🏎️ 1. Racing is about time gained and time lost
Acceleration helps a car gain time when exiting corners or on straights.
Braking helps a car avoid losing time when entering corners by reducing the braking distance.
A car that accelerates quickly but brakes poorly will lose time before corners.
A car that brakes well but accelerates poorly will lose time after corners.
👉 Both phases are critical: you enter every corner and exit every corner. Time is won or lost in both.
🧮 2. Performance is about the whole cornering sequence
A typical racing line includes:
Braking zone
Corner apex
Acceleration zone
Each part is dependent on the other:
If you can brake later (good braking), you carry more speed into the corner.
If you can accelerate sooner (good acceleration), you gain more speed exiting.
🟰 One is not more important than the other — they complement each other.
⚖️ 3. Track layouts require both
Different corners or tracks emphasize one more than the other:
Hairpins and chicanes test braking and low-speed acceleration.
Long straights after corners reward acceleration.
Sequences of corners may limit the benefit of acceleration if braking is poor and vice versa.
So, designing or setting up a race car needs balanced optimization.
🧠 4. In racing simulations (like iGP Manager)
Attributes like acceleration and braking are usually separate values, each influencing performance in their own way.
For best results, both need to be well-developed. Focusing on one creates bottlenecks.
✅ Conclusion
Acceleration and braking are equally important because they affect opposite but equally frequent phases of racing. Without strong performance in both, overall lap times will suffer — no matter how good the car is in one area.
And don’t set up your car like a dragster, because:
🚫 Dragsters focus only on acceleration
They're built to go fast in a straight line.
No corners, no braking — just raw launch power.
🏁 But racing cars face a full lap:
Dozens of braking zones and corners.
Acceleration without braking = crashing or losing time.
Braking without acceleration = stuck behind slower cars.
✅ Balanced setup = faster lap times
In real racing and simulations like iGP Manager, every corner is a brake–turn–accelerate cycle. Ignoring braking is like building a race car that’s fast until the first corner — and then useless.
Happy racings 🤖