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The Core Game Needs Love

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medal 5100
2 days ago
Feedback on the Current Direction of the Game

First of all, let me clarify that what follows is not meant as a demand or a claim to know better than the developers. I am not a game developer myself, and I understand that maintaining and improving a game is complex. However, as a long-time player with an external perspective, I’d like to share some constructive feedback that I hope you will find useful.

---

General Impression

I believe the recent direction of development has indeed helped attract new registrations, but I’m not convinced it has made the game _better_ from a managerial perspective.

Features such as staff customization, AI, mechanic training, staff skills, and some of the most recent updates feel—at least in my experience—quite irrelevant. Neither I nor my league rivals have ever really considered them important in the competition.

While new features are always nice, the question remains: 
Are these truly the priorities the game needs right now?

After waiting months for updates, receiving changes that don’t impact the _managerial depth_ of the game feels disappointing. And at its core, this is supposed to be a managerial game, isn’t it?

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Where the Focus Should Be

Players who join expect a game that rewards management skills. Registrations may rise thanks to marketing or visual improvements, but the real question is: do players stay?

- Race management has been virtually unchanged for years, and it still lacks many features that should define a managerial game.
   
- There are huge conceptual issues, such as:
   



  • Tires heating up more on straights than in corners.




       



  • Push levels only affecting fuel consumption but not tire wear.


       

  • The boost system, which I personally see as one of the worst features—it adds no managerial depth and instead creates frustrating “DRS tricks.”


       

In short, the core race simulation feels random and underdeveloped. Success often comes from game algorithms that only developers understand, rather than from skillful decision-making by the manager.

For example:




  • Often it is unclear why one strategy is faster than another.




   

  • When the reasons are clear, they sometimes make little sense logically.


   

  • Finding a “talent 30 driver” on the market often matters more than making clever managerial decisions.


   

A true manager game should reward strategic thinking and good team management, not luck or exploitation of mechanics like boost.

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Visuals vs. Gameplay

Personally, I don’t care if the car model looks more realistic (which, by the way, arrived late and still incomplete) or if overtakes look better in 3D.

What matters is that winning a race should feel like the result of good management
Improving the 3D graphics without improving the underlying physics or logic of the race simulation feels inconsistent and, frankly, pointless.

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Final Thoughts

I know my tone may sound critical, but it comes from a place of care. This game has huge potential—potential that I feel has not yet been realized.

Thank you for your work and for continuing to develop the game. I truly hope you’ll consider this feedback, and that the managerial aspects of the game will one day get the attention they deserve.
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medal 5000 Community Manager
2 days ago
Thank you Armando, shared internally to discuss it with the rest of the team! <3
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medal 5079
2 days ago
i’m agree with armando. what he said is true. if you do some upgrades will be perfect. more funny and competitive.
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medal 5141
2 days ago
I agree with all the questions raised. The latest updates haven't focused on management, but rather on aesthetics and tutorials. These are trivial things for veteran players. I'd like to share other ideas that would greatly improve the experience: 

1. Custom scoring: The league manager would define the scoring system adopted in their championship. It doesn't have to be completely free, but there should be different scoring systems. Like the older F1 models. 

2. Bots: They're a major problem in all leagues. One way to solve this would be to exclude anyone who hasn't completed at least one lap in training from the race. 

3. Cooling and Reliability: Several ideas are brought up on the forum, but they're never implemented. It's high time these two attributes were given a purpose. 

4. KERS and DRS: I believe DRS should be weakened. On some tracks, you're punished for trying to race alone, and cars in a line that switch DRS always catch up to you. KERS needs to be revamped; there could be other mechanics for this feature.
md-quotelink
medal 5009
2 days ago
As long as the restriction (level 6) for new managers to join leagues remains in place, the situation keeps going from bad to worse.

All the leagues are dying. I’m not surprised
.
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medal 5016
1 day ago
@Armando

Believe me... there's no point in insisting. Many of us have already given up... in every sense.

Until proven otherwise, the game will continue by inertia as long as the historic players and their friendships remain. The leagues are all decimated and linked together only by players like me who are still trying to keep a couple of friends together.

And I think the "staff" has already realized this. There's no point in insisting.
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medal 5424
1 day ago

El
As long as the restriction (level 6) for new managers to join leagues remains in place, the situation keeps going from bad to worse.

All the leagues are dying. I’m not surprised
.



I think this is only a minor issue. 


The biggest obstacle is, that since the level 30 update and the no longer available ad videos, there are no more new players, that have the stamina, the patience and the money to go for level 30.

And without new players every game will disappear sooner or later. 

But this has been discussed in many threads by a lot of veteran players and nothing happened from IGP side. 

I agree to Salvo, just give up to hope for improvements and accept the game like it currently is. 
md-quotelink
medal 5572
21 hours ago
Shame on those of you saying to give up hope. Do you truly believe that anybody who works on iGP wants it to fail? These people depend on it to make a living, just like we do on our jobs. I am quite shocked how long they've been without ad revenue, and I truly hope they get a new deal soon.

Some people who would love to make purchases simply cannot afford to, and I'm sure they want to provide any amount of support that they possibly can, no matter how small.
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medal 5009
17 hours ago

Hell

El
As long as the restriction (level 6) for new managers to join leagues remains in place, the situation keeps going from bad to worse.

All the leagues are dying. I’m not surprised
.



I think this is only a minor issue. 


The biggest obstacle is, that since the level 30 update and the no longer available ad videos, there are no more new players, that have the stamina, the patience and the money to go for level 30.

And without new players every game will disappear sooner or later. 

But this has been discussed in many threads by a lot of veteran players and nothing happened from IGP side. 

I agree to Salvo, just give up to hope for improvements and accept the game like it currently is. 


Funny how you say my point is a “minor issue”, when you also admit there are no new players anymore.

The level 6 restriction is exactly what prevents them from joining.
Without fixing that, there’s no point talking about patience or stamina — because nobody new can even start.

I know this game very well, and I’ve learned what it takes to run a league successfully.
The restriction is killing leagues because new people simply can’t access them.

We live in times of instant gratification — people expect things to happen quickly. That’s just how modern gaming (and life) works now.
Most new players aren’t going to spend days running quick races just to maybe reach level 6 and finally be allowed to join a league.
They’ll just quit after the first few races because there’s no real sense of progress, no immediate reward, and no community interaction.
Even I wouldn’t bother doing that myself.

If you want the game to survive, it needs to adapt to how people actually play today — fast-paced, connected, and social from the very beginning.
Mark my words: if this restriction stays, nothing will save the situation.

The solution is simple — let new players join leagues from the start.
It’s far better to have 100 managers and at least 10 racing, than to have no one joining at all.

2 + 2 = 4.
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medal 5000
10 hours ago (Last edited by Herbie Rides Again 2 hours ago)
El

Hell

El
As long as the restriction (level 6) for new managers to join leagues remains in place, the situation keeps going from bad to worse.

All the leagues are dying. I’m not surprised
.



I think this is only a minor issue. 


The biggest obstacle is, that since the level 30 update and the no longer available ad videos, there are no more new players, that have the stamina, the patience and the money to go for level 30.

And without new players every game will disappear sooner or later. 

But this has been discussed in many threads by a lot of veteran players and nothing happened from IGP side. 

I agree to Salvo, just give up to hope for improvements and accept the game like it currently is. 


Funny how you say my point is a “minor issue”, when you also admit there are no new players anymore.

The level 6 restriction is exactly what prevents them from joining.
Without fixing that, there’s no point talking about patience or stamina — because nobody new can even start.

I know this game very well, and I’ve learned what it takes to run a league successfully.
The restriction is killing leagues because new people simply can’t access them.

We live in times of instant gratification — people expect things to happen quickly. That’s just how modern gaming (and life) works now.
Most new players aren’t going to spend days running quick races just to maybe reach level 6 and finally be allowed to join a league.
They’ll just quit after the first few races because there’s no real sense of progress, no immediate reward, and no community interaction.
Even I wouldn’t bother doing that myself.

If you want the game to survive, it needs to adapt to how people actually play today — fast-paced, connected, and social from the very beginning.
Mark my words: if this restriction stays, nothing will save the situation.

The solution is simple — let new players join leagues from the start.
It’s far better to have 100 managers and at least 10 racing, than to have no one joining at all.

2 + 2 = 4.


We seem to be going round in circles on this point, but removing the level 6 restriction won’t make a scrap of difference to whether the game survives.  Remember it was introduced to try and counter new managers joining the game and not staying so just simply reversing it will not miraculously change anything.  


The problems with the game run deeper than that and frankly are outside the control of the developers.  New players want instant success and in a racing game there have to be losers as well as winners.  You are right of course that no one these days has the stamina to go from lvl 1 to 6 in 1 or 2 days and as a result of that they certainly won’t cope with not being successful in a league. 

Also, let’s be honest it’s not just new managers; the game is struggling to retain its most experienced managers who are leaving in droves and many long standing and successful leagues have closed or are pale shadows of their former selves.


It’s a shame but it feels, like the game has run its course.
md-quotelink
medal 5424
4 hours ago

El

Hell

El
As long as the restriction (level 6) for new managers to join leagues remains in place, the situation keeps going from bad to worse.

All the leagues are dying. I’m not surprised
.



I think this is only a minor issue. 


The biggest obstacle is, that since the level 30 update and the no longer available ad videos, there are no more new players, that have the stamina, the patience and the money to go for level 30.

And without new players every game will disappear sooner or later. 

But this has been discussed in many threads by a lot of veteran players and nothing happened from IGP side. 

I agree to Salvo, just give up to hope for improvements and accept the game like it currently is. 


Funny how you say my point is a “minor issue”, when you also admit there are no new players anymore.

The level 6 restriction is exactly what prevents them from joining.
Without fixing that, there’s no point talking about patience or stamina — because nobody new can even start.

I know this game very well, and I’ve learned what it takes to run a league successfully.
The restriction is killing leagues because new people simply can’t access them.

We live in times of instant gratification — people expect things to happen quickly. That’s just how modern gaming (and life) works now.
Most new players aren’t going to spend days running quick races just to maybe reach level 6 and finally be allowed to join a league.
They’ll just quit after the first few races because there’s no real sense of progress, no immediate reward, and no community interaction.
Even I wouldn’t bother doing that myself.

If you want the game to survive, it needs to adapt to how people actually play today — fast-paced, connected, and social from the very beginning.
Mark my words: if this restriction stays, nothing will save the situation.

The solution is simple — let new players join leagues from the start.
It’s far better to have 100 managers and at least 10 racing, than to have no one joining at all.

2 + 2 = 4.



Totally disagree, sorry... 


IGP staff introduced the level 6 logic, because nearly everyone complained about the rookie/ pro classes were full of inactive accounts. 

People downloaded the app, joined a league, did one race and 90% uninstalled the game after race 1.

So the decision from my point of view was correct, that you have to reach level 6 until you can join a league, because what advantage do you have to race against a horde of inactive bots. 

I think, the game has currently a lot of issues, but this is by far the smallest one. 
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