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2 easy idea abt sponsor & farm

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medal 5721
45 days ago
Two simple idea to try to put a stop to farming, which is causing many problems for the community:

  1. Exchange the rewards of the Bonus and Primary Sponsor's Income. So even if you don't meet the sponsor's objectives, you earn money but not tokens. So This means that you will still need to have a strategy to reach the goal. Completely inactive managers simply won't earn tokens.

  2. Set a token cap of 170 tokens for the tokens you can earn for free from sponsors. 170 tokens are enough to hire a driver and assign a skill. Of course, by purchasing tokens, you can exceed the 170-token limit.



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medal 5839
45 days ago
I don't think it will work,because we will not have the posibility to gain tokens if we don't reach the goal.If you are in a league with 15-20 setups per race(I say that because i am in a league like that)you probably will not reach the goal, what do you think about that?
I think will be better if you will earn the tokens and the money only if you make your set up and a strategy.
And with the token limit i don't think will be a problem
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medal 5410
45 days ago
Maurizio
Two simple idea to try to put a stop to farming, which is causing many problems for the community:

  1. Exchange the rewards of the Bonus and Primary Sponsor's Income. So even if you don't meet the sponsor's objectives, you earn money but not tokens. So This means that you will still need to have a strategy to reach the goal. Completely inactive managers simply won't earn tokens.

  2. Set a token cap of 170 tokens for the tokens you can earn for free from sponsors. 170 tokens are enough to hire a driver and assign a skill. Of course, by purchasing tokens, you can exceed the 170-token limit.





I’m not in favour of a token cap and 170 is not enough. If you need a new staff member from offices, say a TD and you want to fit a legendary special ability, that alone could cost you 270 tokens for that one staff member.


Although finding ways to stop farming is good, I don’t think a token cap is realistic. I mean, one should be able to save tokens for a big spend. 
For example I want such a TD because the current is about to retire, and I want to buy engine points with tokens cause I just started manufacturing, that cap should allow for this scenario. So cap should be around 1000 tokens, then what’s the point of a cap if it’s that high
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medal 5721
43 days ago (Last edited by Maurizio Amodio 43 days ago)
Slo
Maurizio
Two simple idea to try to put a stop to farming, which is causing many problems for the community:

  1. Exchange the rewards of the Bonus and Primary Sponsor's Income. So even if you don't meet the sponsor's objectives, you earn money but not tokens. So This means that you will still need to have a strategy to reach the goal. Completely inactive managers simply won't earn tokens.

  2. Set a token cap of 170 tokens for the tokens you can earn for free from sponsors. 170 tokens are enough to hire a driver and assign a skill. Of course, by purchasing tokens, you can exceed the 170-token limit.





I’m not in favour of a token cap and 170 is not enough. If you need a new staff member from offices, say a TD and you want to fit a legendary special ability, that alone could cost you 270 tokens for that one staff member.


Although finding ways to stop farming is good, I don’t think a token cap is realistic. I mean, one should be able to save tokens for a big spend. 
For example I want such a TD because the current is about to retire, and I want to buy engine points with tokens cause I just started manufacturing, that cap should allow for this scenario. So cap should be around 1000 tokens, then what’s the point of a cap if it’s that high


That's the point. Currently, having a pilot with 'Legendary' skill is really common. But it shouldn't be. If you want to reach a higher skill level, you either wait to accumulate tokens or spend money to buy them. Right now, it's easy to collect tokens: from the moment you recruit a young pilot from the academy to the time they get old and need to be replaced, so many seasons pass that you'll have enough tokens. You only develop engines once in a lifetime, so I don't think there's a real need to collect tokens to speed up their development. Moreover, I think that with a cap of 170 tokens, you might spend them more frequently (chief engineer?) to avoid seeing the reward go to waste. Perhaps more staff with skills will appear on the market. 

Let's also remember that IGP needs revenue to fund itself. Currently, the only objectively useful item was the XP boost. But now, more or less, we're all at the max level. What to do?


@Bogdan 
If you're having trouble meeting sponsor objectives, you can choose a lower-level primary sponsor, which has lower success requirements.
However, in general, sponsors adjust the bonus missions based on your recent results: if you finished 20th, they'll ask you to finish around 18th. If you finished 1st, they'll ask you to win.
The idea of assigning tokens only to those who set the strategy and setup is obviously the best choice. However, it involves a level of development complexity that isn't easy. IGP is not a stable platform, too many developers have worked on the source code, and now making a structural change to the game is highly risky. It's better to settle for implementations with low potential for bugs.

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medal 5839
43 days ago
Maurizio

@Bogdan 
If you're having trouble meeting sponsor objectives, you can choose a lower-level primary sponsor, which has lower success requirements.
However, in general, sponsors adjust the bonus missions based on your recent results: if you finished 20th, they'll ask you to finish around 18th. If you finished 1st, they'll ask you to win.
The idea of assigning tokens only to those who set the strategy and setup is obviously the best choice. However, it involves a level of development complexity that isn't easy. IGP is not a stable platform, too many developers have worked on the source code, and now making a structural change to the game is highly risky. It's better to settle for implementations with low potential for bugs.


Do you think will be that hard?When you are on the home screen you can see the preparation for next race,and here you can see the game does know if we saved a strategy or not,so i think will not be that hard to add that


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medal 5000
43 days ago
Stop wanting to make this game pay to win . It’s fine as it is 
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medal 5410
43 days ago

Maurizio
Slo
Maurizio
Two simple idea to try to put a stop to farming, which is causing many problems for the community:

  1. Exchange the rewards of the Bonus and Primary Sponsor's Income. So even if you don't meet the sponsor's objectives, you earn money but not tokens. So This means that you will still need to have a strategy to reach the goal. Completely inactive managers simply won't earn tokens.

  2. Set a token cap of 170 tokens for the tokens you can earn for free from sponsors. 170 tokens are enough to hire a driver and assign a skill. Of course, by purchasing tokens, you can exceed the 170-token limit.





I’m not in favour of a token cap and 170 is not enough. If you need a new staff member from offices, say a TD and you want to fit a legendary special ability, that alone could cost you 270 tokens for that one staff member.


Although finding ways to stop farming is good, I don’t think a token cap is realistic. I mean, one should be able to save tokens for a big spend. 
For example I want such a TD because the current is about to retire, and I want to buy engine points with tokens cause I just started manufacturing, that cap should allow for this scenario. So cap should be around 1000 tokens, then what’s the point of a cap if it’s that high


That's the point. Currently, having a pilot with 'Legendary' skill is really common. But it shouldn't be. If you want to reach a higher skill level, you either wait to accumulate tokens or spend money to buy them. Right now, it's easy to collect tokens: from the moment you recruit a young pilot from the academy to the time they get old and need to be replaced, so many seasons pass that you'll have enough tokens. You only develop engines once in a lifetime, so I don't think there's a real need to collect tokens to speed up their development. Moreover, I think that with a cap of 170 tokens, you might spend them more frequently (chief engineer?) to avoid seeing the reward go to waste. Perhaps more staff with skills will appear on the market. 

Let's also remember that IGP needs revenue to fund itself. Currently, the only objectively useful item was the XP boost. But now, more or less, we're all at the max level. What to do?


@Bogdan 
If you're having trouble meeting sponsor objectives, you can choose a lower-level primary sponsor, which has lower success requirements.
However, in general, sponsors adjust the bonus missions based on your recent results: if you finished 20th, they'll ask you to finish around 18th. If you finished 1st, they'll ask you to win.
The idea of assigning tokens only to those who set the strategy and setup is obviously the best choice. However, it involves a level of development complexity that isn't easy. IGP is not a stable platform, too many developers have worked on the source code, and now making a structural change to the game is highly risky. It's better to settle for implementations with low potential for bugs.



You only think in point of view of a well established level 30 maxed out manager. The need for tokens at that level is less, only used to maintain same level driver or staff.


When upgrading though, the need for tokens is much higher. That legendary driver, cd, special abilities TD and fully tuned engine come from somewhere and it can take a lot of tokens to get to that point. Introducing a token cap makes it harder to get there.

So while tackling farming is good, a token cap also limits legit players leveling up.
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medal 5576
41 days ago
Well to be honest I think the sponsor objectives are somewhat broken. I get ridiculous objectives like "win the race" even when I have a bad car or did poorly the previous race. I have no idea what formula is used to create these objectives, but more often than not, they make no sense. 

I'm not really in favor of a token cap either. And if there is, 170 is probably too low as it takes a lot of tokens to be highly competitive these days. 

One very simple way to cut out some farming is that cars that don't setup, don't start a race and don't get sponsor money/tokens. 

This obviously doesn't cut out all farming. But it cuts down some of it, and it also removes the very slow backmarkers that can ruin a race. 
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medal 5839
41 days ago

Yousuf
One very simple way to cut out some farming is that cars that don't setup, don't start a race and don't get sponsor money/tokens. 

This obviously doesn't cut out all farming. But it cuts down some of it, and it also removes the very slow backmarkers that can ruin a race. 


I said that too,but idk if they can do that,like it's posible to do that?

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medal 5859
31 days ago
This will put the managers who struggle to meet their race objectives at a further disadvantage.

When did pilots with Legendary skill become common? If there is data on the number of players who have actively raced within the past 7 days we'll likely see the overwhelming majority have pilots that are not legendary.

A token cap, especially one that discriminates on the number of total tokens that can be held from sponsor payouts, is a bad idea. I think this harms players who love the game but cannot or will not spend money on it. What am I supposed to do if I have a jackpot of drivers and staff in my Youth Academy all at once? If I find two talent 30 drivers and a perfect 5-star designer and technical director and doctor all at the same time, I need 350 tokens.

Is farming plaguing iGP that much? I believe the majority of players are honest and it is better to just leave it to the staff to determine on a case-by-case basis who is farming. This is adding unnecessary complexity to the game.

If we want to discourage farming, Yousuf makes a great suggestion for it.
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medal 5839
31 days ago

Yunus
This will put the managers who struggle to meet their race objectives at a further disadvantage.

When did pilots with Legendary skill become common? If there is data on the number of players who have actively raced within the past 7 days we'll likely see the overwhelming majority have pilots that are not legendary.

A token cap, especially one that discriminates on the number of total tokens that can be held from sponsor payouts, is a bad idea. I think this harms players who love the game but cannot or will not spend money on it. What am I supposed to do if I have a jackpot of drivers and staff in my Youth Academy all at once? If I find two talent 30 drivers and a perfect 5-star designer and technical director and doctor all at the same time, I need 350 tokens.

Is farming plaguing iGP that much? I believe the majority of players are honest and it is better to just leave it to the staff to determine on a case-by-case basis who is farming. This is adding unnecessary complexity to the game.

If we want to discourage farming, Yousuf makes a great suggestion for it.



Idk if you read everything from this thread,we said after that the best idea will be to give tokens only for who maked the strategy and the set-up
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