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Blocking Low Lvl Tds Multi Accounting.

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medal 5537
4 days ago (Last edited by Archie Bald 3 days ago)
OP has been edited.

To avoid multi accounting of low level technical directors which gives a definite edge, perhaps the 'buy now' button could be disabled?

Alternatively, the salary for every td staff gotten with the 'buy now' button could shoot up to the same as a maximum allowed on the transfer market (L30).

This should help in some way to limit the multi accounting. The higher fees/potential higher tokens to bid, will make it unappealing.
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medal 5000 Super Mod
4 days ago (Last edited by Kevin Bissell 2 days ago)

I can see your point about moving TDs between accounts, but surely a fairer approach would be to put measures in place to make it either more difficult or more costly to transfer these staff around. Maybe have TD wages and star ratings influenced by the special abilities and not just by the level.

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medal 5537
4 days ago
There's a reason why staff have levels and star ratings in the first place. Anyone that spent 800 tokens on lower tds should be at their own risk, but that's just my opinion.

Now let's shelf that tokens aspect for a bit, something definitely needs to be done to multi accounting low level tds as it creates a big edge.

So if average level of tds isn't implemented to impact research, then perhaps the 'buy now' button should be disabled.

Bidding 300 tokens on your low td will definitely make anyone think twice before attempting to multi account.
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medal 5399
4 days ago
If disabling the "Buy Now" button exclusively to the staff section is an option it would be a welcome move.

But if there is no way to disable "Buy Now" for the staff, without extending the same to the drivers, I would say the driver market is not in a position to afford that. On multiple instances has it happened that I list a driver that is considered to be the cream of the crop (fully trained, desirable height with legendary ability), the driver almost never hits the auction house (I recall filing bug reports for a couple of instances personally). The listing instead is usually a driver or two released on a free transfer a decent while ago, somewhere between  three and four system generated drivers and the rest 1 star drivers.
So the alternatives without "Buy Now" are just limited to either a) continue paying wages for a driver I no longer need or b) Release them on a free at a net loss, both of which are unacceptable in my opinion.

As for the main topic of this thread, I agree that there should be some way to curb multi-accounting TDs atleast if not take them into account towards research if we are to take the sympathetic approach. On the other hand I also echo Archie's view that anyone that spent 800 tokens in what anyone would consider "underleveled staff" for their level has no one but themselves to blame if a hardline approach is chosen.
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medal 5000 Super Mod
3 days ago

Archie
There's a reason why staff have levels and star ratings in the first place. Anyone that spent 800 tokens on lower tds should be at their own risk, but that's just my opinion.

Now let's shelf that tokens aspect for a bit, something definitely needs to be done to multi accounting low level tds as it creates a big edge.

So if average level of tds isn't implemented to impact research, then perhaps the 'buy now' button should be disabled.

Bidding 300 tokens on your low td will definitely make anyone think twice before attempting to multi account.


Agreed
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medal 5000 Super Mod
3 days ago

Fried
On the other hand I also echo Archie's view that anyone that spent 800 tokens in what anyone would consider "underleveled staff" for their level has no one but themselves to blame if a hardline approach is chosen.


The reason people would employ low level TDs and arm them with a special ability is to reduce wage bills and purchase price. The way in which TD special abilities was implemented allows this. It's a management game and if people manage their team in such a way then so be it. I don't think it is fair on these managers to retrospectively change the rules to favour a few high level account holders and then suggest that those who forked out 800 tokens (but still complied with the rules) "only have themselves to blame"


One way to prevent multi-accounting would be to make the "buy now" button reflect the true value of the driver or staff. I.e. A T30 driver with legendary ability would cost 270 tokens to "buy now" and a TD with legendary skill would cost 200 tokens.

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medal 5399
3 days ago (Last edited by Fried Rice 3 days ago)
Kevin

Fried
On the other hand I also echo Archie's view that anyone that spent 800 tokens in what anyone would consider "underleveled staff" for their level has no one but themselves to blame if a hardline approach is chosen.


The reason people would employ low level TDs and arm them with a special ability is to reduce wage bills and purchase price. The way in which TD special abilities was implemented allows this. It's a management game and if people manage their team in such a way then so be it. I don't think it is fair on these managers to retrospectively change the rules to favour a few high level account holders and then suggest that those who forked out 800 tokens (but still complied with the rules) "only have themselves to blame"


One way to prevent multi-accounting would be to make the "buy now" button reflect the true value of the driver or staff. I.e. A T30 driver with legendary ability would cost 270 tokens to "buy now" and a TD with legendary skill would cost 200 tokens.



Let me rephrase it this way:one benefits from added abilities of all TDs (which is upto 5) at the same time on their accounts. So its not out of line to ask that the aspect of TDs that is responsible for determining research (which is the stars) is taken into account equivalently from all TDs on the account (median, average, mode or whatever statistic of choice).

On the topic of "Buy Now" as I pointed out before the driver auction house needs fixes so that a transfer listed driver goes live on sale atleast once during the 3 hour window, which currently isn’t the case. At the moment you could list a 190cm driver with legendary racecraft and watch in vain for the driver to not go live even once during the 3 hour span. Increasing the costs to 270 would make getting rid of the driver virtually impossible.
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medal 5000 Super Mod
3 days ago
Again I say, retrospectively changing the game to reduce research for a manager who has four low level TDs is, in my opinion, unfair on those who have spent 800 tokens in good faith and only ever use those TDs in a single account.

I do agree with Archie that something needs to be done to prevent them being shared across multiple accounts.

I also agree that the market could be better but it's been this way since language specific markets were removed. If you really want to get rid of a driver there's always the "Sell Now" option, or are you talking about wanting to retain the ability to multi-account drivers?
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medal 5860
3 days ago
Have to agree with Kevin here, the research aspect is very important for lower level managers in their fight against level 30’s. When leveling up, it’s too costly to keep 5 TD’s with special ability on par with manager level.

So your suggestion would in essence clip all sub-level 30 managers. It’s a long climb to level 30, we’ve had research dropped which makes lower level less attractive, this suggestion would only add to it. 
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medal 5399
2 days ago

Kevin
If you really want to get rid of a driver there's always the "Sell Now" option, or are you talking about wanting to retain the ability to multi-account drivers?


Except for the fact that "Sell Now" offers only a fraction of price of what one would get if the Auction House worked correctly. And no this isn't something that crept in after the language spec markets were removed, this has existed even prior to that, when cycling through languages was a thing.

There should be a couple of bug reports from myself before the single market became a thing about the transfer listed driver never hitting the auction house even after multiple attempts. And instead the market displaying drivers that whose contracts expired a decent while ago, a few system generated ones, and the rest 1-star drivers
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medal 5000 Super Mod
1 day ago (Last edited by Kevin Bissell 1 day ago)
I got into the habit of offloading my unwanted drivers using "Sell Now" a long time ago. Not a big issue seeing as I only get rid of them when they're getting a bit old and I've already extracted value from them. I've usually had them for many seasons so I'm not too worried about the £8m or so I lose by not sending to auction.

I suppose it depends on how much of a problem people find multi-accounting. I know the original thread was about low level TDs but some managers generate high talent drivers from farming accounts/leagues, equip them with Legendary skill and train them before transferring to an active team. Currently, the manager can use the fact that the driver will not appear in the market to transfer for 9 tokens, safe in the knowledge nobody else will see the driver and compete for them.

By making the "buy now" token cost reflect any special ability that a Driver or TD has would prevent multi-accounting.

Alternatively, any special ability could be reset when the Driver / TD is sold.

Either of the above solutions would work, it would negate any benefits of farming and improve revenue for the game.
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medal 5290 Community Manager
1 day ago
I did suggest a while ago to Jack to remove Buy Now option. We’re going to reconsider it now.
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medal 5620
1 day ago
I know I won't be popular, but if I were the developer, I would limit the maximum number of TDs a team can own to 2 at this point. Since the introduction of special abilities for TDs, the situation has been ridiculous, which I won't go into detail because everyone knows what I mean. What is certain is that something needs to be done, and I think simply removing "buy now" will not solve the existing problem.
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medal 5537
1 day ago
Vince
I know I won't be popular, but if I were the developer, I would limit the maximum number of TDs a team can own to 2 at this point. Since the introduction of special abilities for TDs, the situation has been ridiculous, which I won't go into detail because everyone knows what I mean. What is certain is that something needs to be done, and I think simply removing "buy now" will not solve the existing problem.


Hi Vince,


Can you elaborate? I'm not sure I've noticed any problem with the tds being at 5 that warrants a cap. Capping will be a hard sell because it will eat into revenue. Also echoing previous arguments, what happens to those that have already invested in 5?
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