First of all, let me clarify that what follows is not meant as a demand or a claim to know better than the developers. I am not a game developer myself, and I understand that maintaining and improving a game is complex. However, as a long-time player with an external perspective, I’d like to share some constructive feedback that I hope you will find useful.
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General Impression
I believe the recent direction of development has indeed helped attract new registrations, but I’m not convinced it has made the game _better_ from a managerial perspective.
Features such as staff customization, AI, mechanic training, staff skills, and some of the most recent updates feel—at least in my experience—quite irrelevant. Neither I nor my league rivals have ever really considered them important in the competition.
While new features are always nice, the question remains:
Are these truly the priorities the game needs right now?
After waiting months for updates, receiving changes that don’t impact the _managerial depth_ of the game feels disappointing. And at its core, this is supposed to be a managerial game, isn’t it?
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Where the Focus Should Be
Players who join expect a game that rewards management skills. Registrations may rise thanks to marketing or visual improvements, but the real question is: do players stay?
- Race management has been virtually unchanged for years, and it still lacks many features that should define a managerial game.
- There are huge conceptual issues, such as:
- Tires heating up more on straights than in corners.
- Push levels only affecting fuel consumption but not tire wear.
- The boost system, which I personally see as one of the worst features—it adds no managerial depth and instead creates frustrating “DRS tricks.”
In short, the core race simulation feels random and underdeveloped. Success often comes from game algorithms that only developers understand, rather than from skillful decision-making by the manager.
For example:
- Often it is unclear why one strategy is faster than another.
- When the reasons are clear, they sometimes make little sense logically.
- Finding a “talent 30 driver” on the market often matters more than making clever managerial decisions.
A true manager game should reward strategic thinking and good team management, not luck or exploitation of mechanics like boost.
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Visuals vs. Gameplay
Personally, I don’t care if the car model looks more realistic (which, by the way, arrived late and still incomplete) or if overtakes look better in 3D.
What matters is that winning a race should feel like the result of good management.
Improving the 3D graphics without improving the underlying physics or logic of the race simulation feels inconsistent and, frankly, pointless.
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Final Thoughts
I know my tone may sound critical, but it comes from a place of care. This game has huge potential—potential that I feel has not yet been realized.
Thank you for your work and for continuing to develop the game. I truly hope you’ll consider this feedback, and that the managerial aspects of the game will one day get the attention they deserve.