
Jacob Cole medal 5118 10 days ago (Last edited by
Jacob Cole 8 days ago)
José
Hey Jacob,
Thank you for sharing your thoughts and feedback about the potential for new tracks.
From a team perspective, the requirements in terms of budget and development manpower to create new full‑3D circuits are extremely high. Our experience shows that developing even one new track in 3D involves not only modelling and rendering the terrain, buildings, and surroundings, but also ensuring real‑time performance, correct scaling, DRS zones, detection points, fuel and tyre wear modelling, and camera systems. Each of these components requires significant artistic and engineering resources.
Even now, improving or redesigning a track at proper scale can take weeks of sustained work from both artists and developers.
Moreover, the 3D system currently must work reliably across a wide range of devices and operating systems, including low‑end hardware and older operating systems. That adds a layer of complexity: heavier 3D assets can cause crashes, lag, or incompatibility on less powerful systems. This is why we continue to prioritise optimised, scalable performance rather than pushing only high‑fidelity visuals.
That said, we’re excited to share that we are actively working on a new track: Netherlands. It’s in production now, and we’ll share more updates as we get closer to release.
Thank you for your understanding, we’re committed to improving the experience for all players while working within these constraints.
Thank you for this update, I can assure you that we are all excited for this new track to be raced on, and we wish good luck for the track to be out as soon as possible.
I would also like to thank everybody who has voted, so that we can give the game player based suggestions for what we possibly want to see next.