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Spying Needs to be Re-adjusted

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medal 5176
8 years 97 days ago (edited 8 years 97 days ago)
As mentioned in a different thread where the original suggestion is completely different, the way spying currently works gives a huge upper hand to undeveloped cars.

A manager whose car is the best car at the start of the season has a car that is developed equally in various areas. When their car is spied on, design points are 'found' in which the car can be improved from.

The problem arises from these points being assigned to acceleration, braking, handling, and downforce. This gives way to another problem in how certain design attributes (fuel economy, cooling, reliability, and tyre economy) do not improve performance significantly enough.

For simplicity, I'll call the best 4 design attributes the Big 4 and their weaker counterparts the Little 4. Car #1 with the Big 4 at 100 and the Little 4 at 1 is superior to Car #2 with the Little 4 at 100 and the Big 4 at 1. This applies even if Car #2 with the Little 4 at 100 takes advantage of a different race strategy and different stint lengths due to vastly improved fuel economy and tyre economy.

As another example, the best car may be lacking in braking. A team that finds 168 design points from the best car can take the design points they found from spying and assign them anywhere. For my example, the team has assigned 100 points to braking. This doesn't make sense if the car they've spied on only has 22 design points assigned to braking.

There's a few ideas I have of my own to help find a solution to improve spying.

- The best car will still be spied on automatically each race. The design points found from spying will be assigned automatically in proportion to the best car's design points allocation across all attributes. The downside to this is it resembles the old iGP design progress of trying to get to 100% car design.

OR

- The best car will still be spied on automatically each race. The manager simply chooses what design attribute to spy on. If they spy on an attribute with poor development, the amount of design points found will be dismal as well (or if their own car has better design in that area, none at all). If the spied attribute is developed well, they will find more design points. The design points found from spying will be assigned automatically to their own car's design attribute. A percentage of sorts that varies the design points found with the CD and TD star rating.

OR

- The manager chooses which car and which attribute to spy on. The points found from spying will be assigned automatically to their own car's design attribute, except if their own car has better design in that area, then they find nothing at all.

*****

- Delay how soon design upgrades from spying are ready to be applied to the car. Design points found from spying may take one race to become available, or whatever increment is best suited to this. I suggest this so as to make it a bit more realistic. Though I don't really watch F1, the actual teams likely take a while to learn about their competitors' cars after eyeing certain areas.

*****

Like Kevin Bissell mentions in the other thread, the current spying system gives less developed cars a big advantage in 3 races or less. I can relate to this as I surpassed the best car in my league in terms of outright performance two races ago.

There are a few posts I have read in the other thread which are good ideas as well, one mentioned by Leslie rings of a similar idea I had back in Open Beta.

Leslie
By having the initial design points assigned more or less evenly at the start of a season a team is penalized by being the best car since they cannot catch up to others in the more critical areas of design allocation. At least half of the points given at the beginning a season should be given to the manager to freely distribute. Or a slider system could be given to the CD so that the manager could allocate which design areas were the most desirable for the CD to develop.


Leslie
One thing that would alleviate this somewhat is if there were more than one way to get a successful car design. Fuel economy, which Jack intends to increase in the near future will help some. But reliability and cooling need to come into play as well.

I suggest that RELIABILITY affect acceleration, breaking and down force by reducing capabilities in those areas if it is not high enough.
And I suggest that COOLING affect acceleration, breaking and reliability by reducing those if it is not high enough.

This would mean that flooding certain areas with design points would not be as beneficial as it now is and an evenly balanced car at the beginning of the season would not be such a bad thing.


dan
Another ideas:

- NEXT SEASON: I think it's time. As managers, we need to be able to change the car for next season. Focusing, deciding where to put some design points or whatever. At the moment, we just know one strength and one weakness our CD has.


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medal 5000
8 years 97 days ago
As of now we get huge number of DP after first race, maybe reducing the number of points we get in the start, and eventually TD picks up more information about best car and gives us more points from 5-6 race or in the middle of the season to catch up with leaders, or Nearest rival
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medal 5000
8 years 97 days ago
Well, here are my thoughts:

- you shouldnt get better car attributes through spying than the best team has
- you should chose which team should be spied, as different teams, have different strength and weaknesses at their cars
- the best car should also capable ot improve his car with the spy system
- worse car should get a chance to catch up.

so my suggestions would be:
- You chose the team you want to spy on manually, If no team is selected, you also wouldnt spy.
- You should get design points in relation to the other cars attributes. This design points should be placed automatically on those attributes


i guess the formula for the design points in the current version should be okay, just that it should be calculated for every single attribute.

So a small example.

Team A has 1 point in Accleration and 80points in Braking and 50 points in Handling, etc
Team B has 45 points in Accleration and 45 breaking and 40 points in Handling, etc

they would spy each other
i guess Team A should get sth around 30-40 points in Accleration, 0 points in breaking and 0 points in handling
Team B should get 0 points in accleration, 25-30 points in breaking and about 5-8 points in handling

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medal 5000
8 years 97 days ago
yeah new system sucks i have had the best car in my division all season yet the slower cars have been given so many extra points i cant keep up with them at the moment my level 13 team with 2 maxed out level 20 drivers cant keep up with a bunch of level 7 teams.
i'm now going to have to make sure i have a crap car for next season so that come race 3 i will then have the best car which is what has taken place this season.
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medal 5000
8 years 97 days ago
@Jack
Can you move https://igpmanager.com/?url=forum-thread/6087 here pls
Thanks in advance
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