ios-personmd-notifications md-help-circle

Profile

  • Guest
    medal 0
  • Posts: 21
  • Post Likes: 3765

Notifications

  • No Unread Notifications

Rejected
Rebalance Fuel & Tyre supplier

angle-double-left ios-arrow-back 1 ios-arrow-forward angle-double-right
medal 5260
15 days ago
Hi there, it's time we revamped the Fuel and Tyre Suppliers. (and engine suppliers for those who have vanilla engines)

With the increase for Elite Tier to 300 (and pro to 200). There is very little in the way of how much of a difference the Tyre and Fuel suppliers influence the cars now. Their attributes don't really impact the car and offer very little meaningful benefits now. +4 and -2 to two attributes over a 300 scale is... less than 1% benefit.

I do not propose a huge buff to the suppliers as this can degrade meaningful choices made by a team as they progress. But maybe instead, they provide Multipliers to current attributes from the design of a car.

For example

Goodweek offers +5 to Handling and -3 to Tyre Economy at 100K per race
Bridgerock offers +5 to braking and -3 to Tyre Economy at 100K per race

Instead it could look like

Goodweek increases your Handling score by 10% and reduces Tyre Economy by 25%
Bridgerock increases your Braking score by 10% and reduces Tyre Economy by 25%

Other examples using the remaining suppliers;
Donelots increases your Tyre Economy by 15% and reduces Handling by 5%
Michigan increases Acceleration by 5% and reduces Tyre Economy by 25%
Komehome increases Tyre Economy by 10%

Elves increases Acceleration by 10% and reduces Fuel Economy by 20%
Beep increases Acceleration by 5% and Fuel economy by 10%
Subtotal increases Fuel Economy by 20% and reduces Acceleration by 10%
Seashells increases Fuel Economy by 10% and Acceleration by 5%
Chavon increases Fuel Economy by 5%

Engines can provide as they are just now so not to devalue engines made by players.

Right now suppliers feel very underwhelming and don't seem to offer any value to choices made by managers now. Thoughts?
md-quotelink

Best Solution -- Selected by José Trujillo

medal 4999
15 days ago
Amelia
Hi there, it's time we revamped the Fuel and Tyre Suppliers. (and engine suppliers for those who have vanilla engines)

With the increase for Elite Tier to 300 (and pro to 200). There is very little in the way of how much of a difference the Tyre and Fuel suppliers influence the cars now. Their attributes don't really impact the car and offer very little meaningful benefits now. +4 and -2 to two attributes over a 300 scale is... less than 1% benefit.

I do not propose a huge buff to the suppliers as this can degrade meaningful choices made by a team as they progress. But maybe instead, they provide Multipliers to current attributes from the design of a car.

For example

Goodweek offers +5 to Handling and -3 to Tyre Economy at 100K per race
Bridgerock offers +5 to braking and -3 to Tyre Economy at 100K per race

Instead it could look like

Goodweek increases your Handling score by 10% and reduces Tyre Economy by 25%
Bridgerock increases your Braking score by 10% and reduces Tyre Economy by 25%

Other examples using the remaining suppliers;
Donelots increases your Tyre Economy by 15% and reduces Handling by 5%
Michigan increases Acceleration by 5% and reduces Tyre Economy by 25%
Komehome increases Tyre Economy by 10%

Elves increases Acceleration by 10% and reduces Fuel Economy by 20%
Beep increases Acceleration by 5% and Fuel economy by 10%
Subtotal increases Fuel Economy by 20% and reduces Acceleration by 10%
Seashells increases Fuel Economy by 10% and Acceleration by 5%
Chavon increases Fuel Economy by 5%

Engines can provide as they are just now so not to devalue engines made by players.

Right now suppliers feel very underwhelming and don't seem to offer any value to choices made by managers now. Thoughts?



I think your increased attributes are too high.  The whole point of the increased cap is to make it more difficult for managers to max out an attribute and to be more strategic in the deployment of design pts.  As you approach the end of the season a 20 % increase or 25% decrease would be significant and why are you wanting to swap the balance between benefit and decrease so much?
md-quotelink
medal 4999
15 days ago
Amelia
Hi there, it's time we revamped the Fuel and Tyre Suppliers. (and engine suppliers for those who have vanilla engines)

With the increase for Elite Tier to 300 (and pro to 200). There is very little in the way of how much of a difference the Tyre and Fuel suppliers influence the cars now. Their attributes don't really impact the car and offer very little meaningful benefits now. +4 and -2 to two attributes over a 300 scale is... less than 1% benefit.

I do not propose a huge buff to the suppliers as this can degrade meaningful choices made by a team as they progress. But maybe instead, they provide Multipliers to current attributes from the design of a car.

For example

Goodweek offers +5 to Handling and -3 to Tyre Economy at 100K per race
Bridgerock offers +5 to braking and -3 to Tyre Economy at 100K per race

Instead it could look like

Goodweek increases your Handling score by 10% and reduces Tyre Economy by 25%
Bridgerock increases your Braking score by 10% and reduces Tyre Economy by 25%

Other examples using the remaining suppliers;
Donelots increases your Tyre Economy by 15% and reduces Handling by 5%
Michigan increases Acceleration by 5% and reduces Tyre Economy by 25%
Komehome increases Tyre Economy by 10%

Elves increases Acceleration by 10% and reduces Fuel Economy by 20%
Beep increases Acceleration by 5% and Fuel economy by 10%
Subtotal increases Fuel Economy by 20% and reduces Acceleration by 10%
Seashells increases Fuel Economy by 10% and Acceleration by 5%
Chavon increases Fuel Economy by 5%

Engines can provide as they are just now so not to devalue engines made by players.

Right now suppliers feel very underwhelming and don't seem to offer any value to choices made by managers now. Thoughts?



I think your increased attributes are too high.  The whole point of the increased cap is to make it more difficult for managers to max out an attribute and to be more strategic in the deployment of design pts.  As you approach the end of the season a 20 % increase or 25% decrease would be significant and why are you wanting to swap the balance between benefit and decrease so much?
md-quotelink
angle-double-left ios-arrow-back 1 ios-arrow-forward angle-double-right

You must be logged in to post a reply.