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New tracks

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medal 4981
46 days ago
Is it possible to make custom tracks? For example, maybe 7/8 custom layouts that are unique with the option to name them or select a country for them to be “known as”. Along with this maybe custom weather conditions? Whether it’s a night race or day race? Custom raceability settings? (tyre wear, overtaking, road bumpiness etc)

Would be quite cool to see a Greek GP or Portugese GP or maybe a New Zealand GP.

Could even change the name for them whenever you like and have them custom to your league, so one season a track layout could be “Greece” and the next season it could be “Argentina”

Even though they aren’t proper race tracks, maybe it’s possible we can do it instead of slowly adding 1 or 2 real tracks every couple of months.

Just a thought.
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medal 4962
43 days ago
With the exception of races consisting of public road layouts all tracks in iGP Manager are sort of custom tracks inspired by real world counterparts, copyrights are a thing for race track layouts, too.

Unfortunately, being custom doesn't mean they can be forced into existence by magic or otherwise simply conjured by creativity. They still need to be modeled and the data for the race sim written in, so creating them is no less work, rather more so as creating a good track from scratch isn't easy.

That said, nothing wrong with having some 'what if' tracks.
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medal 5162
37 days ago
I suppose it’s an idea for a major update if they want to do so.
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medal 5000
36 days ago
I think it would be unlikely.  The devs have explained many times that designing tracks, incorporating them into the game and then testing makes it the most time consuming and difficult thing they do.  It’s a very small studio with a struggling game so realistically, apart from the one new addition already promised I can’t really see any further additions.
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medal 5620
1 day ago
There's also an element of fairness here: nobody knows how in-depth the current tracks are in terms of data/telemetry... what kind of aero/surface data is stored, how is it interpreted, what effects does weather have exactly, driver/car skills etc. etc.

To allow people to make tracks they'd need to be able to set this kind of thing up to some degree. At the least that would give anyone with that knowledge an advantage, and would also throw away a lot of the 'unknowns' in the current game. Not to mention the 2D/3D designs that would be required.

The only way I could see this happening is if the dev's released 'kits': predesigned and tested sections that can be re-used and placed as desired. In fact this would probably make it easier to add tracks in general if the devs internally build their tracks in this way... this approach would speed up development considerably at the cost of some repetition between tracks - but again, we don't know exactly how tracks are made right now.
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medal 5642
23 hours ago
Purely from a perspective of attracting new players, it is vital that that the latest real-life tracks find a place in the game. 

Few, if any, potential new players would be interested in joining a game, no matter how good it is, if it contains tracks that are not use in real-life any more (which old-timers like myself remember fondly and love to race on, but F1 fans in their 20's may not even have heard of), and at the same time lacks all of the newer tracks currently in use, and which they see in real-life every second weekend. 

To my mind, this is more important than the "coming soon" chassis development that was promised more than two years(?) ago and has still not materialised, or the recent 3D overhaul (remember this is a "Manager's Game", not so much a racing-drivers game where, of course, the 3D experience is paramount). 

All of these are interesting refinements, but if the core elements and trends of the current F1 circuit/circus are not taken into account, the game will not grow, but slowly lose popularity.

To my mind, what the game needs in order to grow and attract new players is:


  •  all the current, state of the art tracks,

  • an emphasis on keeping up with current F1 regulations, eg. the new car designs for 2026 (incorporating  rechargeable batteries allowing for more control over and use of boost, with less powerful conventional petrol engines), new DRS and aerodynamic regulations etc.

  • Less emphasis on perfecting the 3D aspect of the game, as this is mainly a management game with quite a low emphasis on driver input and control



Just my two cent's worth, but hopefully some food for thought.

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