dan ruglio medal 5000 8 years 83 days ago (edited 8 years 83 days ago)
uncapped simulator:
let us upgrade simulator until 20. if driver level is lower, we get normal training. if not, reduced training.
(i just don't like to be restricted by the manager's level)
restricted healing with tokens:
let's say you can just get +10 health per race using tokens. this way, if your driver is almost 100 before the race, you can help him with some tokens. But you can't use tokens to train your driver like a maniac.
i think this could work and looks more real, a new team, focus on training, upgrade simulator to the max and close the gap to the best drivers.
(sorry, i just like to brainstorm here. the game is getting better and better. don't take it like i'm requesting changes, i'm just sharing ideas)
dan ruglio medal 5000 8 years 81 days ago
'd prefer no relationship with manager's level. that has no sense to me. i think training should be more difficult as the driver's level rise. 'training your drivers helps you to be better manager'. and not: 'being a better manager help you to train your drivers. :P
what if the best simulator is every simulator at the manager's level. I mean, a simulator level 14 from a manager level 14, should give the same performance than a simulator level 19 from a manager level 19. lets say both are 5 stars.
at the moment a manager level 19 with a simulator being able to be level 19, keeps increasing the gap between his driver and drivers from lower levels because the simulator is capped and even the training progress is restricted.
but there is something i like on your idea, what if a driver level 19 gets 1%, a driver level 18 gets 2%, and so on... maybe level 17 gets 4% ... increasing. ?? and those numbers work if you have a 5 stars simulator. i mean same level you are as a manager.