Yunus
If I recall correctly, in old iGP (what we play today is iGP v2), there were relationships to be maintained with drivers, suppliers, and sponsors (and I think staff as well). It was very rudimentary and didn't add any value to the game. I'm glad they did away with it.
Having a good relationship with drivers meant renewing contracts was more likely, renewing contracts with suppliers meant future contracts could be negotiated to a slightly lower price each time, and meeting race objectives meant happier sponsors who were also more likely to agree to pay more on contract renewals.
But like I said, it was all rudimentary and easy to figure out in the long term. If everybody figures out the race to the cheapest and best contracts, it's not an aspect of the game worth keeping.
Almost correct. Older iteration of the game had you gain a familiarity reputation which allowed the Bracket of signing a supplier or person to your team to be cheaper, it wasn't progressively cheaper as each time you renewed a person's contract it increased.
To my earlier point. There is no reason to make suppliers cheaper.
I am building my own engine with 2 customers, 5 Drivers on team and all of my race objectives are 1st or 2nd which I have only achieved so many so far. This is my sheet from this season so far:
Suppliers do not need to be cheaper.