no refuelling was introduced it led to several unintended consequences so best to wait until the update arrives at the end of the year.



You are right,let's just wait
md-quotelink
medal 5684
19 days ago

Bogdan

Dick
Bogdan

Slo
ʟ

José
and updating tyre temperature logic so compounds cool on straights and heat in corners.


I'm absolutely shocked. 


Oh dear, we’ll have to learn how to play all over again.
Low priority on tyre temp logic pls, i have to mentally prepare for that bombshell 




Proably will be easy to learn,if the tyres cool on straughts will be better than in corners,for tracks like monza,i mean with less corners,and i think that will make the ss tyres to not work on street circuits like it's now in Europe or Monaco,or will be there a difference if it's a low speed or a high speed,the tyres will heat different in different corners???We will see when they add the update


There are too many variables at play to predict exactly how this will change the relative merits of each tyre type (and remember most players will be used to doing the opposite of what they may need to do going forward).  It’s all about balance.  Change any aspect of the game and it usually has consequences elsewhere, sometimes known and sometimes unknown despite all the pre launch testing that goes on.  You only have to consider the many times tyres have been rebalanced or the changes to dirty air to appreciate things won’t necessarily work as you might expect them to.  Even when no refuelling was introduced it led to several unintended consequences so best to wait until the update arrives at the end of the year.



You are right,let's just wait


And prepare mentally 😉

md-quotelink
medal 5221
19 days ago
So in Italy we will use SS tires?  😁
md-quotelink
medal 5606
19 days ago

Maurizio
So in Italy we will use SS tires?  😁



Not sure,if it will be realistic/logic probably not because the tyres will heat too muxh in the breaking zones in Lesmos(turns 6-7) and in Parabolica(final one)
md-quotelink
angle-double-left ios-arrow-back 1 ios-arrow-forward angle-double-right

You must be logged in to post a reply.